Player Matchup

Chronos
Chronos
ECHO198711
Chronos
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 88L
1,525 Elo+
Party 3
Fafnir
Fafnir
Muslimwhale
Fafnir
Level 159
God Stats
1W - 1L
1,740 SR
Queue Stats
89W - 86L
1,479 Elo+
Party 3
Erlang Shen
Erlang Shen
Vizard350
Erlang Shen
Level 174
God Stats
2W - 3L
1,587 SR
Queue Stats
60W - 59L
1,526 Elo+
Solo
Surtr
Surtr
Wababamama
Surtr
Level 137
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 44L
1,436 Elo+
Party 3
Set
Set
ZuesOnlyfans
Set
Level 134
God Stats
0W - 2L
1,291 SR
Queue Stats
58W - 48L
1,531 Elo+
Party 3
Team Averages
Level 148
1,524 SR
1,499 Elo+

VS

Team Averages
Level 131
1,657 SR
1,525 Elo+
Surtr
Surtr
BrushedStone437
Surtr
Level 144
God Stats
8W - 7L
1,533 SR
Queue Stats
114W - 116L
1,550 Elo+
Party 2
Nu Wa
Nu Wa
FlamingLaserCat
Nu Wa
Level 84
God Stats
4W - 0L
1,909 SR
Queue Stats
79W - 63L
1,477 Elo+
Party 1
Nut
Nut
Phantom116
Nut
Level 159
God Stats
4W - 3L
1,516 SR
Queue Stats
228W - 204L
1,546 Elo+
Solo
Sobek
Sobek
RushARam0
Sobek
Level 121
God Stats
3W - 1L
1,866 SR
Queue Stats
107W - 85L
1,519 Elo+
Party 1
Loki
Loki
mr rose0503
Loki
Level 145
God Stats
4W - 4L
1,462 SR
Queue Stats
174W - 174L
1,532 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
ECHO198711
Chronos
13
1 / 1 / 1
7,556
540
3,194
6,530
2,473
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
11
1 / 6 / 3
7,399
529
6,735
12,485
8,674
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Erlang Shen
Vizard350
Erlang Shen
13
1 / 1 / 0
7,982
570
7,332
15,417
13,965
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Surtr
12
3 / 6 / 1
7,081
506
8,717
15,993
10,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
2 / 4 / 2
7,403
529
7,503
14,301
7,208
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 3
7,080
506
9,084
13,689
15,621
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
3 / 3 / 7
6,952
497
12,048
8,743
2,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Mystical Earring

Mystical Earring

+15
Mp 5

14
2 / 1 / 3
7,877
563
4,598
8,051
3,144
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

Sobek
RushARam0
Sobek
13
7 / 1 / 6
8,795
628
11,134
12,509
12,925
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

15
6 / 0 / 5
8,057
576
5,253
11,796
4,217
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
8
Kills
18
18
Deaths
8
7
Assists
24
Player
Kills
Deaths
Assists
KDA
W
0
3
3
0.5
L
Chronos
ECHO198711
Chronos
1
1
1
1.5
W
3
3
7
2.17
L
Fafnir
1
6
3
0.42
W
2
1
3
3.5
W
Sobek
RushARam0
Sobek
7
1
6
10
L
Erlang Shen
Vizard350
Erlang Shen
1
1
0
1
L
Surtr
3
6
1
0.58
L
2
4
2
0.75
W
6
0
5
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,481
Damage
42,117
64,726
Taken
54,788
42,472
Mitigated
38,738
16,767
Healing
20,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,084
3,441
0
4,480
13,689
15,621
0
687
12,825
2,969
47,848
L
Chronos
ECHO198711
Chronos
3,194
278
0
1,976
6,530
2,473
753
1,326
5,036
45,598
3,884
W
12,048
1,492
0
767
8,743
2,831
0
2,006
6,479
46,501
942
L
Fafnir
6,735
868
0
1,050
12,485
8,674
0
7,173
4,862
32,657
3,363
W
4,598
2,340
0
3,673
8,051
3,144
59
2,030
5,697
0
66,669
W
Sobek
RushARam0
Sobek
11,134
952
0
5,447
12,509
12,925
0
2,570
8,929
33,206
0
L
Erlang Shen
Vizard350
Erlang Shen
7,332
4,283
0
7,245
15,417
13,965
0
1,981
12,365
0
64,059
L
Surtr
8,717
2,378
0
2,119
15,993
10,152
24
7,597
7,908
965
34,965
L
7,503
2,696
0
4,377
14,301
7,208
0
4,509
9,474
0
69,185
W
5,253
1,582
0
5,924
11,796
4,217
0
1,466
10,059
0
71,407

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,421
Gold Earned
38,761
450
Minions Killed
437
0
Camps Cleared
0
1,322,861
Distance Traveled
1,350,409
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
7,080
506
78
6
0
238,866
0
L
Chronos
7,556
540
107
8
0
291,990
4
W
Nu Wa
6,952
497
91
7
0
248,021
0
L
Fafnir
7,399
529
83
6
0
254,373
0
W
Nut
7,877
563
123
9
0
245,862
2
W
Sobek
8,795
628
29
2
0
301,953
1
L
Erlang Shen
7,982
570
128
9
0
220,718
6
L
Surtr
7,081
506
36
3
0
267,777
0
L
Set
7,403
529
96
7
0
288,003
0
W
Loki
8,057
576
116
8
0
315,707
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role