Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
FungiFunGuy
Sylvanus
Level 64
God Stats
7W - 0L
1,902 SR
Queue Stats
86W - 14L
1,827 Elo+
Party 1
Danzaburou
Danzaburou
Lanikat
Danzaburou
Level 197
God Stats
12W - 0L
1,933 SR
Queue Stats
110W - 24L
1,728 Elo+
Party 1
Horus
Horus
Senaga
Horus
Level 107
God Stats
2W - 0L
1,856 SR
Queue Stats
6W - 1L
1,617 Elo+
Party 1
Janus
Janus
crimsonblade318
Janus
Level 186
God Stats
14W - 13L
1,483 SR
Queue Stats
186W - 184L
1,528 Elo+
Solo
Team Averages
Level 142
1,735 SR
1,640 Elo+

VS

Team Averages
Level 135
1,421 SR
1,465 Elo+
Guan Yu
Guan Yu
Angry_Avocadoo
Guan Yu
Level 159
God Stats
3W - 4L
1,385 SR
Queue Stats
34W - 46L
1,471 Elo+
Party 3
Jing Wei
Jing Wei
BackScratcher
Jing Wei
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 21L
1,393 Elo+
Party 2
Ymir
Ymir
BroadAttraction
Ymir
Level 126
God Stats
0W - 2L
1,266 SR
Queue Stats
13W - 17L
1,487 Elo+
Solo
Nu Wa
Nu Wa
Optimizhim
Nu Wa
Level 147
God Stats
0W - 1L
1,216 SR
Queue Stats
36W - 25L
1,489 Elo+
Party 2
Arachne
Arachne
ShadowXM90
Arachne
Level 154
God Stats
0W - 1L
1,739 SR
Queue Stats
33W - 44L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
3 / 0 / 4
9,081
908
7,782
9,447
5,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sylvanus
FungiFunGuy
Sylvanus
15
0 / 0 / 3
8,472
847
9,464
10,549
6,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
Lanikat
Danzaburou
15
3 / 1 / 4
8,980
898
14,321
8,332
3,989
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
Senaga
Horus
13
0 / 0 / 6
7,864
786
6,044
9,007
8,710
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

16
4 / 0 / 1
8,944
894
12,091
4,912
2,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 1
7,201
720
7,255
16,299
11,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Jing Wei
BackScratcher
Jing Wei
14
0 / 1 / 1
7,961
796
4,740
11,626
4,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

13
0 / 2 / 0
7,731
773
4,525
13,131
9,659
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
14
0 / 3 / 1
7,688
769
8,482
8,250
2,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
ShadowXM90
Arachne
14
1 / 1 / 0
7,687
769
4,075
10,172
5,570
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
4
10
Kills
1
1
Deaths
10
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
3
0
4
5
L
0
3
1
0.17
L
Jing Wei
BackScratcher
Jing Wei
0
1
1
0.5
L
0
2
0
0
W
Sylvanus
FungiFunGuy
Sylvanus
0
0
3
1.5
W
Danzaburou
Lanikat
Danzaburou
3
1
4
5
L
Nu Wa
0
3
1
0.17
W
Horus
Senaga
Horus
0
0
6
3
L
Arachne
ShadowXM90
Arachne
1
1
0
1
W
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,702
Damage
29,077
42,247
Taken
59,478
26,809
Mitigated
33,971
13,884
Healing
7,652
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
7,782
400
0
1,002
9,447
5,095
188
2,591
6,856
0
24,787
L
7,255
760
2,236
2,120
16,299
11,468
0
5,220
10,875
0
16,773
L
Jing Wei
BackScratcher
Jing Wei
4,740
3,599
0
1,472
11,626
4,509
0
4,354
7,230
0
19,523
L
4,525
941
0
327
13,131
9,659
0
5,253
7,654
14,503
0
W
Sylvanus
FungiFunGuy
Sylvanus
9,464
571
2,564
4,238
10,549
6,903
0
4,498
6,051
26,872
4,286
W
Danzaburou
Lanikat
Danzaburou
14,321
7,178
0
2,444
8,332
3,989
1,891
1,572
6,760
0
38,959
L
Nu Wa
8,482
1,796
0
657
8,250
2,765
0
3,039
5,123
31,920
0
W
Horus
Senaga
Horus
6,044
2,297
958
2,178
9,007
8,710
90
2,147
6,860
0
12,571
L
Arachne
ShadowXM90
Arachne
4,075
3,162
0
840
10,172
5,570
0
2,491
7,511
0
8,826
W
12,091
419
0
500
4,912
2,112
552
2,199
2,713
48,649
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,341
Gold Earned
38,268
285
Minions Killed
171
0
Camps Cleared
0
1,164,391
Distance Traveled
1,110,697
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
9,081
908
48
5
0
267,075
0
L
Guan Yu
7,201
720
23
2
0
215,122
2
L
Jing Wei
7,961
796
51
5
0
248,693
0
L
Ymir
7,731
773
33
3
0
207,317
3
W
Sylvanus
8,472
847
51
5
0
226,498
0
W
Danzaburou
8,980
898
72
7
0
214,289
0
L
Nu Wa
7,688
769
48
5
0
202,459
0
W
Horus
7,864
786
21
2
0
226,939
1
L
Arachne
7,687
769
16
2
0
237,106
0
W
Janus
8,944
894
93
9
0
229,590
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role