Player Matchup

Ne Zha
Ne Zha
Bangin-X
Ne Zha
Level 127
God Stats
3W - 2L
1,375 SR
Queue Stats
26W - 21L
1,664 Elo+
Solo
The Morrigan
The Morrigan
Kahlinite
The Morrigan
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,425 Elo+
Party 1
Hercules
Hercules
Slimewise
Hercules
Level 145
God Stats
1W - 0L
1,678 SR
Queue Stats
8W - 8L
1,374 Elo+
Party 1
Skadi
Skadi
dmtspaceranger
Skadi
Level 101
God Stats
2W - 0L
1,539 SR
Queue Stats
7W - 2L
1,617 Elo+
Party 1
Janus
Janus
slotterman14
Janus
Level 104
God Stats
1W - 0L
1,749 SR
Queue Stats
8W - 5L
1,506 Elo+
Party 1
Team Averages
Level 125
1,568 SR
1,517 Elo+

VS

Team Averages
Level 139
1,642 SR
1,547 Elo+
Horus
Horus
 
Horus
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DrSergio
Charybdis
Level 152
God Stats
1W - 1L
1,794 SR
Queue Stats
147W - 146L
1,592 Elo+
Solo
Sylvanus
Sylvanus
Grok69
Sylvanus
Level 68
God Stats
1W - 2L
1,854 SR
Queue Stats
35W - 46L
1,518 Elo+
Party 2
Arachne
Arachne
HandsomeJ
Arachne
Level 163
God Stats
0W - 2L
1,285 SR
Queue Stats
79W - 99L
1,586 Elo+
Party 2
Merlin
Merlin
kvrokishi926
Merlin
Level 154
God Stats
2W - 4L
1,776 SR
Queue Stats
31W - 39L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Bangin-X
Ne Zha
14
2 / 3 / 7
8,139
814
8,563
8,672
5,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

The Morrigan
Kahlinite
The Morrigan
15
1 / 1 / 5
8,498
850
8,491
4,427
1,834
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Hercules
Slimewise
Hercules
15
7 / 2 / 3
9,017
902
12,672
14,370
15,772
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
2 / 2 / 6
8,460
846
10,244
8,370
3,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Short Sword

Short Sword

+25
Physical Power

14
1 / 4 / 5
8,273
827
10,445
8,148
3,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
15
2 / 1 / 8
8,243
824
8,495
12,509
9,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Charybdis
DrSergio
Charybdis
17
5 / 0 / 4
9,604
960
8,636
7,235
3,539
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sylvanus
Grok69
Sylvanus
14
2 / 5 / 3
8,145
815
4,391
17,056
14,100
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
HandsomeJ
Arachne
14
1 / 3 / 4
8,138
814
6,532
15,424
8,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Merlin
15
2 / 4 / 3
8,714
871
6,044
9,156
3,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
34
13
Kills
12
12
Deaths
13
26
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
2
1
8
6
W
Ne Zha
Bangin-X
Ne Zha
2
3
7
1.83
L
Charybdis
DrSergio
Charybdis
5
0
4
7
L
Sylvanus
Grok69
Sylvanus
2
5
3
0.7
L
Arachne
HandsomeJ
Arachne
1
3
4
1
W
The Morrigan
Kahlinite
The Morrigan
1
1
5
3.5
W
Hercules
Slimewise
Hercules
7
2
3
4.25
W
2
2
6
2.5
L
Merlin
2
4
3
0.88
W
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,415
Damage
34,098
43,987
Taken
61,380
29,603
Mitigated
40,063
7,871
Healing
17,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
8,495
2,917
2,950
5,544
12,509
9,905
77
3,221
8,451
470
12,165
W
Ne Zha
Bangin-X
Ne Zha
8,563
1,607
0
1,664
8,672
5,195
175
2,357
6,140
0
20,246
L
Charybdis
DrSergio
Charybdis
8,636
4,757
0
802
7,235
3,539
965
1,992
5,053
0
39,355
L
Sylvanus
Grok69
Sylvanus
4,391
526
2,190
2,559
17,056
14,100
0
5,489
10,711
8,656
0
L
Arachne
HandsomeJ
Arachne
6,532
4,186
0
2,720
15,424
8,783
0
4,274
10,409
0
18,253
W
The Morrigan
Kahlinite
The Morrigan
8,491
1,815
186
0
4,427
1,834
280
1,564
2,782
35,084
930
W
Hercules
Slimewise
Hercules
12,672
2,465
0
4,291
14,370
15,772
513
2,771
11,103
0
25,081
W
10,244
4,582
0
293
8,370
3,375
895
2,837
5,440
0
34,896
L
Merlin
6,044
281
0
250
9,156
3,736
423
2,277
6,516
33,805
0
W
10,445
762
273
1,164
8,148
3,427
418
1,376
6,603
22,675
280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,387
Gold Earned
42,844
240
Minions Killed
184
0
Camps Cleared
0
1,047,961
Distance Traveled
1,050,660
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
8,243
824
9
1
0
243,474
0
W
Ne Zha
8,139
814
26
3
0
216,601
0
L
Charybdis
9,604
960
76
8
0
215,063
0
L
Sylvanus
8,145
815
6
1
0
160,197
0
L
Arachne
8,138
814
29
3
0
234,934
0
W
The Morrigan
8,498
850
69
7
0
201,158
0
W
Hercules
9,017
902
38
4
0
224,717
0
W
Skadi
8,460
846
65
7
0
193,138
0
L
Merlin
8,714
871
64
6
0
196,992
2
W
Janus
8,273
827
42
4
0
212,347
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role