Player Matchup

Fenrir
Fenrir
DunDodtah
Fenrir
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,476 Elo+
Solo
Ra
Ra
SolinvictaV
Ra
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
112W - 134L
1,387 Elo+
Party 1
Fafnir
Fafnir
rod8512
Fafnir
Level 125
God Stats
5W - 9L
1,465 SR
Queue Stats
112W - 135L
1,383 Elo+
Party 1
Team Averages
Level 133
1,488 SR
1,416 Elo+

VS

Team Averages
Level 145
1,669 SR
1,683 Elo+
Da Ji
Da Ji
 
Da Ji
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
BACONxASSASSIN
Kuzenbo
Level 124
God Stats
4W - 4L
1,392 SR
Queue Stats
63W - 63L
1,455 Elo+
Solo
Chronos
Chronos
LoCoBuRRiTo22
Chronos
Level 148
God Stats
14W - 0L
2,115 SR
Queue Stats
454W - 20L
2,095 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DunDodtah
Fenrir
6
0 / 4 / 0
6,947
534
1,131
5,241
1,750
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

14
0 / 8 / 1
8,450
650
4,741
12,796
5,494
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2% Attack Speed.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Fafnir
rod8512
Fafnir
13
0 / 5 / 0
7,908
608
6,846
17,125
13,288
Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
16
9 / 0 / 4
11,173
859
4,209
4,917
2,598
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

15
1 / 1 / 13
9,815
755
8,358
12,800
13,970
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Chronos
17
7 / 0 / 10
11,199
861
15,234
7,082
2,732
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
44
0
Kills
17
17
Deaths
1
1
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
9
0
4
11
W
1
1
13
7.5
L
Fenrir
DunDodtah
Fenrir
0
4
0
0
W
Chronos
7
0
10
12
L
0
8
1
0.06
L
Fafnir
rod8512
Fafnir
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,718
Damage
27,801
35,162
Taken
24,799
20,532
Mitigated
19,300
5,316
Healing
6,698
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,209
796
0
1,830
4,917
2,598
0
1,383
3,524
0
38,886
W
8,358
1,833
0
2,257
12,800
13,970
597
6,943
5,830
21,537
0
L
Fenrir
DunDodtah
Fenrir
1,131
151
0
84
5,241
1,750
0
1,964
3,129
0
8,718
W
Chronos
15,234
4,596
0
2,611
7,082
2,732
1,588
3,169
3,913
66,981
1,225
L
4,741
587
1,778
2,562
12,796
5,494
0
9,231
3,148
35,488
539
L
Fafnir
rod8512
Fafnir
6,846
2,576
45
847
17,125
13,288
0
11,038
5,497
21,271
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,305
Gold Earned
32,187
121
Minions Killed
183
0
Camps Cleared
0
460,261
Distance Traveled
734,670
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
11,173
859
63
5
0
253,160
0
W
Kuzenbo
9,815
755
26
2
0
242,775
0
L
Fenrir
6,947
534
16
1
0
82,026
0
W
Chronos
11,199
861
94
7
0
238,735
5
L
Ra
8,450
650
74
6
0
168,791
0
L
Fafnir
7,908
608
31
2
0
209,444
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role