Player Matchup

Sobek
Sobek
 
Sobek
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
DeCoY x ReLoADZ
Ao Kuang
Level 148
God Stats
1W - 1L
1,835 SR
Queue Stats
17W - 20L
1,472 Elo+
Party 2
Zeus
Zeus
VirtuousBook519
Zeus
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,459 Elo+
Party 2
Cernunnos
Cernunnos
jayclar
Cernunnos
Level 133
God Stats
1W - 1L
1,727 SR
Queue Stats
106W - 110L
1,491 Elo+
Solo
King Arthur
King Arthur
Паркер
King Arthur
Level 155
God Stats
1W - 1L
1,729 SR
Queue Stats
59W - 55L
1,506 Elo+
Solo
Team Averages
Level 135
1,658 SR
1,485 Elo+

VS

Team Averages
Level 111
1,638 SR
1,547 Elo+
Fafnir
Fafnir
Reldasekul
Fafnir
Level 78
God Stats
13W - 4L
1,699 SR
Queue Stats
110W - 94L
1,534 Elo+
Solo
Nut
Nut
TryHardzZz
Nut
Level 99
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Vulcan
Vulcan
Xenhr
Vulcan
Level 126
God Stats
14W - 8L
1,595 SR
Queue Stats
91W - 74L
1,594 Elo+
Party 1
Sun Wukong
Sun Wukong
wowacloud
Sun Wukong
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 52L
1,510 Elo+
Party 1
Pele
Pele
zurouu
Pele
Level 147
God Stats
7W - 3L
1,894 SR
Queue Stats
93W - 79L
1,598 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
9
0 / 4 / 0
5,770
444
2,164
11,567
7,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ao Kuang
14
3 / 1 / 0
6,910
532
4,144
8,051
3,361
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
0 / 1 / 1
6,667
513
4,195
3,891
1,142
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cernunnos
jayclar
Cernunnos
10
0 / 2 / 0
5,710
439
4,235
7,480
2,780
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

King Arthur
Паркер
King Arthur
12
0 / 3 / 2
6,569
505
7,910
11,610
10,389
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Reldasekul
Fafnir
12
3 / 0 / 2
7,361
566
3,912
9,307
10,249
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

12
1 / 1 / 3
7,042
542
6,297
5,330
2,079
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Vulcan
Xenhr
Vulcan
13
2 / 0 / 0
7,533
579
3,959
5,513
1,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
wowacloud
Sun Wukong
13
1 / 2 / 2
7,698
592
6,893
11,639
8,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Pele
zurouu
Pele
15
4 / 0 / 2
7,819
601
7,073
8,633
3,352
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
11
11
Deaths
3
3
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Sobek
 
Sobek
0
4
0
0
L
Ao Kuang
3
1
0
3
W
Fafnir
Reldasekul
Fafnir
3
0
2
4
W
1
1
3
2.5
L
0
1
1
0.5
W
Vulcan
Xenhr
Vulcan
2
0
0
2
L
Cernunnos
jayclar
Cernunnos
0
2
0
0
W
Sun Wukong
wowacloud
Sun Wukong
1
2
2
1
W
Pele
zurouu
Pele
4
0
2
5
L
King Arthur
Паркер
King Arthur
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,648
Damage
28,134
42,599
Taken
40,422
25,622
Mitigated
26,132
11,810
Healing
15,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
 
Sobek
2,164
117
172
3,019
11,567
7,950
0
4,095
7,192
11,033
0
L
Ao Kuang
4,144
945
0
4,342
8,051
3,361
0
782
7,229
56,746
1,613
W
Fafnir
Reldasekul
Fafnir
3,912
1,129
0
3,211
9,307
10,249
0
2,941
6,296
19,778
0
W
6,297
4,012
0
1,422
5,330
2,079
631
676
4,654
0
55,753
L
4,195
41
0
750
3,891
1,142
0
1,524
2,263
57,953
679
W
Vulcan
Xenhr
Vulcan
3,959
1,312
0
500
5,513
1,993
0
3,428
1,841
48,480
632
L
Cernunnos
jayclar
Cernunnos
4,235
2,059
0
1,841
7,480
2,780
0
608
6,872
0
44,635
W
Sun Wukong
wowacloud
Sun Wukong
6,893
2,250
0
4,174
11,639
8,459
0
1,244
10,395
0
60,817
W
Pele
zurouu
Pele
7,073
1,529
0
6,363
8,633
3,352
0
2,151
6,316
0
78,561
L
King Arthur
Паркер
King Arthur
7,910
1,104
0
1,686
11,610
10,389
0
379
11,231
641
53,023

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,626
Gold Earned
37,453
421
Minions Killed
488
0
Camps Cleared
0
1,189,505
Distance Traveled
1,316,297
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
5,770
444
20
2
0
233,251
3
L
Ao Kuang
6,910
532
97
7
0
287,708
0
W
Fafnir
7,361
566
13
1
0
243,467
4
W
Nut
7,042
542
108
8
0
216,462
0
L
Zeus
6,667
513
141
11
0
267,521
5
W
Vulcan
7,533
579
125
10
0
270,543
4
L
Cernunnos
5,710
439
77
6
0
189,731
0
W
Sun Wukong
7,698
592
110
8
0
270,833
2
W
Pele
7,819
601
132
10
0
314,992
0
L
King Arthur
6,569
505
86
7
0
211,294
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role