Player Matchup

Baron Samedi
Baron Samedi
Diamond I
CrOoW42Oo
Baron Samedi
Diamond I
Level 149
God Stats
5W - 7L
1,693 SR
Queue Stats
189W - 175L
2,302 MMR
Solo
Horus
Horus
Platinum IV
TheDaleWeiser
Horus
Platinum IV
Level 106
God Stats
58W - 39L
1,639 SR
Queue Stats
144W - 143L
2,018 MMR
Party 1
Arachne
Arachne
Platinum I
marc_moes
Arachne
Platinum I
Level 118
God Stats
64W - 51L
1,631 SR
Queue Stats
154W - 158L
2,068 MMR
Party 1
Team Averages
Diamond V
Diamond V
Average Tier
Level 124
1,654 SR
2,129 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 150
1,598 SR
2,120 MMR
Morgan Le Fay
Morgan Le Fay
Platinum II
Dragon2Imagine
Morgan Le Fay
Platinum II
Level 149
God Stats
6W - 5L
1,518 SR
Queue Stats
161W - 172L
1,829 MMR
Solo
Odin
Odin
Masters
Dustbot300
Odin
Masters
Level 123
God Stats
22W - 6L
2,021 SR
Queue Stats
143W - 96L
2,464 MMR
Solo
Kuzenbo
Kuzenbo
Platinum I
ShinyAk74u
Kuzenbo
Platinum I
Level 177
God Stats
1W - 0L
1,257 SR
Queue Stats
27W - 18L
2,067 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
CrOoW42Oo
Baron Samedi
17
1 / 5 / 2
11,272
663
10,294
15,546
16,380
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

15
0 / 4 / 2
9,520
560
7,763
27,597
34,972
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Arachne
marc_moes
Arachne
16
2 / 3 / 1
10,795
635
14,830
26,347
26,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Bans
AchillesCharonThothCthulhuNe Zha

VS

Bans
AresVulcanFafnirPersephoneBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Dragon2Imagine
Morgan Le Fay
18
4 / 3 / 5
12,412
730
19,086
11,790
6,165
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

19
5 / 0 / 6
12,501
735
22,859
17,170
17,942
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mystical Earring

Mystical Earring

+15
Mp 5

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Kuzenbo
ShinyAk74u
Kuzenbo
18
3 / 0 / 8
11,870
698
15,685
18,838
30,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
31
3
Kills
12
12
Deaths
3
5
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
CrOoW42Oo
Baron Samedi
1
5
2
0.4
W
Morgan Le Fay
Dragon2Imagine
Morgan Le Fay
4
3
5
2.17
W
5
0
6
8
W
Kuzenbo
ShinyAk74u
Kuzenbo
3
0
8
7
L
0
4
2
0.25
L
Arachne
marc_moes
Arachne
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,887
Damage
57,630
69,490
Taken
47,798
78,295
Mitigated
54,328
22,846
Healing
8,859
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
CrOoW42Oo
Baron Samedi
10,294
365
2,386
3,283
15,546
16,380
384
7,150
7,525
62,486
0
W
Morgan Le Fay
Dragon2Imagine
Morgan Le Fay
19,086
1,445
0
793
11,790
6,165
795
3,518
8,042
76,969
1,021
W
22,859
4,873
0
5,151
17,170
17,942
464
2,584
13,780
0
68,952
W
Kuzenbo
ShinyAk74u
Kuzenbo
15,685
4,771
0
2,915
18,838
30,221
480
4,259
13,762
34,503
7,699
L
7,763
2,905
2,468
8,415
27,597
34,972
0
12,915
12,940
0
20,819
L
Arachne
marc_moes
Arachne
14,830
11,397
0
6,294
26,347
26,943
650
10,684
14,050
0
54,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,587
Gold Earned
36,783
194
Minions Killed
288
0
Camps Cleared
0
945,209
Distance Traveled
1,047,698
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
11,272
663
99
6
0
283,863
0
W
Morgan Le Fay
12,412
730
144
8
0
336,556
0
W
Odin
12,501
735
99
6
0
354,997
2
W
Kuzenbo
11,870
698
45
3
0
356,145
0
L
Horus
9,520
560
35
2
0
311,212
0
L
Arachne
10,795
635
60
4
0
350,134
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role