Player Matchup

Ix Chel
Ix Chel
Diamond V
SenshiHanma
Ix Chel
Diamond V
Level 164
God Stats
24W - 10L
1,950 SR
Queue Stats
32W - 23L
2,206 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 164
1,950 SR
2,206 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 132
1,500 SR
2,126 MMR
Horus
Horus
Diamond II
SlickSloth69
Horus
Diamond II
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 92L
2,126 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
SenshiHanma
Ix Chel
20
1 / 3 / 0
18,132
954
20,885
16,840
12,399
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Bans
Morgan Le FayHou YiThothHeraIshtar

VS

Bans
SkadiNutTsukuyomiRamaMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 1 / 0
17,175
904
11,692
26,134
22,272
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
3
3
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
SenshiHanma
Ix Chel
1
3
0
0.33
L
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,885
Damage
11,692
16,840
Taken
26,134
12,399
Mitigated
22,272
3,534
Healing
10,030
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
SenshiHanma
Ix Chel
20,885
2,996
0
3,534
16,840
12,399
2,328
683
16,157
123,423
3,986
L
11,692
6,679
0
10,030
26,134
22,272
1,493
20,192
5,942
0
109,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,132
Gold Earned
17,175
215
Minions Killed
191
10
Camps Cleared
6
347,027
Distance Traveled
418,625
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
18,132
954
215
11
10
347,027
2
L
Horus
17,175
904
191
10
6
418,625
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role