Player Matchup

Neith
Neith
ANDY930113
Neith
Level 112
God Stats
4W - 6L
1,423 SR
Queue Stats
96W - 78L
1,491 Elo+
Solo
Cthulhu
Cthulhu
Darthmalachi
Cthulhu
Level 123
God Stats
11W - 8L
1,715 SR
Queue Stats
85W - 78L
1,528 Elo+
Solo
Serqet
Serqet
Frost_DoesDubs
Serqet
Level 74
God Stats
12W - 13L
1,280 SR
Queue Stats
62W - 52L
1,509 Elo+
Party 1
Gilgamesh
Gilgamesh
babiasz03
Gilgamesh
Level 106
God Stats
6W - 8L
1,374 SR
Queue Stats
81W - 75L
1,550 Elo+
Party 1
Tiamat
Tiamat
maggie12686
Tiamat
Level 104
God Stats
6W - 0L
1,950 SR
Queue Stats
54W - 35L
1,603 Elo+
Party 1
Team Averages
Level 104
1,548 SR
1,536 Elo+

VS

Team Averages
Level 105
1,477 SR
1,451 Elo+
Bacchus
Bacchus
 
Bacchus
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Aferalinstinct
Danzaburou
Level 120
God Stats
4W - 5L
1,439 SR
Queue Stats
36W - 28L
1,575 Elo+
Solo
Yu Huang
Yu Huang
FULCRUMCOMElN
Yu Huang
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,298 Elo+
Party 2
Mulan
Mulan
omega_mov
Mulan
Level 119
God Stats
2W - 6L
1,447 SR
Queue Stats
69W - 75L
1,473 Elo+
Solo
Mercury
Mercury
vTeek
Mercury
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
9
2 / 2 / 0
4,955
551
5,001
6,104
2,063
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cthulhu
Darthmalachi
Cthulhu
8
1 / 0 / 3
4,735
526
6,192
6,857
3,818
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

8
1 / 1 / 1
4,529
503
2,178
6,435
2,627
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Gilgamesh
babiasz03
Gilgamesh
9
2 / 0 / 1
5,547
616
4,703
7,846
5,368
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Tiamat
10
3 / 0 / 1
5,320
591
3,912
4,842
2,165
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
7
2 / 1 / 0
4,912
546
4,398
9,479
7,145
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Danzaburou
Aferalinstinct
Danzaburou
8
1 / 1 / 1
4,965
552
3,324
6,224
2,261
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Yu Huang
FULCRUMCOMElN
Yu Huang
9
0 / 1 / 0
4,951
550
3,973
4,450
1,413
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Mulan
omega_mov
Mulan
7
0 / 2 / 0
4,465
496
3,842
6,233
2,592
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mercury
vTeek
Mercury
8
0 / 4 / 0
4,364
485
2,604
8,196
2,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
9
Kills
3
3
Deaths
9
6
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
2
1
0
2
W
Neith
2
2
0
1
L
Danzaburou
Aferalinstinct
Danzaburou
1
1
1
1.5
W
Cthulhu
Darthmalachi
Cthulhu
1
0
3
2.5
L
Yu Huang
FULCRUMCOMElN
Yu Huang
0
1
0
0
W
1
1
1
1.5
W
Gilgamesh
babiasz03
Gilgamesh
2
0
1
2.5
W
Tiamat
3
0
1
3.5
L
Mulan
omega_mov
Mulan
0
2
0
0
L
Mercury
vTeek
Mercury
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,986
Damage
18,141
32,084
Taken
34,582
16,041
Mitigated
16,355
6,112
Healing
6,255
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
4,398
424
84
2,743
9,479
7,145
0
2,387
6,474
18,161
0
W
Neith
5,001
1,951
0
897
6,104
2,063
0
998
5,106
0
32,442
L
Danzaburou
Aferalinstinct
Danzaburou
3,324
654
45
741
6,224
2,261
0
1,506
4,438
0
28,481
W
Cthulhu
Darthmalachi
Cthulhu
6,192
545
188
1,198
6,857
3,818
0
3,265
3,592
23,426
0
L
Yu Huang
FULCRUMCOMElN
Yu Huang
3,973
304
0
250
4,450
1,413
322
2,464
1,466
29,947
966
W
2,178
989
0
250
6,435
2,627
17
1,155
5,280
0
21,277
W
Gilgamesh
babiasz03
Gilgamesh
4,703
1,487
0
2,152
7,846
5,368
0
998
6,848
0
36,369
W
Tiamat
3,912
125
0
1,427
4,842
2,165
0
1,887
2,955
28,439
0
L
Mulan
omega_mov
Mulan
3,842
769
0
1,912
6,233
2,592
0
64
6,169
0
25,412
L
Mercury
vTeek
Mercury
2,604
1,032
0
480
8,196
2,944
0
2,093
5,637
0
29,656

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,086
Gold Earned
23,657
257
Minions Killed
226
0
Camps Cleared
0
887,730
Distance Traveled
807,681
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
4,912
546
17
2
0
167,792
0
W
Neith
4,955
551
62
7
0
154,383
0
L
Danzaburou
4,965
552
46
5
0
158,438
0
W
Cthulhu
4,735
526
32
4
0
202,393
3
L
Yu Huang
4,951
550
62
7
0
177,600
0
W
Serqet
4,529
503
37
4
0
197,801
0
W
Gilgamesh
5,547
616
62
7
0
159,402
0
W
Tiamat
5,320
591
64
7
0
173,751
0
L
Mulan
4,465
496
50
6
0
116,519
0
L
Mercury
4,364
485
51
6
0
187,332
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role