Player Matchup

Medusa
Medusa
Diamond IV
ElArmax
Medusa
Diamond IV
Level 149
God Stats
3W - 2L
1,584 SR
Queue Stats
72W - 46L
1,798 MMR
Party 2
Kuzenbo
Kuzenbo
Diamond IV
Jorgennz
Kuzenbo
Diamond IV
Level 157
God Stats
12W - 1L
1,996 SR
Queue Stats
72W - 46L
1,761 MMR
Party 2
Agni
Agni
Diamond V
Neklyn
Agni
Diamond V
Level 157
God Stats
37W - 18L
1,750 SR
Queue Stats
72W - 45L
1,753 MMR
Party 2
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 154
1,776 SR
1,770 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 162
1,581 SR
1,721 MMR
Izanami
Izanami
Platinum II
D4RKR4
Izanami
Platinum II
Level 155
God Stats
1W - 1L
1,749 SR
Queue Stats
64W - 51L
1,675 MMR
Party 1
Fenrir
Fenrir
Gold I
Harvell
Fenrir
Gold I
Level 146
God Stats
6W - 9L
1,563 SR
Queue Stats
39W - 45L
1,722 MMR
Solo
Merlin
Merlin
Platinum II
Josafat
Merlin
Platinum II
Level 185
God Stats
8W - 12L
1,431 SR
Queue Stats
75W - 75L
1,766 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ElArmax
Medusa
19
7 / 2 / 2
13,122
772
16,033
12,132
5,876
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kuzenbo
Jorgennz
Kuzenbo
16
1 / 3 / 6
10,759
633
12,813
23,285
37,153
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Agni
Neklyn
Agni
17
2 / 3 / 6
11,816
695
13,844
10,542
4,892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Bans
Ne ZhaBake KujiraThothCharonAchilles

VS

Bans
Morgan Le FayAresHou YiBacchusHeimdallr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
D4RKR4
Izanami
18
5 / 2 / 1
12,363
727
13,363
14,992
6,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+20%
Attack Speed
+10
Physical Power

Fenrir
Harvell
Fenrir
15
2 / 4 / 1
10,875
640
6,327
20,337
12,807
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Merlin
Josafat
Merlin
17
1 / 4 / 4
11,258
662
12,806
15,560
6,403
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
14
10
Kills
8
8
Deaths
10
14
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Izanami
D4RKR4
Izanami
5
2
1
2.75
W
Medusa
ElArmax
Medusa
7
2
2
4
L
Fenrir
Harvell
Fenrir
2
4
1
0.63
W
Kuzenbo
Jorgennz
Kuzenbo
1
3
6
1.33
L
Merlin
Josafat
Merlin
1
4
4
0.75
W
Agni
Neklyn
Agni
2
3
6
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,690
Damage
32,496
45,959
Taken
50,889
47,921
Mitigated
25,654
3,626
Healing
12,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
D4RKR4
Izanami
13,363
6,297
0
5,248
14,992
6,444
1,097
7,428
6,931
0
78,017
W
Medusa
ElArmax
Medusa
16,033
4,887
0
630
12,132
5,876
2,542
3,678
8,428
0
67,418
L
Fenrir
Harvell
Fenrir
6,327
1,401
0
3,917
20,337
12,807
644
9,005
10,872
0
22,182
W
Kuzenbo
Jorgennz
Kuzenbo
12,813
3,203
0
2,246
23,285
37,153
741
5,761
17,473
22,607
2,017
L
Merlin
Josafat
Merlin
12,806
343
150
3,125
15,560
6,403
431
7,358
7,527
65,132
536
W
Agni
Neklyn
Agni
13,844
804
0
750
10,542
4,892
376
3,238
7,304
58,644
758

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,697
Gold Earned
34,496
219
Minions Killed
241
0
Camps Cleared
0
1,009,615
Distance Traveled
945,349
20
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
12,363
727
120
7
0
305,241
0
W
Medusa
13,122
772
117
7
0
339,475
5
L
Fenrir
10,875
640
34
2
0
339,900
6
W
Kuzenbo
10,759
633
18
1
0
349,054
0
L
Merlin
11,258
662
87
5
0
300,208
3
W
Agni
11,816
695
84
5
0
321,086
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role