Player Matchup

Anubis
Anubis
DefinePride
Anubis
Level 208
God Stats
3W - 1L
1,876 SR
Queue Stats
36W - 11L
1,772 Elo+
Party 1
Tyr
Tyr
GiantDeath
Tyr
Level 185
God Stats
1W - 0L
1,871 SR
Queue Stats
9W - 4L
1,725 Elo+
Party 1
Hercules
Hercules
Offcanny
Hercules
Level 159
God Stats
5W - 4L
1,963 SR
Queue Stats
40W - 13L
1,872 Elo+
Party 1
Team Averages
Level 184
1,903 SR
1,790 Elo+

VS

Team Averages
Level 111
1,610 SR
1,618 Elo+
Merlin
Merlin
Dylan22OOO
Merlin
Level 128
God Stats
4W - 1L
1,606 SR
Queue Stats
174W - 68L
1,864 Elo+
Solo
Ymir
Ymir
EliTe_LoKo
Ymir
Level 128
God Stats
1W - 1L
1,724 SR
Queue Stats
99W - 99L
1,500 Elo+
Party 2
Bastet
Bastet
XDeathAngelX_GG
Bastet
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,490 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
15
7 / 4 / 10
9,589
872
13,095
7,999
3,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
2 / 2 / 14
8,578
780
7,380
11,641
9,092
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
Offcanny
Hercules
14
10 / 3 / 7
9,555
869
11,566
15,043
12,993
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dylan22OOO
Merlin
12
3 / 7 / 5
8,765
797
11,586
10,205
3,563
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

13
3 / 7 / 3
8,309
755
5,951
14,710
15,255
Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

14
3 / 5 / 4
8,718
793
6,602
10,634
4,996
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
21
19
Kills
9
9
Deaths
19
31
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anubis
7
4
10
3
L
Merlin
Dylan22OOO
Merlin
3
7
5
0.79
L
3
7
3
0.64
W
2
2
14
4.5
W
Hercules
Offcanny
Hercules
10
3
7
4.5
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,041
Damage
24,139
34,683
Taken
35,549
25,845
Mitigated
23,814
8,662
Healing
2,705
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
13,095
379
0
2,405
7,999
3,760
306
3,593
4,172
42,897
0
L
Merlin
Dylan22OOO
Merlin
11,586
1,783
0
500
10,205
3,563
0
3,577
6,628
26,722
0
L
5,951
588
0
1,107
14,710
15,255
0
6,255
8,429
13,492
573
W
7,380
637
0
1,033
11,641
9,092
76
5,410
5,825
0
26,579
W
Hercules
Offcanny
Hercules
11,566
4,220
0
5,224
15,043
12,993
286
6,890
7,481
0
22,941
L
6,602
1,093
0
1,098
10,634
4,996
0
3,259
7,375
0
23,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,722
Gold Earned
25,792
124
Minions Killed
103
0
Camps Cleared
0
599,043
Distance Traveled
553,190
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
9,589
872
61
6
0
181,584
0
L
Merlin
8,765
797
51
5
0
154,922
0
L
Ymir
8,309
755
13
1
0
177,545
0
W
Tyr
8,578
780
31
3
0
204,770
0
W
Hercules
9,555
869
32
3
0
212,689
0
L
Bastet
8,718
793
39
4
0
220,723
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role