Player Matchup

Medusa
Medusa
DanIndell
Medusa
Level 117
God Stats
4W - 5L
1,817 SR
Queue Stats
53W - 53L
1,585 Elo+
Party 2
Lancelot
Lancelot
Patience_Q
Lancelot
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 46L
1,606 Elo+
Solo
Kuzenbo
Kuzenbo
SirWiggl3s
Kuzenbo
Level 105
God Stats
0W - 2L
1,577 SR
Queue Stats
35W - 38L
1,556 Elo+
Party 2
Cu Chulainn
Cu Chulainn
fatgod12
Cu Chulainn
Level 105
God Stats
9W - 8L
1,656 SR
Queue Stats
54W - 51L
1,568 Elo+
Party 2
Agni
Agni
theRPGrellik
Agni
Level 139
God Stats
0W - 1L
1,922 SR
Queue Stats
40W - 46L
1,473 Elo+
Solo
Team Averages
Level 124
1,694 SR
1,558 Elo+

VS

Team Averages
Level 126
1,801 SR
1,555 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tyr
Tyr
Between2Doors
Tyr
Level 156
God Stats
7W - 2L
1,984 SR
Queue Stats
78W - 71L
1,576 Elo+
Solo
Jormungandr
Jormungandr
DrunkenHeavy
Jormungandr
Level 17
God Stats
6W - 1L
1,948 SR
Queue Stats
15W - 16L
1,556 Elo+
Party 1
Ra
Ra
Jokertegn
Ra
Level 155
God Stats
4W - 2L
1,693 SR
Queue Stats
37W - 37L
1,620 Elo+
Solo
Tsukuyomi
Tsukuyomi
RazerShark23
Tsukuyomi
Level 147
God Stats
2W - 0L
1,879 SR
Queue Stats
191W - 164L
1,524 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DanIndell
Medusa
14
4 / 0 / 2
6,965
995
7,771
4,537
2,018
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Lancelot
Patience_Q
Lancelot
10
1 / 4 / 1
5,855
836
4,531
6,518
2,653
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Kuzenbo
SirWiggl3s
Kuzenbo
11
0 / 4 / 5
5,994
856
3,303
7,221
8,521
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cu Chulainn
fatgod12
Cu Chulainn
13
3 / 4 / 5
7,156
1,022
6,119
10,858
8,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

11
0 / 2 / 6
5,977
854
3,638
3,872
1,543
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
13
4 / 1 / 9
6,997
1,000
6,270
5,432
2,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
2 / 1 / 5
6,472
925
4,651
7,695
7,567
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
DrunkenHeavy
Jormungandr
12
2 / 3 / 6
6,506
929
4,664
7,899
5,726
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

13
2 / 2 / 7
6,728
961
4,583
5,646
2,720
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
RazerShark23
Tsukuyomi
13
4 / 1 / 8
7,076
1,011
8,244
8,344
3,431
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
49
8
Kills
14
14
Deaths
8
19
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
4
1
9
8.5
W
2
1
5
4.5
L
Medusa
DanIndell
Medusa
4
0
2
5
W
Jormungandr
DrunkenHeavy
Jormungandr
2
3
6
1.67
W
2
2
7
2.75
L
Lancelot
Patience_Q
Lancelot
1
4
1
0.38
W
Tsukuyomi
RazerShark23
Tsukuyomi
4
1
8
8
L
Kuzenbo
SirWiggl3s
Kuzenbo
0
4
5
0.63
L
Cu Chulainn
fatgod12
Cu Chulainn
3
4
5
1.38
L
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,362
Damage
28,412
33,006
Taken
35,016
22,795
Mitigated
22,162
1,708
Healing
10,011
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
6,270
3,616
0
330
5,432
2,718
804
835
4,512
0
19,714
W
4,651
285
0
3,219
7,695
7,567
307
1,834
5,819
249
15,412
L
Medusa
DanIndell
Medusa
7,771
1,869
0
0
4,537
2,018
0
1,221
3,316
0
25,678
W
Jormungandr
DrunkenHeavy
Jormungandr
4,664
1,265
167
285
7,899
5,726
261
1,542
6,267
10,846
0
W
4,583
270
2,374
2,527
5,646
2,720
303
1,144
4,390
22,179
0
L
Lancelot
Patience_Q
Lancelot
4,531
409
0
360
6,518
2,653
0
1,746
4,772
0
11,124
W
Tsukuyomi
RazerShark23
Tsukuyomi
8,244
2,047
0
1,109
8,344
3,431
262
1,177
7,087
0
19,546
L
Kuzenbo
SirWiggl3s
Kuzenbo
3,303
1,291
0
242
7,221
8,521
0
2,056
5,165
10,261
0
L
Cu Chulainn
fatgod12
Cu Chulainn
6,119
430
0
620
10,858
8,060
0
3,073
7,785
0
17,095
L
3,638
194
0
486
3,872
1,543
0
1,384
2,488
12,594
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,947
Gold Earned
33,779
117
Minions Killed
155
0
Camps Cleared
0
823,753
Distance Traveled
805,567
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
6,997
1,000
23
3
0
146,782
0
W
Tyr
6,472
925
26
4
0
170,031
2
L
Medusa
6,965
995
42
6
0
181,053
0
W
Jormungandr
6,506
929
16
2
0
140,949
0
W
Ra
6,728
961
62
9
0
162,179
0
L
Lancelot
5,855
836
11
2
0
134,292
0
W
Tsukuyomi
7,076
1,011
28
4
0
185,626
0
L
Kuzenbo
5,994
856
14
2
0
156,185
0
L
Cu Chulainn
7,156
1,022
33
5
0
210,979
3
L
Agni
5,977
854
17
2
0
141,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role