Player Matchup

Thanatos
Thanatos
FroZzn_Trashcan
Thanatos
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 64L
1,473 Elo+
Party 3
Atlas
Atlas
Kotee
Atlas
Level 123
God Stats
41W - 51L
1,474 SR
Queue Stats
352W - 346L
1,468 Elo+
Party 1
Ra
Ra
Martin_DE99
Ra
Level 145
God Stats
9W - 5L
1,791 SR
Queue Stats
140W - 140L
1,545 Elo+
Party 3
Odin
Odin
Mazaakeen
Odin
Level 120
God Stats
0W - 3L
1,269 SR
Queue Stats
30W - 32L
1,514 Elo+
Solo
Hachiman
Hachiman
Vesperillio
Hachiman
Level 120
God Stats
15W - 15L
1,549 SR
Queue Stats
61W - 68L
1,453 Elo+
Party 1
Team Averages
Level 127
1,516 SR
1,490 Elo+

VS

Team Averages
Level 121
1,578 SR
1,467 Elo+
Persephone
Persephone
Jfu0909
Persephone
Level 65
God Stats
6W - 10L
1,447 SR
Queue Stats
49W - 45L
1,493 Elo+
Solo
Hercules
Hercules
Merses
Hercules
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 24L
1,468 Elo+
Party 4
Arachne
Arachne
Mindr1pper
Arachne
Level 138
God Stats
6W - 1L
1,970 SR
Queue Stats
14W - 10L
1,546 Elo+
Party 4
Bacchus
Bacchus
alvibaboon22
Bacchus
Level 152
God Stats
6W - 4L
1,410 SR
Queue Stats
38W - 51L
1,378 Elo+
Party 2
Hachiman
Hachiman
mqttib
Hachiman
Level 95
God Stats
8W - 6L
1,562 SR
Queue Stats
29W - 26L
1,452 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
15
3 / 4 / 4
8,557
475
8,123
15,202
6,328
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Atlas
Kotee
Atlas
13
1 / 6 / 4
7,959
442
4,870
20,025
17,127
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 7 / 2
8,478
471
6,727
14,380
5,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Odin
16
3 / 3 / 1
10,208
567
10,434
18,503
22,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
Vesperillio
Hachiman
15
3 / 5 / 2
8,983
499
8,141
15,130
6,675
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Jfu0909
Persephone
18
7 / 2 / 1
11,543
641
12,284
10,725
3,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hercules
Merses
Hercules
16
3 / 2 / 2
9,968
554
10,995
17,216
21,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
Mindr1pper
Arachne
17
5 / 1 / 8
9,688
538
11,953
12,890
6,526
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
alvibaboon22
Bacchus
14
4 / 1 / 14
10,091
561
12,539
12,496
16,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Hachiman
mqttib
Hachiman
16
6 / 5 / 5
10,045
558
12,775
14,234
5,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
55
11
Kills
25
25
Deaths
11
13
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Thanatos
3
4
4
1.25
W
Persephone
Jfu0909
Persephone
7
2
1
3.75
L
Atlas
Kotee
Atlas
1
6
4
0.5
L
1
7
2
0.29
L
Odin
3
3
1
1.17
W
Hercules
Merses
Hercules
3
2
2
2
W
Arachne
Mindr1pper
Arachne
5
1
8
9
L
Hachiman
Vesperillio
Hachiman
3
5
2
0.8
W
Bacchus
alvibaboon22
Bacchus
4
1
14
11
W
Hachiman
mqttib
Hachiman
6
5
5
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,295
Damage
60,546
83,240
Taken
67,561
58,876
Mitigated
53,230
28,755
Healing
23,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
8,123
1,457
0
13,436
15,202
6,328
0
4,804
10,360
0
71,624
W
Persephone
Jfu0909
Persephone
12,284
457
0
3,021
10,725
3,678
2,453
3,180
7,080
90,544
0
L
Atlas
Kotee
Atlas
4,870
727
260
2,488
20,025
17,127
0
5,975
14,050
21,822
0
L
6,727
306
588
2,034
14,380
5,751
0
8,575
5,805
65,553
153
L
Odin
10,434
2,417
0
5,360
18,503
22,995
0
1,833
15,122
2,060
70,873
W
Hercules
Merses
Hercules
10,995
3,952
0
10,067
17,216
21,192
103
516
15,477
0
75,308
W
Arachne
Mindr1pper
Arachne
11,953
7,956
0
4,228
12,890
6,526
0
2,798
9,677
0
76,069
L
Hachiman
Vesperillio
Hachiman
8,141
5,004
0
4,589
15,130
6,675
0
2,820
12,310
0
68,411
W
Bacchus
alvibaboon22
Bacchus
12,539
1,428
0
2,122
12,496
16,118
349
2,408
9,781
38,420
2,703
W
Hachiman
mqttib
Hachiman
12,775
8,257
0
4,137
14,234
5,716
1,780
2,476
11,680
0
60,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,185
Gold Earned
51,335
523
Minions Killed
501
0
Camps Cleared
0
1,721,598
Distance Traveled
1,705,112
13
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,557
475
115
6
0
386,603
3
W
Persephone
11,543
641
148
8
0
318,571
0
L
Atlas
7,959
442
29
2
0
349,277
7
L
Ra
8,478
471
140
8
0
342,730
1
L
Odin
10,208
567
135
8
0
342,177
0
W
Hercules
9,968
554
108
6
0
297,706
0
W
Arachne
9,688
538
116
6
0
404,812
0
L
Hachiman
8,983
499
104
6
0
300,811
2
W
Bacchus
10,091
561
35
2
0
371,557
0
W
Hachiman
10,045
558
94
5
0
312,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role