Player Matchup

Tsukuyomi
Tsukuyomi
ChopGawds
Tsukuyomi
Level 61
God Stats
4W - 1L
1,881 SR
Queue Stats
67W - 81L
1,448 Elo+
Solo
Nu Wa
Nu Wa
FornicakeTTV
Nu Wa
Level 88
God Stats
1W - 2L
1,471 SR
Queue Stats
6W - 6L
1,500 Elo+
Party 3
Aphrodite
Aphrodite
Hash004
Aphrodite
Level 66
God Stats
58W - 51L
1,573 SR
Queue Stats
120W - 120L
1,506 Elo+
Party 3
Skadi
Skadi
TrueLegendTTV
Skadi
Level 26
God Stats
5W - 2L
1,232 SR
Queue Stats
29W - 28L
1,492 Elo+
Party 3
Cthulhu
Cthulhu
xXNekoAXx
Cthulhu
Level 119
God Stats
17W - 10L
1,614 SR
Queue Stats
92W - 88L
1,473 Elo+
Solo
Team Averages
Level 72
1,554 SR
1,484 Elo+

VS

Team Averages
Level 91
1,634 SR
1,492 Elo+
Ymir
Ymir
Eddy Cool99
Ymir
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 67L
1,522 Elo+
Party 2
Nike
Nike
Hamster_Master30
Nike
Level 86
God Stats
52W - 25L
1,730 SR
Queue Stats
225W - 229L
1,479 Elo+
Party 1
Loki
Loki
Yayeet4490
Loki
Level 55
God Stats
2W - 1L
1,655 SR
Queue Stats
19W - 20L
1,431 Elo+
Solo
Zeus
Zeus
superior_yam319
Zeus
Level 149
God Stats
4W - 4L
1,500 SR
Queue Stats
275W - 283L
1,469 Elo+
Party 1
Artemis
Artemis
vDyzt
Artemis
Level 47
God Stats
1W - 3L
1,782 SR
Queue Stats
74W - 79L
1,559 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ChopGawds
Tsukuyomi
16
2 / 2 / 3
8,780
549
8,734
12,430
4,575
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
5 / 5 / 4
9,586
599
9,634
9,861
2,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Aphrodite
Hash004
Aphrodite
13
2 / 1 / 3
8,727
545
5,227
12,061
4,427
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
0 / 1 / 3
7,548
472
6,905
11,272
4,058
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cthulhu
xXNekoAXx
Cthulhu
17
3 / 1 / 0
10,559
660
11,082
12,480
10,072
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 4
7,979
499
5,948
16,179
9,921
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

16
1 / 2 / 1
9,418
589
6,256
15,234
10,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 1 / 2
6,673
417
2,007
8,749
2,828
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

17
7 / 5 / 2
10,554
660
14,410
12,664
3,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Artemis
vDyzt
Artemis
15
1 / 2 / 0
8,459
529
7,516
10,221
4,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
12
Kills
10
10
Deaths
12
13
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
ChopGawds
Tsukuyomi
2
2
3
1.75
L
1
2
4
1.5
W
5
5
4
1.4
L
1
2
1
0.75
W
Aphrodite
Hash004
Aphrodite
2
1
3
3.5
W
0
1
3
1.5
L
0
1
2
1
L
7
5
2
1.6
L
Artemis
vDyzt
Artemis
1
2
0
0.5
W
Cthulhu
xXNekoAXx
Cthulhu
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,582
Damage
36,137
58,104
Taken
63,047
26,081
Mitigated
32,154
22,733
Healing
18,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
ChopGawds
Tsukuyomi
8,734
2,817
0
5,294
12,430
4,575
561
4,638
7,624
0
79,955
L
5,948
1,477
0
4,714
16,179
9,921
0
4,645
11,306
47,564
7,871
W
9,634
1,681
0
670
9,861
2,949
413
6,549
2,868
53,154
0
L
6,256
533
0
7,312
15,234
10,845
0
7,276
7,748
0
84,747
W
Aphrodite
Hash004
Aphrodite
5,227
951
5,221
6,805
12,061
4,427
549
4,659
7,302
39,757
1,815
W
6,905
3,315
0
1,463
11,272
4,058
561
2,404
8,824
0
47,233
L
2,007
233
0
3,885
8,749
2,828
0
2,878
5,629
0
31,427
L
14,410
1,043
0
1,717
12,664
3,964
112
6,022
6,223
74,942
1,274
L
Artemis
vDyzt
Artemis
7,516
2,546
0
951
10,221
4,596
484
2,370
7,731
0
72,783
W
Cthulhu
xXNekoAXx
Cthulhu
11,082
791
117
3,163
12,480
10,072
144
2,169
9,389
77,571
4,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,200
Gold Earned
43,083
511
Minions Killed
530
0
Camps Cleared
0
1,571,070
Distance Traveled
1,452,710
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
8,780
549
107
7
0
350,433
0
L
Ymir
7,979
499
76
5
0
325,343
2
W
Nu Wa
9,586
599
87
5
0
323,013
8
L
Nike
9,418
589
157
10
0
297,501
0
W
Aphrodite
8,727
545
66
4
0
301,087
7
W
Skadi
7,548
472
81
5
0
276,481
0
L
Loki
6,673
417
56
4
0
245,723
0
L
Zeus
10,554
660
125
8
0
298,819
0
L
Artemis
8,459
529
116
7
0
285,324
0
W
Cthulhu
10,559
660
170
11
0
320,056
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role