Player Matchup

Hera
Hera
 
Hera
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
ANG3LDOWN
Mercury
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,413 Elo+
Party 1
Jing Wei
Jing Wei
PaulUrban
Jing Wei
Level 180
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 11L
1,662 Elo+
Party 1
Hades
Hades
Serqetta
Hades
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 43L
1,556 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Sluscious
Kumbhakarna
Level 158
God Stats
0W - 1L
1,740 SR
Queue Stats
54W - 43L
1,577 Elo+
Party 1
Team Averages
Level 133
1,548 SR
1,542 Elo+

VS

Team Averages
Level 142
1,511 SR
1,494 Elo+
Chaac
Chaac
 
Chaac
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
CleverSeika6806
Zeus
Level 128
God Stats
1W - 0L
1,165 SR
Queue Stats
11W - 18L
1,296 Elo+
Solo
Bacchus
Bacchus
ExKitty
Bacchus
Level 148
God Stats
4W - 0L
2,005 SR
Queue Stats
135W - 96L
1,613 Elo+
Solo
Vulcan
Vulcan
LotusRacer44
Vulcan
Level 145
God Stats
1W - 0L
1,387 SR
Queue Stats
59W - 68L
1,531 Elo+
Solo
Thoth
Thoth
Vallalalo
Thoth
Level 163
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 53L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
11
0 / 3 / 4
6,785
679
5,492
5,449
2,314
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mercury
ANG3LDOWN
Mercury
13
3 / 7 / 6
7,777
778
3,884
11,044
4,815
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jing Wei
PaulUrban
Jing Wei
18
4 / 3 / 5
9,373
937
7,774
11,995
5,295
Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Hades
Serqetta
Hades
14
7 / 3 / 3
8,311
831
5,778
8,041
4,065
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Kumbhakarna
Sluscious
Kumbhakarna
14
0 / 4 / 10
7,874
787
4,255
14,007
16,595
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
15
7 / 3 / 6
9,596
960
10,823
10,798
12,307
Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
5 / 3 / 6
9,437
944
10,658
6,952
3,190
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bacchus
ExKitty
Bacchus
14
3 / 2 / 11
9,201
920
7,418
14,601
19,213
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Vulcan
17
3 / 4 / 12
9,400
940
11,507
8,072
4,081
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Thoth
Vallalalo
Thoth
14
2 / 4 / 7
8,813
881
5,248
5,590
2,516
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
62
14
Kills
20
20
Deaths
16
28
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
0
3
4
0.67
W
Chaac
 
Chaac
7
3
6
3.33
L
Mercury
ANG3LDOWN
Mercury
3
7
6
0.86
W
5
3
6
2.67
W
Bacchus
ExKitty
Bacchus
3
2
11
4.25
W
Vulcan
3
4
12
2.25
L
Jing Wei
PaulUrban
Jing Wei
4
3
5
2.17
L
Hades
Serqetta
Hades
7
3
3
2.83
L
Kumbhakarna
Sluscious
Kumbhakarna
0
4
10
1.25
W
Thoth
Vallalalo
Thoth
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,183
Damage
45,654
50,536
Taken
46,013
33,084
Mitigated
41,307
11,872
Healing
15,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
5,492
940
69
0
5,449
2,314
86
3,583
1,698
13,333
0
W
Chaac
 
Chaac
10,823
2,076
349
2,784
10,798
12,307
794
3,523
7,275
0
19,652
L
Mercury
ANG3LDOWN
Mercury
3,884
2,802
682
763
11,044
4,815
0
6,828
4,076
0
6,751
W
10,658
2,712
507
1,740
6,952
3,190
1,963
4,504
2,448
25,213
122
W
Bacchus
ExKitty
Bacchus
7,418
516
1,681
6,854
14,601
19,213
854
2,181
12,420
9,428
1,884
W
Vulcan
11,507
3,733
253
1,246
8,072
4,081
0
2,086
5,986
27,566
413
L
Jing Wei
PaulUrban
Jing Wei
7,774
6,165
0
4,305
11,995
5,295
0
7,500
4,337
0
29,953
L
Hades
Serqetta
Hades
5,778
719
376
1,029
8,041
4,065
0
5,258
2,641
6,310
0
L
Kumbhakarna
Sluscious
Kumbhakarna
4,255
103
2,088
2,560
14,007
16,595
0
8,440
5,271
14,553
218
W
Thoth
Vallalalo
Thoth
5,248
533
122
101
5,590
2,516
2,774
3,172
2,418
14,633
303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,120
Gold Earned
46,447
92
Minions Killed
127
0
Camps Cleared
0
787,570
Distance Traveled
980,227
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,785
679
18
2
0
128,345
0
W
Chaac
9,596
960
21
2
0
201,297
0
L
Mercury
7,777
778
5
1
0
169,807
0
W
Zeus
9,437
944
42
4
0
182,209
0
W
Bacchus
9,201
920
4
0
0
219,031
0
W
Vulcan
9,400
940
34
3
0
213,415
0
L
Jing Wei
9,373
937
54
5
0
192,685
0
L
Hades
8,311
831
4
0
0
158,005
0
L
Kumbhakarna
7,874
787
11
1
0
138,728
0
W
Thoth
8,813
881
26
3
0
164,275
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role