Player Matchup

Hel
Hel
Blibili丶DDD
Hel
Level 89
God Stats
5W - 3L
1,655 SR
Queue Stats
124W - 89L
1,563 Elo+
Party 1
Anubis
Anubis
SquareDevil
Anubis
Level 144
God Stats
7W - 1L
2,053 SR
Queue Stats
347W - 63L
1,858 Elo+
Party 1
Bellona
Bellona
听风执酒
Bellona
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 34L
1,511 Elo+
Party 1
Ao Kuang
Ao Kuang
崔崔萌萌
Ao Kuang
Level 155
God Stats
5W - 0L
1,720 SR
Queue Stats
165W - 49L
1,772 Elo+
Party 1
Charon
Charon
鲍鱼和吐鲁番
Charon
Level 88
God Stats
7W - 1L
2,007 SR
Queue Stats
231W - 55L
1,872 Elo+
Party 1
Team Averages
Level 121
1,787 SR
1,715 Elo+

VS

Team Averages
Level 137
1,562 SR
1,471 Elo+
Nemesis
Nemesis
 
Nemesis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
CaLixXxJaY
Medusa
Level 156
God Stats
3W - 2L
1,707 SR
Queue Stats
155W - 139L
1,515 Elo+
Party 2
Persephone
Persephone
DivPrime
Persephone
Level 129
God Stats
4W - 2L
1,603 SR
Queue Stats
166W - 182L
1,485 Elo+
Solo
Hel
Hel
Fozt
Hel
Level 93
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 74L
1,359 Elo+
Solo
Bacchus
Bacchus
Pwnzjuu21
Bacchus
Level 149
God Stats
0W - 2L
1,500 SR
Queue Stats
44W - 51L
1,493 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 1 / 16
8,271
752
4,826
10,686
6,936
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lotus Sickle

Lotus Sickle

+20
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Anubis
17
8 / 1 / 9
10,394
945
22,748
14,496
12,697
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rejuvenating Heart

Rejuvenating Heart

+55
Magical Power
+200
Health
+300
Mana
+15%
Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 40 units of you by 75% of that healing.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bellona
听风执酒
Bellona
14
4 / 3 / 12
8,891
808
8,110
13,779
15,824
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ao Kuang
崔崔萌萌
Ao Kuang
16
4 / 1 / 13
9,481
862
12,814
12,551
15,411
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

18
3 / 0 / 16
10,719
974
16,320
12,876
13,387
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
1 / 2 / 3
7,407
673
7,785
18,324
11,533
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Medusa
CaLixXxJaY
Medusa
14
3 / 6 / 1
8,530
775
9,665
13,460
5,504
The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Persephone
DivPrime
Persephone
15
1 / 2 / 3
8,012
728
16,236
8,566
3,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Hel
Fozt
Hel
12
0 / 6 / 2
6,860
624
3,981
12,677
6,287
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Pwnzjuu21
Bacchus
14
0 / 3 / 4
7,869
715
7,113
16,752
22,585
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
18
19
Kills
5
6
Deaths
19
66
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
1
2
3
1.25
W
0
1
16
8
L
Medusa
CaLixXxJaY
Medusa
3
6
1
0.58
L
Persephone
DivPrime
Persephone
1
2
3
1.25
L
Hel
Fozt
Hel
0
6
2
0.17
L
Bacchus
Pwnzjuu21
Bacchus
0
3
4
0.67
W
Anubis
8
1
9
12.5
W
Bellona
听风执酒
Bellona
4
3
12
3.33
W
Ao Kuang
崔崔萌萌
Ao Kuang
4
1
13
10.5
W
3
0
16
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,818
Damage
44,780
64,388
Taken
69,779
64,255
Mitigated
49,584
42,606
Healing
28,132
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
7,785
1,243
2,022
7,105
18,324
11,533
0
14,608
3,590
0
11,321
W
4,826
45
14,444
6,545
10,686
6,936
415
6,351
3,876
11,352
0
L
Medusa
CaLixXxJaY
Medusa
9,665
2,623
59
1,034
13,460
5,504
0
10,293
3,079
0
23,267
L
Persephone
DivPrime
Persephone
16,236
400
1,199
924
8,566
3,675
0
6,735
1,628
29,603
0
L
Hel
Fozt
Hel
3,981
579
6,537
3,714
12,677
6,287
0
10,373
2,057
9,298
0
L
Bacchus
Pwnzjuu21
Bacchus
7,113
272
887
4,651
16,752
22,585
0
11,769
4,821
12,823
0
W
Anubis
22,748
443
6,126
5,797
14,496
12,697
823
6,450
7,313
41,272
1,523
W
Bellona
听风执酒
Bellona
8,110
1,327
811
1,830
13,779
15,824
877
4,296
8,805
0
15,198
W
Ao Kuang
崔崔萌萌
Ao Kuang
12,814
2,711
1,258
2,913
12,551
15,411
1,273
3,412
8,714
18,621
275
W
16,320
1,837
921
1,961
12,876
13,387
561
5,246
7,115
29,404
3,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,756
Gold Earned
38,678
140
Minions Killed
93
0
Camps Cleared
0
1,132,548
Distance Traveled
992,968
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,407
673
5
0
0
240,450
0
W
Hel
8,271
752
15
1
0
234,751
0
L
Medusa
8,530
775
24
2
0
173,812
0
L
Persephone
8,012
728
36
3
0
192,071
0
L
Hel
6,860
624
11
1
0
180,271
0
L
Bacchus
7,869
715
17
2
0
206,364
0
W
Anubis
10,394
945
53
5
0
229,923
0
W
Bellona
8,891
808
14
1
0
228,067
0
W
Ao Kuang
9,481
862
21
2
0
190,791
0
W
Charon
10,719
974
37
3
0
249,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role