Player Matchup

Horus
Horus
Bigbo75
Horus
Level 144
God Stats
2W - 0L
1,828 SR
Queue Stats
310W - 337L
1,476 Elo+
Party 1
Ishtar
Ishtar
RuthenicBirch28
Ishtar
Level 155
God Stats
3W - 1L
1,540 SR
Queue Stats
35W - 37L
1,522 Elo+
Party 1
Ix Chel
Ix Chel
Zolo Dolo AF
Ix Chel
Level 145
God Stats
4W - 3L
1,605 SR
Queue Stats
37W - 35L
1,536 Elo+
Party 1
Team Averages
Level 148
1,658 SR
1,512 Elo+

VS

Team Averages
Level 94
1,615 SR
1,527 Elo+
Sobek
Sobek
ImSleepySkies
Sobek
Level 86
God Stats
0W - 1L
1,286 SR
Queue Stats
36W - 35L
1,554 Elo+
Solo
Hachiman
Hachiman
Mrcrue
Hachiman
Level 87
God Stats
1W - 1L
1,767 SR
Queue Stats
19W - 23L
1,439 Elo+
Solo
Kukulkan
Kukulkan
SweetHopHash
Kukulkan
Level 108
God Stats
2W - 2L
1,790 SR
Queue Stats
10W - 11L
1,588 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Bigbo75
Horus
16
1 / 1 / 10
10,984
687
6,808
16,617
13,902
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

18
4 / 0 / 6
11,957
747
8,976
11,949
5,256
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Ix Chel
Zolo Dolo AF
Ix Chel
19
6 / 1 / 4
12,319
770
16,042
11,910
5,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
8,536
534
4,056
12,823
10,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
Mrcrue
Hachiman
17
2 / 3 / 0
10,888
681
12,339
12,934
4,714
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kukulkan
SweetHopHash
Kukulkan
17
0 / 3 / 0
10,667
667
10,628
9,686
4,114
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
2
11
Kills
2
2
Deaths
11
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Horus
Bigbo75
Horus
1
1
10
6
L
0
5
0
0
L
Hachiman
Mrcrue
Hachiman
2
3
0
0.67
W
4
0
6
7
L
Kukulkan
SweetHopHash
Kukulkan
0
3
0
0
W
Ix Chel
Zolo Dolo AF
Ix Chel
6
1
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,826
Damage
27,023
40,476
Taken
35,443
24,965
Mitigated
19,142
13,949
Healing
4,073
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Bigbo75
Horus
6,808
3,074
1,287
3,783
16,617
13,902
301
5,856
9,692
448
19,448
L
4,056
363
0
768
12,823
10,314
0
4,483
7,745
9,107
216
L
Hachiman
Mrcrue
Hachiman
12,339
7,029
0
1,319
12,934
4,714
45
5,187
7,301
0
54,710
W
8,976
5,303
0
3,474
11,949
5,256
1,665
3,730
8,004
0
58,979
L
Kukulkan
SweetHopHash
Kukulkan
10,628
450
112
1,874
9,686
4,114
0
5,447
3,767
58,949
98
W
Ix Chel
Zolo Dolo AF
Ix Chel
16,042
1,454
1,761
3,644
11,910
5,807
730
4,281
7,494
58,503
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,260
Gold Earned
30,091
212
Minions Killed
203
0
Camps Cleared
0
907,891
Distance Traveled
717,268
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,984
687
36
2
0
303,589
0
L
Sobek
8,536
534
10
1
0
169,085
0
L
Hachiman
10,888
681
69
4
0
298,271
0
W
Ishtar
11,957
747
80
5
0
306,095
4
L
Kukulkan
10,667
667
124
8
0
249,912
0
W
Ix Chel
12,319
770
96
6
0
298,207
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role