Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 94
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
AtOm-spipi3
Hun Batz
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
139W - 118L
1,561 Elo+
Party 3
Xbalanque
Xbalanque
FrickTheFolk
Xbalanque
Level 134
God Stats
5W - 1L
1,976 SR
Queue Stats
49W - 34L
1,628 Elo+
Party 1
King Arthur
King Arthur
Mudzl
King Arthur
Level 146
God Stats
2W - 2L
1,279 SR
Queue Stats
44W - 34L
1,601 Elo+
Party 1
Nu Wa
Nu Wa
destroy_by_rad
Nu Wa
Level 82
God Stats
14W - 8L
1,721 SR
Queue Stats
126W - 135L
1,515 Elo+
Party 3
Team Averages
Level 117
1,595 SR
1,561 Elo+

VS

Team Averages
Level 138
1,698 SR
1,526 Elo+
Morgan Le Fay
Morgan Le Fay
Deadwardog
Morgan Le Fay
Level 139
God Stats
4W - 5L
1,592 SR
Queue Stats
84W - 80L
1,565 Elo+
Party 2
Ix Chel
Ix Chel
ImFSeven
Ix Chel
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 121L
1,473 Elo+
Solo
Surtr
Surtr
Quadico
Surtr
Level 128
God Stats
9W - 8L
1,684 SR
Queue Stats
190W - 183L
1,521 Elo+
Party 2
Pele
Pele
TheDoinkster
Pele
Level 117
God Stats
6W - 2L
1,836 SR
Queue Stats
109W - 122L
1,480 Elo+
Party 2
Rama
Rama
iTz puRe death
Rama
Level 159
God Stats
2W - 2L
1,876 SR
Queue Stats
235W - 205L
1,591 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
3 / 3 / 2
8,028
472
8,129
10,683
7,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
AtOm-spipi3
Hun Batz
19
10 / 0 / 2
10,469
616
12,147
17,162
7,455
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Xbalanque
FrickTheFolk
Xbalanque
17
2 / 1 / 3
9,617
566
12,280
13,767
5,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

King Arthur
Mudzl
King Arthur
15
1 / 2 / 4
9,293
547
11,920
16,019
11,908
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
5 / 1 / 5
9,992
588
14,599
9,252
3,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Deadwardog
Morgan Le Fay
14
0 / 7 / 1
8,138
479
6,982
13,154
4,826
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Ix Chel
ImFSeven
Ix Chel
12
1 / 1 / 4
7,805
459
7,382
14,768
12,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Surtr
Quadico
Surtr
16
2 / 4 / 1
9,478
558
9,463
15,734
12,868
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

14
1 / 6 / 2
7,765
457
5,743
19,269
8,129
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
3 / 3 / 0
9,192
541
11,224
19,339
7,676
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
15
21
Kills
7
7
Deaths
21
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
3
3
2
1.33
W
Hun Batz
AtOm-spipi3
Hun Batz
10
0
2
11
L
Morgan Le Fay
Deadwardog
Morgan Le Fay
0
7
1
0.07
W
Xbalanque
FrickTheFolk
Xbalanque
2
1
3
3.5
L
Ix Chel
ImFSeven
Ix Chel
1
1
4
3
W
King Arthur
Mudzl
King Arthur
1
2
4
1.5
L
Surtr
Quadico
Surtr
2
4
1
0.63
L
1
6
2
0.33
W
5
1
5
7.5
L
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,075
Damage
40,794
66,883
Taken
82,264
36,548
Mitigated
46,470
15,925
Healing
18,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
8,129
2,130
0
1,478
10,683
7,898
0
979
9,557
34,906
306
W
Hun Batz
AtOm-spipi3
Hun Batz
12,147
4,419
0
7,291
17,162
7,455
0
3,085
14,036
0
97,498
L
Morgan Le Fay
Deadwardog
Morgan Le Fay
6,982
89
0
793
13,154
4,826
0
5,834
7,266
75,327
0
W
Xbalanque
FrickTheFolk
Xbalanque
12,280
6,043
0
4,005
13,767
5,642
29
2,012
11,755
0
84,145
L
Ix Chel
ImFSeven
Ix Chel
7,382
1,398
473
4,512
14,768
12,971
0
5,294
9,036
34,092
4,338
W
King Arthur
Mudzl
King Arthur
11,920
1,321
0
2,498
16,019
11,908
0
1,879
13,246
0
84,734
L
Surtr
Quadico
Surtr
9,463
2,334
0
3,385
15,734
12,868
40
2,327
13,327
543
75,204
L
5,743
1,445
0
2,845
19,269
8,129
0
4,061
15,150
0
77,741
W
14,599
4,564
0
653
9,252
3,645
102
6,451
2,801
70,027
1,203
L
11,224
8,712
0
6,896
19,339
7,676
0
4,160
14,809
0
93,720

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,399
Gold Earned
42,378
561
Minions Killed
567
0
Camps Cleared
0
1,778,037
Distance Traveled
1,625,995
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,028
472
48
3
0
320,602
2
W
Hun Batz
10,469
616
134
8
0
418,508
0
L
Morgan Le Fay
8,138
479
138
8
0
305,144
2
W
Xbalanque
9,617
566
120
7
0
344,925
0
L
Ix Chel
7,805
459
34
2
0
359,407
0
W
King Arthur
9,293
547
143
8
0
340,174
0
L
Surtr
9,478
558
138
8
0
317,373
2
L
Pele
7,765
457
102
6
0
362,891
0
W
Nu Wa
9,992
588
116
7
0
353,828
0
L
Rama
9,192
541
155
9
0
281,180
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role