Player Matchup

Cthulhu
Cthulhu
Gold IV
 
Cthulhu
Gold IV
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Sun Wukong
Sun Wukong
Gold II
IRezik
Sun Wukong
Gold II
Level 117
God Stats
3W - 1L
1,889 SR
Queue Stats
37W - 35L
1,688 MMR
Party 1
Baron Samedi
Baron Samedi
Silver I
asenin592
Baron Samedi
Silver I
Level 126
God Stats
2W - 0L
1,697 SR
Queue Stats
26W - 25L
1,560 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 127
1,695 SR
1,582 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 108
1,716 SR
1,556 MMR
Danzaburou
Danzaburou
Gold I
DYNAMICDOMINO0
Danzaburou
Gold I
Level 103
God Stats
8W - 7L
1,844 SR
Queue Stats
84W - 92L
1,556 MMR
Solo
Bake Kujira
Bake Kujira
Gold II
Revenelle
Bake Kujira
Gold II
Level 155
God Stats
2W - 5L
1,523 SR
Queue Stats
66W - 77L
1,555 MMR
Solo
Nut
Nut
Bronze III
yeah_you_trash
Nut
Bronze III
Level 67
God Stats
2W - 1L
1,779 SR
Queue Stats
13W - 9L
1,558 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
1 / 0 / 5
6,813
852
6,990
6,478
4,814
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Sun Wukong
IRezik
Sun Wukong
12
5 / 1 / 3
7,713
964
7,619
8,068
5,479
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Baron Samedi
asenin592
Baron Samedi
12
2 / 0 / 6
7,283
910
5,313
6,737
3,524
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AphroditeThothAh Muzen CabAresBacchus

VS

Bans
CharonAgniDiscordiaPoseidonPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DYNAMICDOMINO0
Danzaburou
10
1 / 3 / 0
5,615
702
4,244
8,140
4,198
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Bake Kujira
Revenelle
Bake Kujira
10
0 / 2 / 1
5,282
660
5,630
9,223
7,304
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

8
0 / 3 / 1
5,278
660
2,644
6,184
2,125
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
8
Kills
1
1
Deaths
8
14
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
5
3.5
L
Danzaburou
DYNAMICDOMINO0
Danzaburou
1
3
0
0.33
W
Sun Wukong
IRezik
Sun Wukong
5
1
3
6.5
L
Bake Kujira
Revenelle
Bake Kujira
0
2
1
0.25
W
Baron Samedi
asenin592
Baron Samedi
2
0
6
5
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,922
Damage
12,518
21,283
Taken
23,547
13,817
Mitigated
13,627
8,691
Healing
4,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
6,990
0
413
1,748
6,478
4,814
733
1,565
4,632
27,363
1,133
L
Danzaburou
DYNAMICDOMINO0
Danzaburou
4,244
1,210
0
2,092
8,140
4,198
0
3,772
3,795
0
13,160
W
Sun Wukong
IRezik
Sun Wukong
7,619
1,555
55
2,432
8,068
5,479
679
2,073
5,872
0
24,829
L
Bake Kujira
Revenelle
Bake Kujira
5,630
2,204
383
328
9,223
7,304
0
3,615
5,164
13,403
0
W
Baron Samedi
asenin592
Baron Samedi
5,313
204
1,141
2,902
6,737
3,524
775
2,041
4,563
24,033
736
L
2,644
1,083
0
1,663
6,184
2,125
0
2,988
2,791
0
12,629

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,809
Gold Earned
16,175
132
Minions Killed
57
0
Camps Cleared
0
522,197
Distance Traveled
409,573
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,813
852
40
5
0
181,071
0
L
Danzaburou
5,615
702
10
1
0
145,887
1
W
Sun Wukong
7,713
964
50
6
0
171,457
0
L
Bake Kujira
5,282
660
26
3
0
160,366
0
W
Baron Samedi
7,283
910
42
5
0
169,669
0
L
Nut
5,278
660
21
3
0
103,320
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role