Player Matchup

Neith
Neith
CrispyChrissDK
Neith
Level 6
God Stats
1W - 1L
1,832 SR
Queue Stats
1W - 1L
1,679 Elo+
Party 2
Cthulhu
Cthulhu
Zuweni
Cthulhu
Level 40
God Stats
1W - 2L
1,302 SR
Queue Stats
44W - 59L
1,402 Elo+
Party 2
Da Ji
Da Ji
coolsora03
Da Ji
Level 40
God Stats
0W - 5L
1,239 SR
Queue Stats
52W - 60L
1,458 Elo+
Party 2
Team Averages
Level 29
1,458 SR
1,513 Elo+

VS

Team Averages
Level 46
1,607 SR
1,443 Elo+
Hera
Hera
CoalNutrition
Hera
Level 40
God Stats
35W - 29L
1,498 SR
Queue Stats
98W - 114L
1,405 Elo+
Party 1
Gilgamesh
Gilgamesh
Errorseven
Gilgamesh
Level 42
God Stats
4W - 3L
1,927 SR
Queue Stats
115W - 132L
1,424 Elo+
Party 1
Artemis
Artemis
HIZERST
Artemis
Level 55
God Stats
1W - 1L
1,396 SR
Queue Stats
18W - 22L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 3
6,506
651
5,511
11,140
3,947
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Mace

Mace

+10
Physical Power

Cthulhu
Zuweni
Cthulhu
12
3 / 3 / 2
8,105
811
9,122
17,592
17,625
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Da Ji
7
3 / 2 / 1
6,894
689
3,269
3,909
1,706
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 4 / 3
8,613
861
7,383
6,742
2,388
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Errorseven
Gilgamesh
14
1 / 1 / 6
8,110
811
5,967
11,131
9,718
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Artemis
HIZERST
Artemis
14
6 / 1 / 3
8,772
877
11,811
9,271
4,074
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
23
6
Kills
11
11
Deaths
6
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
4
3
1.38
L
0
6
3
0.25
W
Gilgamesh
Errorseven
Gilgamesh
1
1
6
4
W
Artemis
HIZERST
Artemis
6
1
3
7.5
L
Cthulhu
Zuweni
Cthulhu
3
3
2
1.33
L
Da Ji
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,902
Damage
25,161
32,641
Taken
27,144
23,278
Mitigated
16,180
1,010
Healing
5,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,383
1,600
0
574
6,742
2,388
601
1,887
4,855
31,787
173
L
5,511
2,037
0
760
11,140
3,947
0
2,893
8,217
0
14,934
W
Gilgamesh
Errorseven
Gilgamesh
5,967
2,649
0
1,963
11,131
9,718
630
3,880
7,251
0
23,900
W
Artemis
HIZERST
Artemis
11,811
6,700
0
2,702
9,271
4,074
1,405
2,518
6,753
0
45,485
L
Cthulhu
Zuweni
Cthulhu
9,122
1,151
0
250
17,592
17,625
0
3,966
13,581
20,745
867
L
Da Ji
3,269
788
0
0
3,909
1,706
0
514
3,395
0
5,609

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,505
Gold Earned
25,495
56
Minions Killed
139
0
Camps Cleared
0
422,598
Distance Traveled
519,704
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,613
861
43
4
0
161,888
0
L
Neith
6,506
651
21
2
0
153,608
0
W
Gilgamesh
8,110
811
37
4
0
218,397
0
W
Artemis
8,772
877
59
6
0
139,419
0
L
Cthulhu
8,105
811
31
3
0
197,462
6
L
Da Ji
6,894
689
4
0
0
71,528
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role