Player Matchup

Terra
Terra
 
Terra
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
Aledrian26
Ganesha
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 5L
1,726 Elo+
Solo
Sol
Sol
Poder27
Sol
Level 147
God Stats
0W - 2L
1,808 SR
Queue Stats
58W - 70L
1,457 Elo+
Solo
Cthulhu
Cthulhu
superpollo56
Cthulhu
Level 146
God Stats
0W - 3L
1,185 SR
Queue Stats
59W - 65L
1,489 Elo+
Solo
Chernobog
Chernobog
xvarelax
Chernobog
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,418 Elo+
Solo
Team Averages
Level 140
1,499 SR
1,518 Elo+

VS

Team Averages
Level 99
1,607 SR
1,498 Elo+
Hun Batz
Hun Batz
Abibutters
Hun Batz
Level 122
God Stats
5W - 0L
1,960 SR
Queue Stats
147W - 117L
1,619 Elo+
Solo
Chronos
Chronos
I River I3882
Chronos
Level 104
God Stats
1W - 1L
1,234 SR
Queue Stats
29W - 29L
1,494 Elo+
Solo
Ares
Ares
Pentacreme
Ares
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 40L
1,448 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
SuperBubbles
Ah Muzen Cab
Level 115
God Stats
3W - 0L
1,842 SR
Queue Stats
91W - 98L
1,551 Elo+
Solo
Horus
Horus
angelknot
Horus
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
2
0 / 0 / 0
3,324
277
0
0
0
Ganesha
Aledrian26
Ganesha
16
0 / 7 / 14
9,013
751
6,188
22,321
28,784
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 60 Physical and Magical Protection among all allied gods within 55 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sol
18
9 / 4 / 5
10,820
902
18,582
15,046
7,255
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2% Attack Speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

Cthulhu
superpollo56
Cthulhu
17
5 / 3 / 8
9,548
796
17,783
20,537
16,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Chernobog
xvarelax
Chernobog
15
1 / 5 / 12
8,521
710
11,665
12,616
6,296
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Abibutters
Hun Batz
15
4 / 4 / 8
9,651
804
16,284
13,469
7,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Chronos
18
4 / 4 / 13
10,475
873
16,152
13,777
7,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 8% of the target's maximum Health. This effect can only occur once every 10s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 4 / 10
9,451
788
5,595
15,800
21,034
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Muzen Cab
SuperBubbles
Ah Muzen Cab
18
9 / 2 / 10
11,139
928
24,382
13,847
8,287
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Horus
angelknot
Horus
15
1 / 1 / 10
9,657
805
3,748
15,022
16,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
70
15
Kills
19
19
Deaths
15
39
Assists
51
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
0
0
0
W
Hun Batz
Abibutters
Hun Batz
4
4
8
2
L
Ganesha
Aledrian26
Ganesha
0
7
14
1
W
Chronos
4
4
13
2.63
W
1
4
10
1.5
L
Sol
9
4
5
2.88
W
Ah Muzen Cab
SuperBubbles
Ah Muzen Cab
9
2
10
7
W
Horus
angelknot
Horus
1
1
10
6
L
Cthulhu
superpollo56
Cthulhu
5
3
8
3
L
Chernobog
xvarelax
Chernobog
1
5
12
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,218
Damage
66,161
70,520
Taken
71,915
59,069
Mitigated
60,902
26,355
Healing
27,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
0
0
0
0
0
0
0
0
0
0
0
W
Hun Batz
Abibutters
Hun Batz
16,284
750
1,970
1,545
13,469
7,934
1,323
7,651
5,494
0
26,492
L
Ganesha
Aledrian26
Ganesha
6,188
213
1,069
3,262
22,321
28,784
0
7,584
14,737
13,411
0
W
Chronos
16,152
5,408
1,850
1,921
13,777
7,557
4,400
8,446
5,134
33,996
0
W
5,595
41
1,539
2,455
15,800
21,034
496
6,373
9,227
7,171
574
L
Sol
18,582
5,590
833
6,324
15,046
7,255
1,055
3,272
11,774
31,214
1,666
W
Ah Muzen Cab
SuperBubbles
Ah Muzen Cab
24,382
7,588
363
3,142
13,847
8,287
2,820
10,019
3,543
0
54,865
W
Horus
angelknot
Horus
3,748
1,675
5,737
7,085
15,022
16,090
493
7,256
7,340
1,383
7,436
L
Cthulhu
superpollo56
Cthulhu
17,783
823
2,205
8,545
20,537
16,734
87
8,950
11,587
32,401
848
L
Chernobog
xvarelax
Chernobog
11,665
5,668
1,080
3,037
12,616
6,296
671
3,019
9,597
0
22,298

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,226
Gold Earned
50,373
122
Minions Killed
139
0
Camps Cleared
0
809,580
Distance Traveled
1,090,339
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
3,324
277
0
0
0
0
0
W
Hun Batz
9,651
804
23
2
0
214,427
0
L
Ganesha
9,013
751
3
0
0
197,490
0
W
Chronos
10,475
873
33
3
0
198,438
0
W
Ares
9,451
788
6
1
0
213,617
0
L
Sol
10,820
902
42
4
0
160,421
0
W
Ah Muzen Cab
11,139
928
69
6
0
212,839
0
W
Horus
9,657
805
8
1
0
251,018
0
L
Cthulhu
9,548
796
36
3
0
244,223
0
L
Chernobog
8,521
710
41
3
0
207,446
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role