Player Matchup

Arachne
Arachne
ChosenKymera
Arachne
Level 152
God Stats
2W - 0L
1,703 SR
Queue Stats
8W - 3L
1,636 Elo+
Party 1
Thoth
Thoth
Göblïn
Thoth
Level 183
God Stats
1W - 0L
1,954 SR
Queue Stats
11W - 7L
1,806 Elo+
Party 1
Charon
Charon
Juiceboxherooooo
Charon
Level 155
God Stats
2W - 0L
1,766 SR
Queue Stats
98W - 101L
1,514 Elo+
Party 1
Xing Tian
Xing Tian
L0RD3
Xing Tian
Level 115
God Stats
3W - 2L
1,500 SR
Queue Stats
25W - 19L
1,600 Elo+
Party 1
Nut
Nut
RizzNuzzy
Nut
Level 145
God Stats
3W - 0L
1,702 SR
Queue Stats
5W - 2L
1,814 Elo+
Party 1
Team Averages
Level 150
1,725 SR
1,674 Elo+

VS

Team Averages
Level 138
1,411 SR
1,550 Elo+
King Arthur
King Arthur
Daniel8450
King Arthur
Level 107
God Stats
52W - 35L
1,603 SR
Queue Stats
252W - 235L
1,573 Elo+
Solo
Rama
Rama
MooseAviator
Rama
Level 227
God Stats
0W - 2L
1,286 SR
Queue Stats
145W - 150L
1,509 Elo+
Solo
Anubis
Anubis
RAMBOKILL127
Anubis
Level 88
God Stats
4W - 5L
1,396 SR
Queue Stats
123W - 109L
1,497 Elo+
Solo
Baron Samedi
Baron Samedi
hichachu
Baron Samedi
Level 126
God Stats
13W - 11L
1,271 SR
Queue Stats
73W - 60L
1,581 Elo+
Solo
Da Ji
Da Ji
suks2suk
Da Ji
Level 141
God Stats
1W - 1L
1,500 SR
Queue Stats
177W - 160L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ChosenKymera
Arachne
15
2 / 3 / 3
7,860
524
4,819
14,628
6,479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Thoth
Göblïn
Thoth
15
4 / 1 / 4
8,620
575
11,964
8,387
2,941
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
3 / 2 / 5
8,030
535
6,075
10,339
4,786
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Xing Tian
L0RD3
Xing Tian
13
3 / 0 / 6
8,035
536
5,673
10,957
8,922
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

14
6 / 4 / 1
8,435
562
11,215
10,001
3,838
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Daniel8450
King Arthur
13
0 / 5 / 1
8,095
540
4,842
14,207
8,491
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
0 / 3 / 3
7,788
519
6,143
11,813
4,176
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
12
3 / 4 / 2
7,550
503
7,684
10,774
5,692
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
hichachu
Baron Samedi
11
0 / 4 / 1
7,102
473
2,677
11,353
9,590
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Da Ji
suks2suk
Da Ji
15
7 / 2 / 2
8,820
588
12,307
14,095
6,017
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
19
18
Kills
10
10
Deaths
18
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Arachne
ChosenKymera
Arachne
2
3
3
1.17
L
King Arthur
Daniel8450
King Arthur
0
5
1
0.1
W
Thoth
Göblïn
Thoth
4
1
4
6
W
3
2
5
2.75
W
Xing Tian
L0RD3
Xing Tian
3
0
6
6
L
0
3
3
0.5
L
Anubis
3
4
2
1
W
6
4
1
1.63
L
Baron Samedi
hichachu
Baron Samedi
0
4
1
0.13
L
Da Ji
suks2suk
Da Ji
7
2
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,746
Damage
33,653
54,312
Taken
62,242
26,966
Mitigated
33,966
12,778
Healing
22,391
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
ChosenKymera
Arachne
4,819
3,122
0
4,859
14,628
6,479
0
3,272
11,356
0
76,890
L
King Arthur
Daniel8450
King Arthur
4,842
425
0
3,268
14,207
8,491
0
9,646
4,553
0
62,001
W
Thoth
Göblïn
Thoth
11,964
900
0
714
8,387
2,941
0
583
7,804
65,248
880
W
6,075
599
0
2,069
10,339
4,786
0
2,869
7,470
39,879
2,577
W
Xing Tian
L0RD3
Xing Tian
5,673
711
0
2,334
10,957
8,922
0
2,539
8,418
23,885
1,747
L
6,143
4,532
0
4,072
11,813
4,176
852
3,168
8,506
0
60,136
L
Anubis
7,684
467
0
4,160
10,774
5,692
362
3,887
6,553
60,374
0
W
11,215
6,901
0
2,802
10,001
3,838
756
983
9,018
0
66,105
L
Baron Samedi
hichachu
Baron Samedi
2,677
351
610
3,432
11,353
9,590
225
2,625
8,436
32,022
407
L
Da Ji
suks2suk
Da Ji
12,307
3,882
0
6,849
14,095
6,017
0
2,591
11,311
0
76,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,980
Gold Earned
39,355
451
Minions Killed
455
0
Camps Cleared
0
1,513,101
Distance Traveled
1,414,641
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
7,860
524
118
8
0
306,415
0
L
King Arthur
8,095
540
95
6
0
297,733
1
W
Thoth
8,620
575
124
8
0
290,424
0
W
Charon
8,030
535
78
5
0
292,988
0
W
Xing Tian
8,035
536
21
1
0
324,061
2
L
Rama
7,788
519
105
7
0
269,506
1
L
Anubis
7,550
503
90
6
0
239,282
1
W
Nut
8,435
562
110
7
0
299,213
0
L
Baron Samedi
7,102
473
51
3
0
274,190
1
L
Da Ji
8,820
588
114
8
0
333,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role