Player Matchup

Neith
Neith
Gold IV
Afflìction
Neith
Gold IV
Level 147
God Stats
1W - 0L
1,901 SR
Queue Stats
17W - 12L
1,698 MMR
Party 2
Ne Zha
Ne Zha
Platinum III
CapoSays
Ne Zha
Platinum III
Level 57
God Stats
10W - 20L
1,531 SR
Queue Stats
96W - 96L
1,647 MMR
Solo
Ymir
Ymir
Gold IV
tyguis090
Ymir
Gold IV
Level 122
God Stats
1W - 1L
1,881 SR
Queue Stats
29W - 29L
1,555 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 109
1,771 SR
1,633 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 144
1,511 SR
1,617 MMR
Hercules
Hercules
Gold V
Cäde
Hercules
Gold V
Level 159
God Stats
2W - 4L
1,487 SR
Queue Stats
15W - 8L
1,768 MMR
Party 1
Ullr
Ullr
Platinum III
ILoveBeingOG
Ullr
Platinum III
Level 177
God Stats
10W - 15L
1,499 SR
Queue Stats
269W - 283L
1,642 MMR
Party 1
Agni
Agni
Gold III
djhouse
Agni
Gold III
Level 95
God Stats
25W - 23L
1,548 SR
Queue Stats
203W - 223L
1,442 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 1 / 6
11,435
817
15,574
12,560
6,550
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ne Zha
CapoSays
Ne Zha
16
6 / 2 / 4
11,180
799
16,429
15,150
12,973
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

Ymir
15
1 / 4 / 9
9,605
686
6,681
15,753
19,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Bans
AchillesAtlasBake KujiraAresKuzenbo

VS

Bans
MartichorasBacchusBaron SamediCthulhuScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Cäde
Hercules
14
2 / 4 / 4
8,949
639
11,577
18,833
16,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

15
3 / 4 / 3
9,358
668
8,674
16,460
10,092
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Agni
djhouse
Agni
14
2 / 5 / 4
9,272
662
9,850
9,562
3,387
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
13
Kills
7
7
Deaths
13
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
6
1
6
9
W
Ne Zha
CapoSays
Ne Zha
6
2
4
4
L
Hercules
Cäde
Hercules
2
4
4
1
L
3
4
3
1.13
L
Agni
djhouse
Agni
2
5
4
0.8
W
Ymir
1
4
9
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,684
Damage
30,101
43,463
Taken
44,855
38,757
Mitigated
30,352
9,625
Healing
9,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,574
3,856
0
4,190
12,560
6,550
2,098
3,285
9,262
0
67,986
W
Ne Zha
CapoSays
Ne Zha
16,429
5,335
0
3,626
15,150
12,973
611
2,289
12,848
0
52,966
L
Hercules
Cäde
Hercules
11,577
3,847
0
7,672
18,833
16,873
0
2,910
14,628
0
29,962
L
8,674
2,447
0
750
16,460
10,092
0
2,248
13,330
0
35,514
L
Agni
djhouse
Agni
9,850
238
0
877
9,562
3,387
0
663
8,821
40,474
0
W
Ymir
6,681
1,286
377
1,432
15,753
19,234
210
4,306
11,421
12,267
712

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,220
Gold Earned
27,579
184
Minions Killed
154
0
Camps Cleared
0
775,689
Distance Traveled
715,467
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,435
817
97
7
0
262,333
0
W
Ne Zha
11,180
799
64
5
0
280,761
0
L
Hercules
8,949
639
33
2
0
237,061
0
L
Ullr
9,358
668
55
4
0
241,500
0
L
Agni
9,272
662
66
5
0
236,906
0
W
Ymir
9,605
686
23
2
0
232,595
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role