Player Matchup

Neith
Neith
Diamond I
BoIdan
Neith
Diamond I
Level 166
God Stats
1W - 0L
1,500 SR
Queue Stats
90W - 65L
2,532 MMR
Solo
Sun Wukong
Sun Wukong
Diamond II
ChronicJules
Sun Wukong
Diamond II
Level 158
God Stats
4W - 0L
1,899 SR
Queue Stats
45W - 20L
2,306 MMR
Party 2
Cerberus
Cerberus
Diamond IV
Ghostman1995
Cerberus
Diamond IV
Level 154
God Stats
21W - 13L
1,886 SR
Queue Stats
91W - 95L
2,191 MMR
Solo
Hun Batz
Hun Batz
Masters
Sifυ
Hun Batz
Masters
Level 159
God Stats
2W - 2L
1,518 SR
Queue Stats
121W - 95L
2,382 MMR
Solo
Freya
Freya
Diamond III
kendawooda
Freya
Diamond III
Level 201
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 20L
2,331 MMR
Party 2
Team Averages
Diamond II
Diamond II
Average Tier
Level 168
1,661 SR
2,348 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 139
1,560 SR
2,351 MMR
Ne Zha
Ne Zha
Diamond I
A1DogWater
Ne Zha
Diamond I
Level 168
God Stats
22W - 11L
1,832 SR
Queue Stats
117W - 101L
2,476 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Diamond I
CraiTeriyon
Ah Muzen Cab
Diamond I
Level 83
God Stats
0W - 2L
1,261 SR
Queue Stats
68W - 37L
2,444 MMR
Solo
Cthulhu
Cthulhu
Diamond III
Renikeben
Cthulhu
Diamond III
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 88L
2,184 MMR
Solo
Sobek
Sobek
Diamond IV
ThiccDaddySlim
Sobek
Diamond IV
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 79L
2,224 MMR
Solo
Chernobog
Chernobog
Diamond II
inthefrozen
Chernobog
Diamond II
Level 158
God Stats
30W - 17L
1,706 SR
Queue Stats
101W - 86L
2,426 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
BoIdan
Neith
20
10 / 0 / 12
15,953
665
30,087
19,855
10,110
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Sun Wukong
ChronicJules
Sun Wukong
20
4 / 0 / 9
15,489
645
19,859
22,214
18,925
Bluestone Brooch

Bluestone Brooch

+30
Physical Power
+150
Health
+30
Hp 5
+30
Mp 5

PASSIVE - Enemies hit by your damaging abilities take an additional 160 Physical Damage over 2s. Enemy gods take an additional 10% of their Current Health as Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cerberus
Ghostman1995
Cerberus
20
1 / 4 / 15
13,458
561
10,671
26,194
33,863
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
Sifυ
Hun Batz
20
10 / 4 / 11
13,596
567
16,113
20,468
8,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Freya
20
7 / 2 / 7
14,427
601
16,924
18,021
8,971
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bans
AwilixAthenaKukulkanJanus

VS

Bans
OdinSusanoThorThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
A1DogWater
Ne Zha
19
4 / 8 / 3
11,812
492
14,293
29,742
13,278
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
CraiTeriyon
Ah Muzen Cab
20
2 / 7 / 2
12,392
516
20,014
25,713
10,987
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cthulhu
Renikeben
Cthulhu
15
0 / 3 / 0
11,013
459
6,692
15,420
10,791
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

15
0 / 10 / 5
10,256
427
8,369
30,049
34,149
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Chernobog
inthefrozen
Chernobog
20
4 / 4 / 2
12,643
527
14,390
18,647
9,016
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
22
32
Kills
10
10
Deaths
32
54
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Ne Zha
A1DogWater
Ne Zha
4
8
3
0.69
W
Neith
BoIdan
Neith
10
0
12
16
W
Sun Wukong
ChronicJules
Sun Wukong
4
0
9
8.5
L
Ah Muzen Cab
CraiTeriyon
Ah Muzen Cab
2
7
2
0.43
W
Cerberus
Ghostman1995
Cerberus
1
4
15
2.13
L
Cthulhu
Renikeben
Cthulhu
0
3
0
0
W
Hun Batz
Sifυ
Hun Batz
10
4
11
3.88
L
0
10
5
0.25
L
Chernobog
inthefrozen
Chernobog
4
4
2
1.25
W
Freya
7
2
7
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

93,654
Damage
63,758
106,752
Taken
119,571
80,866
Mitigated
78,221
42,285
Healing
28,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ne Zha
A1DogWater
Ne Zha
14,293
3,171
0
11,234
29,742
13,278
0
4,097
25,525
0
108,930
W
Neith
BoIdan
Neith
30,087
10,831
0
9,655
19,855
10,110
2,986
2,732
17,123
0
175,454
W
Sun Wukong
ChronicJules
Sun Wukong
19,859
4,444
0
9,764
22,214
18,925
1,536
5,793
15,338
0
148,720
L
Ah Muzen Cab
CraiTeriyon
Ah Muzen Cab
20,014
7,037
0
5,430
25,713
10,987
0
5,248
20,411
0
129,370
W
Cerberus
Ghostman1995
Cerberus
10,671
679
0
7,529
26,194
33,863
1,364
4,034
22,160
63,407
1,515
L
Cthulhu
Renikeben
Cthulhu
6,692
234
0
4,075
15,420
10,791
0
1,380
14,000
72,023
0
W
Hun Batz
Sifυ
Hun Batz
16,113
4,236
0
7,033
20,468
8,997
2,361
1,281
19,107
0
112,353
L
8,369
770
0
3,856
30,049
34,149
0
9,227
20,366
27,672
1,805
L
Chernobog
inthefrozen
Chernobog
14,390
6,736
0
4,275
18,647
9,016
360
6,457
11,928
0
124,207
W
Freya
16,924
4,741
0
8,304
18,021
8,971
3,261
2,387
15,594
128,622
2,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

72,923
Gold Earned
58,116
907
Minions Killed
734
0
Camps Cleared
0
2,515,904
Distance Traveled
2,218,207
25
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ne Zha
11,812
492
145
6
0
486,191
0
W
Neith
15,953
665
248
10
0
514,605
4
W
Sun Wukong
15,489
645
219
9
0
509,091
5
L
Ah Muzen Cab
12,392
516
210
9
0
479,666
1
W
Cerberus
13,458
561
92
4
0
475,131
9
L
Cthulhu
11,013
459
153
6
0
333,793
4
W
Hun Batz
13,596
567
146
6
0
544,354
4
L
Sobek
10,256
427
35
1
0
427,478
2
L
Chernobog
12,643
527
191
8
0
491,079
4
W
Freya
14,427
601
202
8
0
472,723
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role