Player Matchup

Anhur
Anhur
Gold V
SplitPushMercury
Anhur
Gold V
Level 47
God Stats
2W - 0L
1,911 SR
Queue Stats
7W - 4L
1,579 MMR
Solo
Sobek
Sobek
Gold III
almironcriado
Sobek
Gold III
Level 140
God Stats
4W - 2L
1,645 SR
Queue Stats
104W - 98L
1,544 MMR
Party 2
Vulcan
Vulcan
Gold II
tostada_saturada
Vulcan
Gold II
Level 148
God Stats
4W - 1L
1,453 SR
Queue Stats
106W - 99L
1,621 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 112
1,670 SR
1,581 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 109
1,505 SR
1,565 MMR
Hera
Hera
Bronze III
Capt_Death_Fly
Hera
Bronze III
Level 53
God Stats
0W - 1L
1,424 SR
Queue Stats
2W - 4L
1,529 MMR
Solo
Cabrakan
Cabrakan
Gold II
MIGUEL1347
Cabrakan
Gold II
Level 128
God Stats
2W - 3L
1,584 SR
Queue Stats
172W - 166L
1,576 MMR
Party 1
King Arthur
King Arthur
Platinum I
NTS Rhythm
King Arthur
Platinum I
Level 147
God Stats
0W - 2L
1,506 SR
Queue Stats
92W - 85L
1,589 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
7 / 0 / 2
9,593
872
11,317
11,890
4,471
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

14
3 / 1 / 6
8,877
807
6,961
12,523
14,651
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 2 / 7
9,075
825
11,587
8,356
3,422
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Bans
Ne ZhaAchillesBacchusThothKuzenbo

VS

Bans
HorusKukulkanCharonBaron SamediAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 2
7,968
724
10,688
6,585
2,623
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Cabrakan
MIGUEL1347
Cabrakan
12
0 / 5 / 1
7,039
640
5,540
15,772
15,750
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
NTS Rhythm
King Arthur
11
2 / 3 / 1
7,474
679
8,447
13,824
9,246
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
11
Kills
3
3
Deaths
11
15
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Cabrakan
MIGUEL1347
Cabrakan
0
5
1
0.1
L
King Arthur
NTS Rhythm
King Arthur
2
3
1
0.83
W
7
0
2
8
W
3
1
6
6
W
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,865
Damage
24,675
32,769
Taken
36,181
22,544
Mitigated
27,619
10,035
Healing
4,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,688
2,735
0
500
6,585
2,623
49
4,301
1,772
31,812
549
L
Cabrakan
MIGUEL1347
Cabrakan
5,540
546
0
2,143
15,772
15,750
0
6,178
8,917
12,728
898
L
King Arthur
NTS Rhythm
King Arthur
8,447
1,356
0
1,766
13,824
9,246
0
4,911
8,199
0
28,982
W
11,317
6,761
0
3,968
11,890
4,471
1,266
4,202
6,994
0
45,304
W
6,961
375
0
3,545
12,523
14,651
338
6,191
5,525
22,536
3,447
W
11,587
3,435
0
2,522
8,356
3,422
332
3,689
4,205
43,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,545
Gold Earned
22,481
166
Minions Killed
133
0
Camps Cleared
0
681,765
Distance Traveled
653,205
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
7,968
724
72
7
0
210,302
0
L
Cabrakan
7,039
640
26
2
0
210,047
1
L
King Arthur
7,474
679
35
3
0
232,856
0
W
Anhur
9,593
872
60
5
0
214,516
0
W
Sobek
8,877
807
40
4
0
226,197
0
W
Vulcan
9,075
825
66
6
0
241,052
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role