Player Matchup

Chernobog
Chernobog
BigBoySad1
Chernobog
Level 27
God Stats
4W - 2L
1,692 SR
Queue Stats
69W - 58L
1,474 Elo+
Party 1
Hera
Hera
FrostedCake420
Hera
Level 102
God Stats
3W - 2L
1,499 SR
Queue Stats
302W - 319L
1,468 Elo+
Solo
Janus
Janus
GoryStory
Janus
Level 127
God Stats
3W - 1L
1,836 SR
Queue Stats
157W - 143L
1,486 Elo+
Solo
Nike
Nike
TSYpickle
Nike
Level 61
God Stats
2W - 0L
1,715 SR
Queue Stats
81W - 79L
1,455 Elo+
Party 1
Yemoja
Yemoja
wesaskif
Yemoja
Level 105
God Stats
3W - 2L
1,621 SR
Queue Stats
111W - 93L
1,575 Elo+
Solo
Team Averages
Level 84
1,673 SR
1,491 Elo+

VS

Team Averages
Level 100
1,569 SR
1,486 Elo+
Ullr
Ullr
 
Ullr
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Guido3-47
Anhur
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 46L
1,447 Elo+
Solo
King Arthur
King Arthur
SilverSurfer389
King Arthur
Level 46
God Stats
2W - 4L
1,833 SR
Queue Stats
221W - 212L
1,525 Elo+
Solo
Yemoja
Yemoja
theimmortalsoul
Yemoja
Level 89
God Stats
3W - 2L
1,510 SR
Queue Stats
127W - 139L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BigBoySad1
Chernobog
18
9 / 2 / 9
10,165
782
15,134
13,968
6,677
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

15
2 / 3 / 17
9,023
694
20,197
12,375
5,272
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Janus
GoryStory
Janus
17
5 / 2 / 9
9,758
751
18,401
6,174
2,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Nike
17
3 / 1 / 13
9,204
708
13,126
13,922
11,609
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Yemoja
wesaskif
Yemoja
17
1 / 0 / 18
9,962
766
6,919
9,109
8,543
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
16
2 / 4 / 4
8,139
626
8,786
16,531
8,321
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
 
Ymir
15
1 / 3 / 7
8,092
622
10,562
20,871
27,796
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Anhur
Guido3-47
Anhur
15
3 / 5 / 2
8,513
655
11,403
15,292
6,653
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
SilverSurfer389
King Arthur
12
1 / 7 / 3
7,304
562
10,600
20,777
21,635
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

17
1 / 1 / 1
8,786
676
2,895
10,635
9,388
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
25
20
Kills
8
8
Deaths
20
66
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
2
4
4
1
L
Ymir
 
Ymir
1
3
7
1.5
W
Chernobog
BigBoySad1
Chernobog
9
2
9
6.75
W
2
3
17
3.5
W
Janus
GoryStory
Janus
5
2
9
4.75
L
Anhur
Guido3-47
Anhur
3
5
2
0.8
L
King Arthur
SilverSurfer389
King Arthur
1
7
3
0.36
W
Nike
3
1
13
9.5
L
1
1
1
1.5
W
Yemoja
wesaskif
Yemoja
1
0
18
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,777
Damage
44,246
55,548
Taken
84,106
34,681
Mitigated
73,793
32,921
Healing
32,619
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
8,786
3,232
524
1,771
16,531
8,321
1,080
9,148
7,013
0
20,869
L
Ymir
 
Ymir
10,562
496
1,699
1,990
20,871
27,796
0
10,376
9,501
22,546
242
W
Chernobog
BigBoySad1
Chernobog
15,134
8,842
1,643
2,195
13,968
6,677
294
3,044
10,924
0
26,741
W
20,197
4,165
2,196
3,842
12,375
5,272
672
2,376
9,999
32,837
749
W
Janus
GoryStory
Janus
18,401
838
1,197
893
6,174
2,580
105
1,482
4,692
29,891
993
L
Anhur
Guido3-47
Anhur
11,403
6,025
1,375
2,157
15,292
6,653
0
6,468
8,164
0
22,100
L
King Arthur
SilverSurfer389
King Arthur
10,600
1,087
823
1,093
20,777
21,635
0
9,074
10,848
0
18,097
W
Nike
13,126
791
1,184
3,739
13,922
11,609
340
4,067
9,855
0
23,635
L
2,895
682
17,618
3,569
10,635
9,388
52
7,536
2,806
9,114
0
W
Yemoja
wesaskif
Yemoja
6,919
1,886
12,344
3,688
9,109
8,543
199
2,388
6,721
12,379
680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,112
Gold Earned
40,834
130
Minions Killed
90
0
Camps Cleared
0
1,210,364
Distance Traveled
1,077,518
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
8,139
626
29
2
0
223,041
0
L
Ymir
8,092
622
15
1
0
218,522
0
W
Chernobog
10,165
782
25
2
0
231,234
0
W
Hera
9,023
694
17
1
0
235,823
0
W
Janus
9,758
751
47
4
0
254,035
0
L
Anhur
8,513
655
29
2
0
205,796
0
L
King Arthur
7,304
562
5
0
0
220,060
0
W
Nike
9,204
708
20
2
0
255,159
0
L
Yemoja
8,786
676
12
1
0
210,099
0
W
Yemoja
9,962
766
21
2
0
234,113
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role