Player Matchup

Merlin
Merlin
 
Merlin
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anhur
Anhur
 
Anhur
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
CrazyHonduran
Chaac
Level 83
God Stats
2W - 2L
1,906 SR
Queue Stats
60W - 56L
1,589 Elo+
Solo
Bastet
Bastet
IExitEnters
Bastet
Level 64
God Stats
38W - 28L
1,541 SR
Queue Stats
149W - 142L
1,463 Elo+
Solo
Khepri
Khepri
zorrita2801
Khepri
Level 122
God Stats
0W - 5L
1,555 SR
Queue Stats
56W - 62L
1,472 Elo+
Party 2
Team Averages
Level 96
1,600 SR
1,505 Elo+

VS

Team Averages
Level 125
1,635 SR
1,490 Elo+
Yemoja
Yemoja
Christian CCP
Yemoja
Level 158
God Stats
18W - 19L
1,491 SR
Queue Stats
99W - 89L
1,428 Elo+
Solo
Thor
Thor
MafiaOctavia
Thor
Level 106
God Stats
4W - 3L
1,621 SR
Queue Stats
154W - 144L
1,537 Elo+
Party 3
Nut
Nut
Moose7199
Nut
Level 139
God Stats
9W - 11L
1,485 SR
Queue Stats
159W - 153L
1,506 Elo+
Party 3
Odin
Odin
OGKausch
Odin
Level 99
God Stats
4W - 2L
1,546 SR
Queue Stats
98W - 110L
1,474 Elo+
Party 1
Zeus
Zeus
OSGx Ruins
Zeus
Level 121
God Stats
13W - 6L
2,032 SR
Queue Stats
154W - 149L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 2 / 1
6,917
532
3,237
6,435
2,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anhur
 
Anhur
11
1 / 3 / 2
6,249
481
5,634
10,913
3,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
2 / 1 / 0
7,101
546
5,645
9,438
7,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bastet
13
3 / 2 / 2
6,831
525
8,346
14,520
5,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Khepri
10
0 / 0 / 4
6,135
472
3,324
10,151
6,970
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
6,343
488
2,432
9,497
5,472
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
2 / 1 / 2
6,931
533
3,709
11,662
4,449
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
4 / 1 / 0
7,473
575
11,468
9,223
2,971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Odin
12
1 / 2 / 0
7,163
551
4,596
8,280
7,718
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

13
1 / 2 / 3
7,743
596
7,346
4,893
1,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
14
8
Kills
8
8
Deaths
8
9
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
2
2
1
1.25
L
Anhur
 
Anhur
1
3
2
0.67
W
0
2
1
0.25
L
2
1
0
2
L
Bastet
3
2
2
2
W
2
1
2
3
W
4
1
0
4
W
Odin
1
2
0
0.5
W
1
2
3
1.25
L
Khepri
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,186
Damage
29,551
51,457
Taken
43,555
25,852
Mitigated
22,070
17,077
Healing
15,842
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
3,237
164
0
550
6,435
2,318
0
2,609
3,492
51,478
0
L
Anhur
 
Anhur
5,634
2,896
180
2,164
10,913
3,535
0
924
9,989
0
51,940
W
2,432
568
2,089
1,435
9,497
5,472
0
2,682
6,815
16,191
0
L
5,645
1,389
0
2,336
9,438
7,613
0
0
8,735
0
49,378
L
Bastet
8,346
3,028
0
7,130
14,520
5,416
0
2,922
11,346
0
58,658
W
3,709
880
0
5,815
11,662
4,449
0
1,460
10,202
0
53,619
W
11,468
8,534
0
3,114
9,223
2,971
1,424
1,130
8,093
0
62,922
W
Odin
4,596
739
0
3,389
8,280
7,718
286
0
8,280
0
50,033
W
7,346
585
0
0
4,893
1,460
0
1,289
3,604
48,451
1,971
L
Khepri
3,324
204
1,427
3,290
10,151
6,970
0
2,478
7,525
15,138
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,233
Gold Earned
35,653
377
Minions Killed
412
0
Camps Cleared
0
1,215,710
Distance Traveled
1,209,291
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,917
532
101
8
0
248,640
3
L
Anhur
6,249
481
71
5
0
230,352
0
W
Yemoja
6,343
488
18
1
0
242,554
5
L
Chaac
7,101
546
95
7
0
177,731
1
L
Bastet
6,831
525
91
7
0
289,554
2
W
Thor
6,931
533
87
7
0
293,195
0
W
Nut
7,473
575
109
8
0
217,220
0
W
Odin
7,163
551
79
6
0
214,785
0
W
Zeus
7,743
596
119
9
0
241,537
1
L
Khepri
6,135
472
19
1
0
269,433
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role