Player Matchup

Kuzenbo
Kuzenbo
Bleachme7595
Kuzenbo
Level 121
God Stats
2W - 1L
1,911 SR
Queue Stats
22W - 21L
1,504 Elo+
Solo
Osiris
Osiris
Brucecb3
Osiris
Level 167
God Stats
5W - 20L
1,236 SR
Queue Stats
210W - 299L
1,461 Elo+
Party 1
Ne Zha
Ne Zha
MySpaghette
Ne Zha
Level 83
God Stats
0W - 2L
1,625 SR
Queue Stats
81W - 77L
1,455 Elo+
Solo
Apollo
Apollo
SmokeyMonkeyy
Apollo
Level 129
God Stats
0W - 2L
1,323 SR
Queue Stats
75W - 136L
1,453 Elo+
Party 1
Agni
Agni
elastic sack1
Agni
Level 82
God Stats
19W - 15L
1,436 SR
Queue Stats
111W - 83L
1,483 Elo+
Solo
Team Averages
Level 116
1,506 SR
1,471 Elo+

VS

Team Averages
Level 150
1,608 SR
1,511 Elo+
Hun Batz
Hun Batz
ANMDREWCAMY
Hun Batz
Level 153
God Stats
5W - 2L
1,646 SR
Queue Stats
47W - 43L
1,487 Elo+
Solo
Cabrakan
Cabrakan
SomeoneVeryBad
Cabrakan
Level 147
God Stats
7W - 0L
1,924 SR
Queue Stats
88W - 74L
1,540 Elo+
Solo
Skadi
Skadi
jadaqq09
Skadi
Level 155
God Stats
8W - 2L
1,642 SR
Queue Stats
198W - 176L
1,515 Elo+
Solo
Baron Samedi
Baron Samedi
kainaluboy808
Baron Samedi
Level 137
God Stats
32W - 26L
1,456 SR
Queue Stats
178W - 178L
1,452 Elo+
Solo
Surtr
Surtr
xLuisGonzalezx
Surtr
Level 158
God Stats
6W - 10L
1,374 SR
Queue Stats
109W - 102L
1,559 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Bleachme7595
Kuzenbo
11
0 / 3 / 2
6,693
478
4,006
10,535
10,033
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
Brucecb3
Osiris
13
0 / 2 / 0
7,745
553
4,876
11,355
8,345
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Ne Zha
11
1 / 2 / 4
6,402
457
5,174
11,348
5,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

14
1 / 2 / 0
8,001
572
4,686
10,336
3,907
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

13
4 / 2 / 0
7,500
536
9,758
7,750
2,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
ANMDREWCAMY
Hun Batz
15
4 / 2 / 1
7,721
552
4,447
10,201
4,206
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cabrakan
15
3 / 0 / 3
8,506
608
8,280
10,866
9,884
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Skadi
jadaqq09
Skadi
15
3 / 1 / 2
8,192
585
7,638
6,812
2,562
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Heavy Mace

Heavy Mace

+30
Physical Power

Baron Samedi
kainaluboy808
Baron Samedi
12
0 / 3 / 3
6,494
464
5,304
9,007
4,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
1 / 0 / 6
7,110
508
5,498
11,182
8,056
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
26
6
Kills
11
11
Deaths
6
6
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
ANMDREWCAMY
Hun Batz
4
2
1
2.25
L
Kuzenbo
Bleachme7595
Kuzenbo
0
3
2
0.33
L
Osiris
Brucecb3
Osiris
0
2
0
0
L
Ne Zha
1
2
4
1.5
L
1
2
0
0.5
W
Cabrakan
3
0
3
4.5
L
4
2
0
2
W
Skadi
jadaqq09
Skadi
3
1
2
4
W
Baron Samedi
kainaluboy808
Baron Samedi
0
3
3
0.5
W
1
0
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,500
Damage
31,167
51,324
Taken
48,068
30,269
Mitigated
28,892
14,552
Healing
19,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
ANMDREWCAMY
Hun Batz
4,447
900
0
5,332
10,201
4,206
0
1,400
8,675
0
68,892
L
Kuzenbo
Bleachme7595
Kuzenbo
4,006
1,569
0
1,570
10,535
10,033
90
2,060
8,257
26,616
798
L
Osiris
Brucecb3
Osiris
4,876
2,171
0
4,755
11,355
8,345
0
4,868
5,871
0
60,295
L
Ne Zha
5,174
1,529
0
2,046
11,348
5,037
0
2,276
8,720
0
49,715
L
4,686
3,379
0
4,681
10,336
3,907
0
26
10,310
0
70,385
W
Cabrakan
8,280
998
0
3,997
10,866
9,884
0
1,744
8,914
60,999
0
L
9,758
646
0
1,500
7,750
2,947
0
2,851
4,457
55,680
798
W
Skadi
jadaqq09
Skadi
7,638
3,265
0
3,744
6,812
2,562
1,051
1,297
5,467
0
73,120
W
Baron Samedi
kainaluboy808
Baron Samedi
5,304
229
190
2,145
9,007
4,184
0
5,189
3,382
37,643
0
W
5,498
1,178
0
3,719
11,182
8,056
0
3,041
7,972
442
27,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,341
Gold Earned
38,023
454
Minions Killed
444
0
Camps Cleared
0
1,357,037
Distance Traveled
1,348,675
13
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,721
552
99
7
0
333,605
1
L
Kuzenbo
6,693
478
45
3
0
270,515
4
L
Osiris
7,745
553
105
8
0
237,096
2
L
Ne Zha
6,402
457
68
5
0
323,083
5
L
Apollo
8,001
572
128
9
0
256,835
0
W
Cabrakan
8,506
608
114
8
0
226,863
1
L
Agni
7,500
536
108
8
0
269,508
2
W
Skadi
8,192
585
116
8
0
237,973
3
W
Baron Samedi
6,494
464
75
5
0
267,427
0
W
Surtr
7,110
508
40
3
0
282,807
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role