Player Matchup

Sun Wukong
Sun Wukong
AppleHeads
Sun Wukong
Level 148
God Stats
0W - 1L
1,682 SR
Queue Stats
54W - 59L
1,513 Elo+
Solo
Xbalanque
Xbalanque
Knuttzworth
Xbalanque
Level 102
God Stats
4W - 2L
1,787 SR
Queue Stats
155W - 146L
1,542 Elo+
Solo
Charybdis
Charybdis
Ogrick21
Charybdis
Level 86
God Stats
1W - 3L
1,417 SR
Queue Stats
308W - 287L
1,591 Elo+
Solo
Chiron
Chiron
fadams61
Chiron
Level 107
God Stats
0W - 2L
1,285 SR
Queue Stats
42W - 47L
1,501 Elo+
Solo
Shiva
Shiva
ornate07
Shiva
Level 65
God Stats
1W - 1L
1,689 SR
Queue Stats
66W - 57L
1,534 Elo+
Solo
Team Averages
Level 102
1,572 SR
1,536 Elo+

VS

Team Averages
Level 138
1,568 SR
1,519 Elo+
Neith
Neith
 
Neith
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
LCfury
Mercury
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
119W - 120L
1,543 Elo+
Solo
Zeus
Zeus
XxTheBlackFenixX
Zeus
Level 140
God Stats
7W - 0L
1,838 SR
Queue Stats
162W - 167L
1,504 Elo+
Solo
Persephone
Persephone
Yonez
Persephone
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 83L
1,581 Elo+
Solo
Bacchus
Bacchus
benfootball63
Bacchus
Level 119
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 85L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AppleHeads
Sun Wukong
12
2 / 3 / 3
6,597
825
7,220
10,884
8,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xbalanque
Knuttzworth
Xbalanque
13
2 / 2 / 4
7,269
909
6,560
8,251
3,629
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charybdis
Ogrick21
Charybdis
12
2 / 4 / 4
6,910
864
3,969
7,827
3,329
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Mace

Mace

+10
Physical Power

Hidden Dagger

Hidden Dagger

+15
Physical Power

Chiron
fadams61
Chiron
14
5 / 3 / 2
7,473
934
6,619
8,043
3,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Shiva
ornate07
Shiva
9
1 / 3 / 3
5,789
724
3,292
6,206
5,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
7 / 0 / 6
8,750
1,094
10,505
7,117
3,268
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mercury
LCfury
Mercury
12
2 / 2 / 3
7,045
881
3,686
5,853
2,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

13
1 / 2 / 10
7,278
910
12,044
6,408
2,935
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Persephone
Yonez
Persephone
11
1 / 4 / 5
7,062
883
6,331
8,340
3,702
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
13
4 / 4 / 6
7,702
963
6,250
8,640
9,540
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
45
12
Kills
15
15
Deaths
12
16
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
7
0
6
10
L
Sun Wukong
AppleHeads
Sun Wukong
2
3
3
1.17
L
Xbalanque
Knuttzworth
Xbalanque
2
2
4
2
W
Mercury
LCfury
Mercury
2
2
3
1.75
L
Charybdis
Ogrick21
Charybdis
2
4
4
1
W
1
2
10
3
W
Persephone
Yonez
Persephone
1
4
5
0.88
W
Bacchus
4
4
6
1.75
L
Chiron
fadams61
Chiron
5
3
2
2
L
Shiva
ornate07
Shiva
1
3
3
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,660
Damage
38,816
41,211
Taken
36,358
24,745
Mitigated
21,736
11,760
Healing
12,408
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
10,505
2,386
1,634
4,430
7,117
3,268
818
0
7,078
0
25,273
L
Sun Wukong
AppleHeads
Sun Wukong
7,220
959
939
2,574
10,884
8,993
0
6,144
4,740
0
14,573
L
Xbalanque
Knuttzworth
Xbalanque
6,560
2,615
228
2,418
8,251
3,629
0
4,572
3,679
0
15,836
W
Mercury
LCfury
Mercury
3,686
370
824
564
5,853
2,291
712
0
5,770
0
10,117
L
Charybdis
Ogrick21
Charybdis
3,969
833
1,038
860
7,827
3,329
25
5,968
1,859
0
11,831
W
12,044
1,297
554
870
6,408
2,935
1,161
0
6,408
19,320
781
W
Persephone
Yonez
Persephone
6,331
702
338
1,721
8,340
3,702
188
0
8,218
13,360
632
W
Bacchus
6,250
221
397
1,076
8,640
9,540
0
0
8,497
10,627
0
L
Chiron
fadams61
Chiron
6,619
963
749
1,262
8,043
3,369
0
4,030
4,013
0
14,063
L
Shiva
ornate07
Shiva
3,292
262
778
914
6,206
5,425
0
3,045
3,161
0
4,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,038
Gold Earned
37,837
79
Minions Killed
95
0
Camps Cleared
0
747,487
Distance Traveled
836,287
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,750
1,094
39
5
0
163,104
0
L
Sun Wukong
6,597
825
12
2
0
158,876
0
L
Xbalanque
7,269
909
15
2
0
166,104
0
W
Mercury
7,045
881
6
1
0
187,405
0
L
Charybdis
6,910
864
21
3
0
156,417
0
W
Zeus
7,278
910
21
3
0
163,437
0
W
Persephone
7,062
883
17
2
0
166,073
0
W
Bacchus
7,702
963
12
2
0
156,268
0
L
Chiron
7,473
934
25
3
0
154,211
0
L
Shiva
5,789
724
6
1
0
111,879
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role