Player Matchup

Tiamat
Tiamat
Bloodkrig
Tiamat
Level 47
God Stats
4W - 1L
1,560 SR
Queue Stats
28W - 23L
1,625 Elo+
Party 3
Skadi
Skadi
Dyl6335
Skadi
Level 141
God Stats
21W - 17L
1,205 SR
Queue Stats
236W - 191L
1,502 Elo+
Party 2
Cliodhna
Cliodhna
ProfSlughorn331
Cliodhna
Level 125
God Stats
2W - 2L
1,374 SR
Queue Stats
184W - 150L
1,498 Elo+
Party 2
Cerberus
Cerberus
Turbocharged22
Cerberus
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 57L
1,536 Elo+
Party 3
Horus
Horus
pepaw30
Horus
Level 49
God Stats
6W - 0L
1,863 SR
Queue Stats
168W - 122L
1,538 Elo+
Party 2
Team Averages
Level 102
1,500 SR
1,540 Elo+

VS

Team Averages
Level 88
1,394 SR
1,446 Elo+
Tsukuyomi
Tsukuyomi
Androstrack
Tsukuyomi
Level 157
God Stats
1W - 4L
1,353 SR
Queue Stats
75W - 79L
1,459 Elo+
Solo
Ullr
Ullr
Johsi5405
Ullr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,366 Elo+
Party 1
Cthulhu
Cthulhu
JukeBoxWarrior
Cthulhu
Level 101
God Stats
11W - 14L
1,295 SR
Queue Stats
140W - 144L
1,517 Elo+
Solo
Geb
Geb
MRVN_THE_TITAN
Geb
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,411 Elo+
Party 1
Merlin
Merlin
ZombieBeatle13
Merlin
Level 109
God Stats
7W - 9L
1,321 SR
Queue Stats
35W - 46L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Bloodkrig
Tiamat
12
1 / 0 / 3
6,422
584
4,268
4,314
2,937
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Skadi
Dyl6335
Skadi
12
4 / 0 / 0
6,210
565
6,919
4,962
1,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Cliodhna
11
4 / 2 / 0
6,226
566
4,071
7,063
2,355
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cerberus
11
1 / 1 / 1
6,263
569
2,915
9,094
5,208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Horus
pepaw30
Horus
10
0 / 0 / 3
5,751
523
4,156
7,271
5,337
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Androstrack
Tsukuyomi
9
2 / 4 / 0
5,291
481
4,473
9,568
3,188
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ullr
9
0 / 2 / 0
5,089
463
4,588
7,775
2,662
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

11
1 / 1 / 1
6,469
588
4,513
6,128
4,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

9
0 / 1 / 1
5,434
494
2,812
7,815
5,387
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

11
0 / 2 / 0
5,905
537
1,765
5,536
1,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
5
10
Kills
3
3
Deaths
10
7
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Androstrack
Tsukuyomi
2
4
0
0.5
W
Tiamat
Bloodkrig
Tiamat
1
0
3
2.5
W
Skadi
Dyl6335
Skadi
4
0
0
4
L
Ullr
0
2
0
0
L
1
1
1
1.5
L
0
1
1
0.5
W
Cliodhna
4
2
0
2
W
Cerberus
1
1
1
1.5
L
0
2
0
0
W
Horus
pepaw30
Horus
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,329
Damage
18,151
32,704
Taken
36,822
17,763
Mitigated
17,547
13,861
Healing
10,200
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Androstrack
Tsukuyomi
4,473
1,072
0
2,724
9,568
3,188
0
1,562
7,816
0
27,771
W
Tiamat
Bloodkrig
Tiamat
4,268
677
0
2,029
4,314
2,937
5
1,267
2,892
40,967
1,000
W
Skadi
Dyl6335
Skadi
6,919
2,708
0
556
4,962
1,926
0
1,290
3,672
0
60,039
L
Ullr
4,588
2,454
0
2,253
7,775
2,662
0
0
7,775
0
41,402
L
4,513
264
0
1,678
6,128
4,463
0
2,446
3,682
35,893
1,202
L
2,812
224
0
2,845
7,815
5,387
0
0
7,815
16,837
0
W
Cliodhna
4,071
511
0
3,208
7,063
2,355
0
543
6,496
0
42,240
W
Cerberus
2,915
124
0
4,207
9,094
5,208
0
3,248
5,226
40,704
1,791
L
1,765
279
0
700
5,536
1,847
0
2,328
2,818
41,723
505
W
Horus
pepaw30
Horus
4,156
2,027
363
3,498
7,271
5,337
0
1,634
5,589
0
18,084

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,872
Gold Earned
28,188
391
Minions Killed
318
0
Camps Cleared
0
1,111,292
Distance Traveled
1,052,497
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
5,291
481
43
4
0
213,618
0
W
Tiamat
6,422
584
80
7
0
211,159
0
W
Skadi
6,210
565
98
9
0
214,404
0
L
Ullr
5,089
463
81
7
0
193,529
0
L
Cthulhu
6,469
588
77
7
0
223,684
0
L
Geb
5,434
494
21
2
0
213,487
1
W
Cliodhna
6,226
566
66
6
0
253,078
0
W
Cerberus
6,263
569
110
10
0
193,713
0
L
Merlin
5,905
537
96
9
0
208,179
0
W
Horus
5,751
523
37
3
0
238,938
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role