Player Matchup

Achilles
Achilles
Gold IV
 
Achilles
Gold IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Zhong Kui
Zhong Kui
Platinum V
RAV0 0RANGE
Zhong Kui
Platinum V
Level 137
God Stats
21W - 15L
1,635 SR
Queue Stats
46W - 37L
1,768 MMR
Party 1
Erlang Shen
Erlang Shen
Gold IV
iTz MurthmaN x
Erlang Shen
Gold IV
Level 156
God Stats
6W - 2L
1,908 SR
Queue Stats
91W - 78L
1,446 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 146
1,681 SR
1,571 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 101
1,482 SR
1,476 MMR
Terra
Terra
Silver II
BRABUS9
Terra
Silver II
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
94W - 103L
1,536 MMR
Party 2
Discordia
Discordia
Gold III
Haftii38
Discordia
Gold III
Level 140
God Stats
11W - 17L
1,421 SR
Queue Stats
106W - 108L
1,344 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
Kirodrogata
Sun Wukong
Silver II
Level 49
God Stats
21W - 15L
1,526 SR
Queue Stats
99W - 105L
1,547 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
16
4 / 1 / 7
11,236
702
21,570
23,191
25,583
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Zhong Kui
RAV0 0RANGE
Zhong Kui
17
6 / 0 / 5
11,963
748
16,166
13,425
10,198
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Erlang Shen
iTz MurthmaN x
Erlang Shen
16
1 / 1 / 9
10,662
666
11,215
19,885
19,949
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Bans
ThothUllrXbalanqueAnubisAgni

VS

Bans
MulanHeraHou YiVulcanCharybdis
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
BRABUS9
Terra
15
1 / 6 / 1
10,016
626
13,401
22,666
26,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Discordia
Haftii38
Discordia
15
1 / 2 / 1
10,207
638
18,165
11,512
4,704
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sun Wukong
Kirodrogata
Sun Wukong
14
0 / 3 / 2
9,391
587
10,715
19,615
22,549
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
6
11
Kills
2
2
Deaths
11
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
4
1
7
7.5
L
Terra
BRABUS9
Terra
1
6
1
0.25
L
Discordia
Haftii38
Discordia
1
2
1
0.75
L
Sun Wukong
Kirodrogata
Sun Wukong
0
3
2
0.33
W
Zhong Kui
RAV0 0RANGE
Zhong Kui
6
0
5
8.5
W
Erlang Shen
iTz MurthmaN x
Erlang Shen
1
1
9
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,951
Damage
42,281
56,501
Taken
53,793
55,730
Mitigated
53,261
21,343
Healing
3,916
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
21,570
4,064
0
8,237
23,191
25,583
86
8,787
13,556
0
51,718
L
Terra
BRABUS9
Terra
13,401
455
472
526
22,666
26,008
0
8,419
13,054
31,140
1,194
L
Discordia
Haftii38
Discordia
18,165
522
0
2,683
11,512
4,704
0
500
10,154
52,563
0
L
Sun Wukong
Kirodrogata
Sun Wukong
10,715
1,184
0
235
19,615
22,549
0
6,550
11,479
0
28,826
W
Zhong Kui
RAV0 0RANGE
Zhong Kui
16,166
2,625
0
3,532
13,425
10,198
2,748
9,287
3,420
59,920
8,325
W
Erlang Shen
iTz MurthmaN x
Erlang Shen
11,215
4,710
0
9,574
19,885
19,949
588
10,009
9,023
0
41,007

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,861
Gold Earned
29,614
198
Minions Killed
167
0
Camps Cleared
0
930,088
Distance Traveled
965,992
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
11,236
702
54
3
0
326,288
2
L
Terra
10,016
626
46
3
0
322,833
3
L
Discordia
10,207
638
71
4
0
316,622
1
L
Sun Wukong
9,391
587
50
3
0
326,537
3
W
Zhong Kui
11,963
748
100
6
0
273,092
0
W
Erlang Shen
10,662
666
44
3
0
330,708
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role