Player Matchup

Geb
Geb
Gold III
Andres-XXDDD
Geb
Gold III
Level 178
God Stats
2W - 0L
1,722 SR
Queue Stats
26W - 22L
1,755 MMR
Solo
Cerberus
Cerberus
Gold I
Pdviolette
Cerberus
Gold I
Level 178
God Stats
4W - 2L
1,887 SR
Queue Stats
34W - 15L
1,915 MMR
Party 1
Scylla
Scylla
Gold I
PinkPlusWhite
Scylla
Gold I
Level 135
God Stats
3W - 2L
1,635 SR
Queue Stats
72W - 72L
1,776 MMR
Solo
Susano
Susano
Gold II
Raphael880
Susano
Gold II
Level 207
God Stats
18W - 8L
1,887 SR
Queue Stats
58W - 31L
1,870 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum II
ZeusAtWork
Ah Muzen Cab
Platinum II
Level 142
God Stats
4W - 3L
1,777 SR
Queue Stats
47W - 38L
1,932 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 168
1,782 SR
1,849 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 107
1,577 SR
1,848 MMR
King Arthur
King Arthur
Platinum V
CrossOut1
King Arthur
Platinum V
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 33L
1,779 MMR
Solo
Agni
Agni
Platinum II
Demon1245Bad
Agni
Platinum II
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 52L
1,892 MMR
Party 2
Fenrir
Fenrir
Platinum II
FatGamerGurl
Fenrir
Platinum II
Level 69
God Stats
2W - 1L
1,500 SR
Queue Stats
60W - 55L
1,919 MMR
Party 2
Sylvanus
Sylvanus
Platinum IV
SilentSnipes_YT
Sylvanus
Platinum IV
Level 137
God Stats
1W - 2L
1,756 SR
Queue Stats
34W - 27L
1,960 MMR
Solo
Neith
Neith
Platinum V
t3ssi3r
Neith
Platinum V
Level 140
God Stats
9W - 12L
1,629 SR
Queue Stats
40W - 36L
1,691 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 4
8,130
508
5,790
17,073
15,972
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cerberus
Pdviolette
Cerberus
17
5 / 0 / 3
10,932
683
11,306
16,288
14,289
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
0 / 0 / 4
8,234
515
5,454
6,826
2,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Susano
Raphael880
Susano
16
8 / 2 / 2
9,465
592
12,640
16,186
6,504
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Ah Muzen Cab
ZeusAtWork
Ah Muzen Cab
18
3 / 0 / 2
10,488
656
8,013
10,287
4,774
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
HachimanAo KuangBake KujiraAthena

VS

Bans
BellonaThorXing TianThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CrossOut1
King Arthur
13
0 / 6 / 0
7,469
467
7,441
18,085
10,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
1 / 1 / 2
9,184
574
11,057
6,821
2,762
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Fenrir
13
3 / 4 / 1
7,954
497
8,647
18,806
7,332
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Sylvanus
10
0 / 2 / 2
6,505
407
5,450
8,592
5,574
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Neith
t3ssi3r
Neith
15
0 / 3 / 0
8,042
503
6,439
10,557
3,755
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
9
16
Kills
4
4
Deaths
16
15
Assists
5
Player
Kills
Deaths
Assists
KDA
W
0
2
4
1
L
King Arthur
CrossOut1
King Arthur
0
6
0
0
L
1
1
2
2
L
Fenrir
3
4
1
0.88
W
Cerberus
Pdviolette
Cerberus
5
0
3
6.5
W
0
0
4
2
W
Susano
Raphael880
Susano
8
2
2
4.5
L
Sylvanus
0
2
2
0.5
W
Ah Muzen Cab
ZeusAtWork
Ah Muzen Cab
3
0
2
4
L
Neith
t3ssi3r
Neith
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,203
Damage
39,034
66,660
Taken
62,861
43,895
Mitigated
30,357
21,575
Healing
17,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,790
311
0
4,598
17,073
15,972
0
5,936
10,796
36,609
0
L
King Arthur
CrossOut1
King Arthur
7,441
582
0
2,936
18,085
10,934
0
8,426
8,852
0
53,719
L
11,057
1,458
118
2,160
6,821
2,762
0
2,891
3,806
83,619
1,849
L
Fenrir
8,647
2,506
0
5,495
18,806
7,332
0
5,067
13,403
0
57,558
W
Cerberus
Pdviolette
Cerberus
11,306
818
0
5,541
16,288
14,289
0
2,219
13,911
75,281
3,932
W
5,454
291
0
3,660
6,826
2,356
156
3,288
3,340
59,577
679
W
Susano
Raphael880
Susano
12,640
3,656
0
5,416
16,186
6,504
0
2,276
13,746
0
82,710
L
Sylvanus
5,450
1,808
546
2,526
8,592
5,574
0
3,207
5,231
24,919
10,348
W
Ah Muzen Cab
ZeusAtWork
Ah Muzen Cab
8,013
3,660
0
2,360
10,287
4,774
959
1,855
8,414
0
119,939
L
Neith
t3ssi3r
Neith
6,439
2,138
0
3,342
10,557
3,755
702
1,039
9,518
0
74,774

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,249
Gold Earned
39,154
661
Minions Killed
549
0
Camps Cleared
0
1,727,054
Distance Traveled
1,510,608
14
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
8,130
508
40
3
0
338,608
6
L
King Arthur
7,469
467
73
5
0
282,366
6
L
Agni
9,184
574
198
12
0
343,754
0
L
Fenrir
7,954
497
86
5
0
344,944
0
W
Cerberus
10,932
683
190
12
0
305,328
4
W
Scylla
8,234
515
114
7
0
335,462
2
W
Susano
9,465
592
117
7
0
402,795
0
L
Sylvanus
6,505
407
44
3
0
232,283
0
W
Ah Muzen Cab
10,488
656
200
13
0
344,861
2
L
Neith
8,042
503
148
9
0
307,261
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role