Player Matchup

Awilix
Awilix
AlpacasAreChill
Awilix
Level 61
God Stats
6W - 5L
1,439 SR
Queue Stats
11W - 11L
1,439 Elo+
Party 1
Cernunnos
Cernunnos
IguanasAreChill
Cernunnos
Level 66
God Stats
2W - 0L
1,882 SR
Queue Stats
3W - 8L
1,209 Elo+
Party 1
Bacchus
Bacchus
Twop69
Bacchus
Level 146
God Stats
17W - 11L
1,602 SR
Queue Stats
249W - 247L
1,457 Elo+
Solo
Anubis
Anubis
WhalesAreChill
Anubis
Level 34
God Stats
1W - 0L
1,587 SR
Queue Stats
4W - 7L
1,309 Elo+
Party 1
Nu Wa
Nu Wa
kiliahm107
Nu Wa
Level 82
God Stats
43W - 31L
1,528 SR
Queue Stats
81W - 77L
1,461 Elo+
Solo
Team Averages
Level 78
1,608 SR
1,375 Elo+

VS

Team Averages
Level 82
1,532 SR
1,517 Elo+
Merlin
Merlin
Carlopolis31220
Merlin
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,612 Elo+
Solo
Baron Samedi
Baron Samedi
THEVOIDISNEAR666
Baron Samedi
Level 89
God Stats
2W - 4L
1,289 SR
Queue Stats
155W - 149L
1,547 Elo+
Solo
Cthulhu
Cthulhu
Virtiqq
Cthulhu
Level 35
God Stats
22W - 21L
1,620 SR
Queue Stats
151W - 152L
1,450 Elo+
Solo
Fenrir
Fenrir
Xbroetry6491
Fenrir
Level 101
God Stats
5W - 7L
1,523 SR
Queue Stats
40W - 40L
1,436 Elo+
Solo
Artemis
Artemis
moose__cuz_duh
Artemis
Level 144
God Stats
37W - 27L
1,729 SR
Queue Stats
120W - 105L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 1 / 5
11,000
579
16,625
17,963
8,969
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Cernunnos
IguanasAreChill
Cernunnos
18
5 / 2 / 7
10,601
558
13,054
14,481
6,306
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bacchus
Twop69
Bacchus
14
1 / 2 / 10
9,054
477
6,843
17,920
21,393
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

15
1 / 6 / 4
9,752
513
11,769
14,141
7,538
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
16
8 / 2 / 7
11,275
593
21,802
9,441
3,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 0
8,797
463
4,166
15,723
4,406
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
THEVOIDISNEAR666
Baron Samedi
17
3 / 4 / 1
9,980
525
8,356
18,247
12,321
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Cthulhu
Virtiqq
Cthulhu
13
2 / 5 / 4
8,974
472
11,090
24,028
19,574
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Fenrir
13
0 / 4 / 1
7,851
413
4,317
17,422
6,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

14
6 / 7 / 2
9,030
475
15,037
16,358
5,553
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
21
26
Kills
13
13
Deaths
26
33
Assists
8
Player
Kills
Deaths
Assists
KDA
W
11
1
5
13.5
L
2
6
0
0.33
W
Cernunnos
IguanasAreChill
Cernunnos
5
2
7
4.25
L
Baron Samedi
THEVOIDISNEAR666
Baron Samedi
3
4
1
0.88
W
Bacchus
Twop69
Bacchus
1
2
10
3
L
Cthulhu
Virtiqq
Cthulhu
2
5
4
0.8
W
1
6
4
0.5
L
Fenrir
0
4
1
0.13
W
Nu Wa
8
2
7
5.75
L
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

70,093
Damage
42,966
73,946
Taken
91,778
48,113
Mitigated
48,383
25,428
Healing
24,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,625
7,530
0
3,114
17,963
8,969
453
4,500
13,463
0
98,261
L
4,166
474
0
2,410
15,723
4,406
779
7,717
7,274
62,088
0
W
Cernunnos
IguanasAreChill
Cernunnos
13,054
7,690
0
7,126
14,481
6,306
1,116
4,186
10,295
0
80,854
L
Baron Samedi
THEVOIDISNEAR666
Baron Samedi
8,356
453
0
8,450
18,247
12,321
0
6,124
11,801
81,172
3,238
W
Bacchus
Twop69
Bacchus
6,843
1,055
0
6,677
17,920
21,393
180
6,357
11,563
33,357
1,208
L
Cthulhu
Virtiqq
Cthulhu
11,090
1,140
196
3,249
24,028
19,574
150
11,043
12,523
39,554
114
W
11,769
772
0
4,864
14,141
7,538
723
5,331
8,810
72,139
2,136
L
Fenrir
4,317
967
0
6,003
17,422
6,529
0
4,839
12,179
0
57,501
W
Nu Wa
21,802
6,074
178
3,469
9,441
3,907
1,308
4,288
5,153
81,786
358
L
15,037
7,980
0
4,483
16,358
5,553
897
8,138
8,064
0
63,567

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,682
Gold Earned
44,632
503
Minions Killed
455
0
Camps Cleared
0
1,807,806
Distance Traveled
1,518,819
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
11,000
579
115
6
0
468,637
0
L
Merlin
8,797
463
104
5
0
305,023
2
W
Cernunnos
10,601
558
122
6
0
345,818
4
L
Baron Samedi
9,980
525
130
7
0
288,877
0
W
Bacchus
9,054
477
27
1
0
357,182
5
L
Cthulhu
8,974
472
44
2
0
364,940
1
W
Anubis
9,752
513
121
6
0
289,548
0
L
Fenrir
7,851
413
92
5
0
304,400
0
W
Nu Wa
11,275
593
118
6
0
346,621
0
L
Artemis
9,030
475
85
4
0
255,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role