Player Matchup

Ares
Ares
 
Ares
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Xing Tian
Xing Tian
Fredbear711
Xing Tian
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 30L
1,479 Elo+
Solo
Camazotz
Camazotz
SquareDevil
Camazotz
Level 144
God Stats
12W - 1L
1,892 SR
Queue Stats
347W - 63L
1,851 Elo+
Party 1
Sol
Sol
崔崔萌萌
Sol
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
165W - 49L
1,763 Elo+
Party 1
Cthulhu
Cthulhu
鲍鱼和吐鲁番
Cthulhu
Level 88
God Stats
3W - 1L
2,061 SR
Queue Stats
231W - 55L
1,866 Elo+
Party 1
Team Averages
Level 132
1,691 SR
1,692 Elo+

VS

Team Averages
Level 147
1,441 SR
1,476 Elo+
Sobek
Sobek
CHILLIN_N_SC
Sobek
Level 159
God Stats
0W - 2L
1,263 SR
Queue Stats
63W - 69L
1,498 Elo+
Solo
Geb
Geb
Fabulust420
Geb
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 57L
1,455 Elo+
Solo
Kukulkan
Kukulkan
Giuliano713
Kukulkan
Level 134
God Stats
2W - 2L
1,440 SR
Queue Stats
38W - 48L
1,428 Elo+
Solo
Hercules
Hercules
Grizzly DRM
Hercules
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 23L
1,442 Elo+
Solo
Raijin
Raijin
RuralFire Lord
Raijin
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 18L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
12
2 / 2 / 10
7,800
780
3,782
7,863
10,066
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Xing Tian
Fredbear711
Xing Tian
13
1 / 1 / 10
8,089
809
6,330
18,069
14,342
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Camazotz
SquareDevil
Camazotz
14
5 / 3 / 8
8,112
811
13,860
8,784
6,563
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

16
4 / 0 / 9
8,722
872
13,978
9,810
6,681
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

14
1 / 3 / 9
7,653
765
12,089
9,261
8,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 5
7,341
734
4,019
9,756
5,844
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

12
1 / 3 / 8
7,334
733
4,344
12,135
10,267
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Kukulkan
Giuliano713
Kukulkan
15
2 / 3 / 6
7,531
753
10,783
6,847
3,355
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Hercules
Grizzly DRM
Hercules
14
2 / 1 / 7
7,302
730
11,806
17,399
13,473
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

13
2 / 3 / 3
7,129
713
7,327
7,722
3,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

59
Kill Participation
38
13
Kills
9
9
Deaths
13
46
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
2
10
3.5
L
2
3
5
1.5
L
1
3
8
1.67
W
Xing Tian
Fredbear711
Xing Tian
1
1
10
6
L
Kukulkan
Giuliano713
Kukulkan
2
3
6
1.67
L
Hercules
Grizzly DRM
Hercules
2
1
7
5.5
L
2
3
3
1.17
W
Camazotz
SquareDevil
Camazotz
5
3
8
3
W
4
0
9
8.5
W
1
3
9
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,039
Damage
38,279
53,787
Taken
53,859
46,027
Mitigated
36,019
22,409
Healing
23,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
3,782
273
0
794
7,863
10,066
0
4,467
3,396
5,482
0
L
4,019
97
863
2,520
9,756
5,844
0
5,547
3,544
12,006
0
L
4,344
368
1,857
2,867
12,135
10,267
0
7,525
3,881
7,480
0
W
Xing Tian
Fredbear711
Xing Tian
6,330
879
2,303
7,284
18,069
14,342
92
7,851
10,218
11,218
371
L
Kukulkan
Giuliano713
Kukulkan
10,783
707
475
92
6,847
3,355
0
4,611
1,739
27,522
575
L
Hercules
Grizzly DRM
Hercules
11,806
3,242
666
9,327
17,399
13,473
0
11,722
4,674
0
16,109
L
7,327
1,604
1,994
2,378
7,722
3,080
0
3,979
3,353
14,528
529
W
Camazotz
SquareDevil
Camazotz
13,860
1,503
0
3,268
8,784
6,563
165
3,261
5,523
0
22,165
W
13,978
3,919
948
4,864
9,810
6,681
781
4,655
5,155
31,265
0
W
12,089
92
2,153
795
9,261
8,375
0
5,717
3,544
15,801
935

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,376
Gold Earned
36,637
109
Minions Killed
95
0
Camps Cleared
0
954,120
Distance Traveled
828,984
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
7,800
780
5
1
0
144,921
0
L
Sobek
7,341
734
11
1
0
172,493
0
L
Geb
7,334
733
1
0
0
168,237
0
W
Xing Tian
8,089
809
8
1
0
196,858
0
L
Kukulkan
7,531
753
43
4
0
159,680
0
L
Hercules
7,302
730
15
2
0
185,097
0
L
Raijin
7,129
713
25
3
0
143,477
0
W
Camazotz
8,112
811
13
1
0
229,863
0
W
Sol
8,722
872
47
5
0
184,553
0
W
Cthulhu
7,653
765
36
4
0
197,925
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role