Player Matchup

Fafnir
Fafnir
Bronze III
Fenaticc-_-
Fafnir
Bronze III
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 23L
1,500 MMR
Solo
Sol
Sol
Gold V
JKally4
Sol
Gold V
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 12L
1,505 MMR
Party 1
Arachne
Arachne
Gold III
MapleShortbow
Arachne
Gold III
Level 60
God Stats
4W - 7L
1,489 SR
Queue Stats
36W - 40L
1,506 MMR
Solo
Heimdallr
Heimdallr
Bronze III
UnFURR0
Heimdallr
Bronze III
Level 78
God Stats
1W - 2L
1,500 SR
Queue Stats
23W - 23L
1,500 MMR
Solo
Achilles
Achilles
Silver I
robbypreston
Achilles
Silver I
Level 143
God Stats
2W - 2L
1,514 SR
Queue Stats
20W - 14L
1,501 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 94
1,501 SR
1,502 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 149
1,587 SR
1,504 MMR
Lancelot
Lancelot
Silver I
FatherDezmin
Lancelot
Silver I
Level 106
God Stats
1W - 1L
1,284 SR
Queue Stats
11W - 14L
1,499 MMR
Solo
Cernunnos
Cernunnos
Gold IV
JovanLightgrip
Cernunnos
Gold IV
Level 158
God Stats
4W - 4L
1,576 SR
Queue Stats
111W - 114L
1,495 MMR
Solo
Xing Tian
Xing Tian
Silver II
KidThatDid
Xing Tian
Silver II
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 33L
1,489 MMR
Party 2
Thoth
Thoth
Silver I
Pencilvester420
Thoth
Silver I
Level 121
God Stats
6W - 3L
1,661 SR
Queue Stats
14W - 11L
1,547 MMR
Party 2
Nike
Nike
Gold II
SLAYA77777
Nike
Gold II
Level 211
God Stats
4W - 1L
1,916 SR
Queue Stats
76W - 79L
1,490 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
14
1 / 3 / 2
9,190
460
7,451
19,728
24,032
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
13
2 / 4 / 0
8,716
436
9,602
18,018
4,754
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Arachne
15
0 / 4 / 1
8,726
436
8,494
21,052
9,763
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heimdallr
UnFURR0
Heimdallr
18
1 / 4 / 1
10,138
507
9,585
17,154
9,098
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Achilles
robbypreston
Achilles
17
2 / 1 / 0
10,384
519
12,278
20,234
23,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Bans
FreyaAo KuangCharonHachimanThanatos

VS

Bans
OdinThorAresBake KujiraSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
FatherDezmin
Lancelot
18
8 / 1 / 4
10,871
544
17,719
15,938
9,057
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cernunnos
JovanLightgrip
Cernunnos
19
3 / 2 / 1
12,007
600
9,966
13,393
6,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Xing Tian
KidThatDid
Xing Tian
14
0 / 1 / 7
9,273
464
8,464
19,249
18,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

19
3 / 0 / 6
11,486
574
15,994
9,273
4,258
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

18
2 / 2 / 3
11,511
576
13,382
19,849
19,226
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
6
Kills
16
16
Deaths
6
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Lancelot
FatherDezmin
Lancelot
8
1
4
10
L
Fafnir
1
3
2
0.67
L
Sol
2
4
0
0.5
W
Cernunnos
JovanLightgrip
Cernunnos
3
2
1
1.75
W
Xing Tian
KidThatDid
Xing Tian
0
1
7
3.5
L
Arachne
0
4
1
0.13
W
3
0
6
6
W
2
2
3
1.75
L
Heimdallr
UnFURR0
Heimdallr
1
4
1
0.38
L
Achilles
robbypreston
Achilles
2
1
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,410
Damage
65,525
96,186
Taken
77,702
71,445
Mitigated
56,905
32,395
Healing
16,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
FatherDezmin
Lancelot
17,719
4,483
0
4,069
15,938
9,057
0
3,725
12,033
0
99,131
L
Fafnir
7,451
2,592
0
4,080
19,728
24,032
0
7,278
11,918
34,027
6,088
L
Sol
9,602
1,167
0
5,270
18,018
4,754
20
9,795
7,479
56,862
1,908
W
Cernunnos
JovanLightgrip
Cernunnos
9,966
5,722
0
3,642
13,393
6,134
706
800
12,593
0
108,397
W
Xing Tian
KidThatDid
Xing Tian
8,464
541
0
3,233
19,249
18,230
0
6,567
12,529
30,063
1,740
L
Arachne
8,494
4,732
0
8,065
21,052
9,763
0
2,087
18,845
0
96,122
W
15,994
784
0
500
9,273
4,258
70
3,224
5,995
114,143
0
W
13,382
1,007
0
5,114
19,849
19,226
0
2,724
16,034
18,024
88,896
L
Heimdallr
UnFURR0
Heimdallr
9,585
5,076
0
6,592
17,154
9,098
0
1,943
15,181
0
112,297
L
Achilles
robbypreston
Achilles
12,278
2,213
0
8,388
20,234
23,798
0
4,402
15,740
0
85,256

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,154
Gold Earned
55,148
587
Minions Killed
706
0
Camps Cleared
0
1,896,674
Distance Traveled
2,147,108
12
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
10,871
544
120
6
0
511,024
0
L
Fafnir
9,190
460
41
2
0
377,598
4
L
Sol
8,716
436
93
5
0
372,447
0
W
Cernunnos
12,007
600
179
9
0
405,945
8
W
Xing Tian
9,273
464
23
1
0
416,706
4
L
Arachne
8,726
436
125
6
0
412,052
0
W
Thoth
11,486
574
202
10
0
436,319
0
W
Nike
11,511
576
182
9
0
377,114
2
L
Heimdallr
10,138
507
180
9
0
330,097
2
L
Achilles
10,384
519
148
7
0
404,480
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role