Player Matchup

Chang'e
Chang'e
 
Chang'e
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Atlas
Atlas
Lazerboy97
Atlas
Level 148
God Stats
5W - 3L
1,596 SR
Queue Stats
61W - 36L
1,663 Elo+
Solo
Charybdis
Charybdis
Schnooderhooven
Charybdis
Level 233
God Stats
6W - 2L
1,994 SR
Queue Stats
109W - 113L
1,559 Elo+
Party 2
Hercules
Hercules
SquiffyMetal
Hercules
Level 137
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,550 Elo+
Party 2
Thanatos
Thanatos
WildcardPaiin
Thanatos
Level 148
God Stats
9W - 4L
1,699 SR
Queue Stats
115W - 76L
1,595 Elo+
Party 1
Team Averages
Level 154
1,658 SR
1,573 Elo+

VS

Team Averages
Level 90
1,647 SR
1,573 Elo+
Chaac
Chaac
CheapNEazy
Chaac
Level 157
God Stats
2W - 3L
1,604 SR
Queue Stats
122W - 101L
1,587 Elo+
Solo
Athena
Athena
Dakota Kai17947
Athena
Level 42
God Stats
0W - 2L
1,826 SR
Queue Stats
52W - 48L
1,535 Elo+
Solo
Skadi
Skadi
DivintyDidi
Skadi
Level 49
God Stats
1W - 1L
1,697 SR
Queue Stats
120W - 130L
1,607 Elo+
Solo
Charybdis
Charybdis
Synnyy
Charybdis
Level 107
God Stats
1W - 2L
1,669 SR
Queue Stats
40W - 36L
1,518 Elo+
Solo
Janus
Janus
ohwhen5
Janus
Level 96
God Stats
11W - 10L
1,438 SR
Queue Stats
92W - 75L
1,620 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
0 / 0 / 0
4,041
577
397
3,192
914
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
8
0 / 1 / 0
4,367
624
3,495
6,581
3,009
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

Charybdis
Schnooderhooven
Charybdis
9
3 / 0 / 1
5,136
734
3,313
4,744
1,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Hercules
SquiffyMetal
Hercules
8
1 / 0 / 3
5,108
730
1,783
2,934
1,444
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Thanatos
WildcardPaiin
Thanatos
8
1 / 2 / 0
4,228
604
1,731
6,683
2,294
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
8
1 / 1 / 1
4,546
649
4,501
8,290
3,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

5
0 / 1 / 0
3,536
505
419
2,443
1,625
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 0 / 2
4,736
677
1,884
2,028
591
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charybdis
Synnyy
Charybdis
7
0 / 2 / 0
3,876
554
2,242
4,422
1,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
ohwhen5
Janus
8
2 / 2 / 1
4,297
614
2,479
4,218
1,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
7
5
Kills
3
3
Deaths
6
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
0
0
0
0
L
Chaac
1
1
1
1.5
L
0
1
0
0
L
0
0
2
1
W
Atlas
0
1
0
0
W
Charybdis
Schnooderhooven
Charybdis
3
0
1
3.5
W
Hercules
SquiffyMetal
Hercules
1
0
3
2.5
L
Charybdis
Synnyy
Charybdis
0
2
0
0
W
Thanatos
WildcardPaiin
Thanatos
1
2
0
0.5
L
Janus
ohwhen5
Janus
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,719
Damage
11,525
24,134
Taken
21,401
9,053
Mitigated
8,289
13,693
Healing
8,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
397
94
80
1,450
3,192
914
0
349
2,843
21,244
577
L
Chaac
4,501
1,255
0
4,063
8,290
3,749
0
2,946
4,935
0
28,938
L
419
225
0
538
2,443
1,625
0
0
2,443
4,560
0
L
1,884
337
0
983
2,028
591
0
390
1,638
0
32,912
W
Atlas
3,495
1,484
0
2,660
6,581
3,009
0
427
6,154
21,764
1,572
W
Charybdis
Schnooderhooven
Charybdis
3,313
1,887
0
3,653
4,744
1,392
0
902
3,842
0
43,104
W
Hercules
SquiffyMetal
Hercules
1,783
208
0
1,188
2,934
1,444
64
583
2,351
0
11,943
L
Charybdis
Synnyy
Charybdis
2,242
1,312
0
935
4,422
1,176
0
0
4,422
0
23,392
W
Thanatos
WildcardPaiin
Thanatos
1,731
312
0
4,662
6,683
2,294
0
637
6,046
0
26,224
L
Janus
ohwhen5
Janus
2,479
158
0
1,666
4,218
1,148
0
0
4,218
21,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,880
Gold Earned
20,991
234
Minions Killed
207
0
Camps Cleared
0
731,729
Distance Traveled
651,353
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
4,041
577
42
6
0
138,342
0
L
Chaac
4,546
649
51
7
0
154,210
0
L
Athena
3,536
505
6
1
0
83,706
0
L
Skadi
4,736
677
69
10
0
141,037
2
W
Atlas
4,367
624
46
7
0
145,009
0
W
Charybdis
5,136
734
73
10
0
130,068
0
W
Hercules
5,108
730
22
3
0
163,086
0
L
Charybdis
3,876
554
41
6
0
113,447
0
W
Thanatos
4,228
604
51
7
0
155,224
0
L
Janus
4,297
614
40
6
0
158,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role