Player Matchup

Bacchus
Bacchus
Silver III
EXTR3M3 VeNoM
Bacchus
Silver III
Level 108
God Stats
7W - 2L
1,875 SR
Queue Stats
54W - 72L
901 MMR
Solo
Hun Batz
Hun Batz
Silver IV
LofiGamerX
Hun Batz
Silver IV
Level 69
God Stats
14W - 20L
1,414 SR
Queue Stats
107W - 133L
764 MMR
Solo
Danzaburou
Danzaburou
Gold IV
Stybb
Danzaburou
Gold IV
Level 129
God Stats
29W - 30L
1,511 SR
Queue Stats
61W - 69L
1,285 MMR
Solo
Nu Wa
Nu Wa
Silver III
hectoros
Nu Wa
Silver III
Level 143
God Stats
20W - 31L
1,438 SR
Queue Stats
103W - 125L
873 MMR
Solo
Tyr
Tyr
Silver V
sergyy96
Tyr
Silver V
Level 119
God Stats
18W - 26L
1,208 SR
Queue Stats
36W - 57L
1,129 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 114
1,489 SR
990 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 135
1,563 SR
992 MMR
Cabrakan
Cabrakan
Silver IV
KappaFrostTurtle
Cabrakan
Silver IV
Level 159
God Stats
4W - 4L
1,580 SR
Queue Stats
17W - 25L
1,186 MMR
Party 1
Freya
Freya
Gold V
Milo_D-Ace8
Freya
Gold V
Level 128
God Stats
18W - 12L
1,616 SR
Queue Stats
164W - 174L
1,377 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver V
paoloalca
Tsukuyomi
Silver V
Level 142
God Stats
13W - 9L
1,620 SR
Queue Stats
141W - 183L
577 MMR
Solo
Artemis
Artemis
Bronze I
platinplayer
Artemis
Bronze I
Level 139
God Stats
86W - 78L
1,454 SR
Queue Stats
169W - 208L
523 MMR
Solo
Hera
Hera
Gold V
xWirran
Hera
Gold V
Level 106
God Stats
160W - 153L
1,544 SR
Queue Stats
190W - 208L
1,296 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
15
6 / 2 / 14
10,977
578
9,544
18,474
25,710
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
LofiGamerX
Hun Batz
17
4 / 4 / 5
10,214
538
5,549
12,616
6,588
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Danzaburou
Stybb
Danzaburou
19
8 / 2 / 9
12,180
641
14,195
12,124
5,698
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nu Wa
hectoros
Nu Wa
17
4 / 1 / 10
11,058
582
15,150
7,738
3,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

17
8 / 0 / 3
11,287
594
9,419
18,486
17,235
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Bans
Bake KujiraAwilixOdin

VS

Bans
AgniThanatosJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 6 / 2
7,995
421
4,344
20,384
19,529
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
3 / 8 / 1
8,638
455
6,058
15,437
7,572
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Tsukuyomi
paoloalca
Tsukuyomi
12
1 / 4 / 2
7,626
401
4,818
11,215
4,263
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Artemis
platinplayer
Artemis
13
1 / 9 / 1
8,303
437
9,664
17,339
7,133
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Hera
xWirran
Hera
17
2 / 4 / 0
9,377
494
5,436
11,825
4,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
14
30
Kills
8
9
Deaths
31
41
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
6
2
14
6.5
L
1
6
2
0.33
W
Hun Batz
LofiGamerX
Hun Batz
4
4
5
1.63
L
3
8
1
0.44
W
Danzaburou
Stybb
Danzaburou
8
2
9
6.25
W
Nu Wa
hectoros
Nu Wa
4
1
10
9
L
Tsukuyomi
paoloalca
Tsukuyomi
1
4
2
0.5
L
Artemis
platinplayer
Artemis
1
9
1
0.17
W
8
0
3
9.5
L
Hera
xWirran
Hera
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,857
Damage
30,320
69,438
Taken
76,200
58,662
Mitigated
43,170
18,965
Healing
15,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
9,544
1,136
0
2,598
18,474
25,710
100
4,536
13,938
24,058
1,267
L
4,344
908
0
3,898
20,384
19,529
0
7,001
13,383
25,929
0
W
Hun Batz
LofiGamerX
Hun Batz
5,549
1,068
0
501
12,616
6,588
686
2,022
10,594
0
84,575
L
6,058
2,101
0
3,630
15,437
7,572
0
4,823
10,614
50,072
7,933
W
Danzaburou
Stybb
Danzaburou
14,195
7,874
0
5,971
12,124
5,698
2,264
4,459
7,665
0
110,622
W
Nu Wa
hectoros
Nu Wa
15,150
3,736
0
1,333
7,738
3,431
2,603
2,972
4,766
90,813
1,871
L
Tsukuyomi
paoloalca
Tsukuyomi
4,818
751
0
3,311
11,215
4,263
0
2,660
8,555
0
46,391
L
Artemis
platinplayer
Artemis
9,664
5,207
0
750
17,339
7,133
0
3,572
13,767
0
63,281
W
9,419
460
0
8,562
18,486
17,235
1,020
2,111
16,375
0
73,249
L
Hera
xWirran
Hera
5,436
1,539
0
3,605
11,825
4,673
0
6,239
5,586
95,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,716
Gold Earned
41,939
539
Minions Killed
461
0
Camps Cleared
0
1,939,260
Distance Traveled
1,478,259
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,977
578
20
1
0
380,313
4
L
Cabrakan
7,995
421
32
2
0
334,675
4
W
Hun Batz
10,214
538
121
6
0
394,895
0
L
Freya
8,638
455
93
5
0
329,555
0
W
Danzaburou
12,180
641
155
8
0
375,105
8
W
Nu Wa
11,058
582
131
7
0
353,537
2
L
Tsukuyomi
7,626
401
83
4
0
237,536
0
L
Artemis
8,303
437
100
5
0
248,031
5
W
Tyr
11,287
594
112
6
0
435,410
2
L
Hera
9,377
494
153
8
0
328,462
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role