Player Matchup

Hel
Hel
 
Hel
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Awilix
Awilix
Juli3
Awilix
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 20L
1,587 Elo+
Party 2
Xing Tian
Xing Tian
OceanicMAB
Xing Tian
Level 165
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 20L
1,587 Elo+
Party 2
Danzaburou
Danzaburou
SuperNova9320
Danzaburou
Level 103
God Stats
1W - 1L
1,585 SR
Queue Stats
42W - 38L
1,560 Elo+
Solo
Ah Puch
Ah Puch
kFc-JeTeGrAy
Ah Puch
Level 85
God Stats
1W - 2L
1,770 SR
Queue Stats
93W - 103L
1,464 Elo+
Party 3
Team Averages
Level 113
1,571 SR
1,540 Elo+

VS

Team Averages
Level 142
1,668 SR
1,490 Elo+
Cerberus
Cerberus
 
Cerberus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
Ninouschka
Ah Puch
Level 172
God Stats
3W - 2L
1,743 SR
Queue Stats
218W - 218L
1,504 Elo+
Party 1
Cthulhu
Cthulhu
Slayerrofdeath
Cthulhu
Level 181
God Stats
30W - 25L
1,436 SR
Queue Stats
118W - 125L
1,474 Elo+
Party 1
Chiron
Chiron
modefokes
Chiron
Level 68
God Stats
2W - 0L
1,874 SR
Queue Stats
49W - 50L
1,487 Elo+
Solo
Nemesis
Nemesis
sSwapp
Nemesis
Level 130
God Stats
2W - 3L
1,789 SR
Queue Stats
20W - 31L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
0 / 5 / 2
7,609
476
3,784
13,227
4,708
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Awilix
Juli3
Awilix
14
2 / 4 / 0
7,655
478
4,722
13,198
5,571
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Xing Tian
OceanicMAB
Xing Tian
14
0 / 2 / 2
8,021
501
7,679
18,410
16,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Danzaburou
SuperNova9320
Danzaburou
15
2 / 3 / 0
8,803
550
10,841
13,225
6,032
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ah Puch
kFc-JeTeGrAy
Ah Puch
14
0 / 4 / 0
7,660
479
3,097
8,589
2,414
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
15
5 / 0 / 4
8,641
540
5,997
11,715
9,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Ah Puch
Ninouschka
Ah Puch
18
4 / 0 / 5
10,621
664
9,096
4,931
2,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
1 / 1 / 2
9,367
585
11,271
14,511
11,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chiron
modefokes
Chiron
15
2 / 2 / 0
8,617
539
6,254
11,663
5,622
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 6s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Nemesis
sSwapp
Nemesis
16
6 / 2 / 6
9,596
600
10,100
15,078
6,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
4
Kills
18
18
Deaths
5
4
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
0
5
2
0.2
W
Cerberus
 
Cerberus
5
0
4
7
L
Awilix
Juli3
Awilix
2
4
0
0.5
W
Ah Puch
Ninouschka
Ah Puch
4
0
5
6.5
L
Xing Tian
OceanicMAB
Xing Tian
0
2
2
0.5
W
1
1
2
2
L
Danzaburou
SuperNova9320
Danzaburou
2
3
0
0.67
L
Ah Puch
kFc-JeTeGrAy
Ah Puch
0
4
0
0
W
Chiron
modefokes
Chiron
2
2
0
1
W
Nemesis
sSwapp
Nemesis
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,123
Damage
42,718
66,649
Taken
57,898
35,492
Mitigated
35,404
16,481
Healing
18,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
3,784
52
2,424
4,932
13,227
4,708
0
4,765
8,440
64,468
1,169
W
Cerberus
 
Cerberus
5,997
195
0
3,536
11,715
9,054
0
2,623
9,092
35,480
1,445
L
Awilix
Juli3
Awilix
4,722
1,753
0
477
13,198
5,571
0
3,435
9,638
0
55,695
W
Ah Puch
Ninouschka
Ah Puch
9,096
334
0
1,769
4,931
2,116
0
1,369
3,562
94,945
0
L
Xing Tian
OceanicMAB
Xing Tian
7,679
916
81
3,196
18,410
16,767
0
8,304
8,845
51,512
729
W
11,271
1,280
59
1,945
14,511
11,837
0
6,559
7,150
63,801
5,466
L
Danzaburou
SuperNova9320
Danzaburou
10,841
5,542
0
3,897
13,225
6,032
639
1,209
12,016
0
77,724
L
Ah Puch
kFc-JeTeGrAy
Ah Puch
3,097
126
0
1,474
8,589
2,414
0
5,934
2,655
52,944
0
W
Chiron
modefokes
Chiron
6,254
2,955
223
4,805
11,663
5,622
0
797
10,756
0
66,771
W
Nemesis
sSwapp
Nemesis
10,100
4,311
0
6,304
15,078
6,775
304
2,077
12,899
0
79,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,748
Gold Earned
46,842
516
Minions Killed
607
0
Camps Cleared
0
1,558,716
Distance Traveled
1,675,212
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
7,609
476
85
5
0
293,136
1
W
Cerberus
8,641
540
49
3
0
348,265
2
L
Awilix
7,655
478
99
6
0
387,593
0
W
Ah Puch
10,621
664
181
11
0
357,388
7
L
Xing Tian
8,021
501
113
7
0
312,597
3
W
Cthulhu
9,367
585
136
9
0
307,801
5
L
Danzaburou
8,803
550
105
7
0
279,381
0
L
Ah Puch
7,660
479
114
7
0
286,009
3
W
Chiron
8,617
539
122
8
0
275,460
0
W
Nemesis
9,596
600
119
7
0
386,298
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role