Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Gold III
Aríe
Ah Muzen Cab
Gold III
Level 49
God Stats
3W - 1L
1,864 SR
Queue Stats
16W - 8L
1,807 MMR
Party 1
Shiva
Shiva
Silver III
litet_silver
Shiva
Silver III
Level 106
God Stats
1W - 0L
1,257 SR
Queue Stats
4W - 4L
1,427 MMR
Party 1
Cthulhu
Cthulhu
Gold V
toygarhan5314
Cthulhu
Gold V
Level 61
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 3L
1,654 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 72
1,540 SR
1,629 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 107
1,602 SR
1,537 MMR
Anhur
Anhur
Silver II
Legy30
Anhur
Silver II
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,499 MMR
Party 2
Sobek
Sobek
Silver II
PokeboyHD
Sobek
Silver II
Level 106
God Stats
1W - 1L
1,715 SR
Queue Stats
5W - 5L
1,499 MMR
Party 2
Thor
Thor
Platinum V
crisxd303
Thor
Platinum V
Level 107
God Stats
0W - 1L
1,592 SR
Queue Stats
54W - 62L
1,613 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Aríe
Ah Muzen Cab
17
4 / 2 / 5
11,435
817
16,822
11,257
5,075
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

16
3 / 1 / 7
10,193
728
7,690
11,689
11,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cthulhu
15
3 / 4 / 7
9,975
713
17,085
17,648
16,431
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ThothKuzenboAchillesCharonNe Zha

VS

Bans
FenrirBaba YagaMorgan Le FayIx ChelAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Legy30
Anhur
16
4 / 3 / 3
10,487
749
10,800
12,508
5,282
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Sobek
PokeboyHD
Sobek
12
0 / 4 / 6
8,226
588
4,847
16,981
15,677
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Thor
15
3 / 3 / 4
9,668
691
11,394
16,190
7,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
20
10
Kills
7
7
Deaths
10
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Aríe
Ah Muzen Cab
4
2
5
3.25
L
Anhur
Legy30
Anhur
4
3
3
1.83
L
Sobek
PokeboyHD
Sobek
0
4
6
0.75
L
Thor
3
3
4
1.67
W
3
1
7
6.5
W
Cthulhu
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,597
Damage
27,041
40,594
Taken
45,679
33,411
Mitigated
28,860
8,386
Healing
6,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Aríe
Ah Muzen Cab
16,822
4,467
0
1,675
11,257
5,075
2,332
1,257
9,772
0
89,545
L
Anhur
Legy30
Anhur
10,800
5,433
0
778
12,508
5,282
0
3,415
8,300
0
55,784
L
Sobek
PokeboyHD
Sobek
4,847
252
0
3,664
16,981
15,677
0
3,971
11,373
12,955
1,354
L
Thor
11,394
1,447
0
1,962
16,190
7,901
0
6,422
8,497
825
30,720
W
7,690
510
832
2,463
11,689
11,905
0
2,076
9,229
0
22,756
W
Cthulhu
17,085
481
656
2,760
17,648
16,431
0
2,152
14,860
30,900
1,206

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,603
Gold Earned
28,381
209
Minions Killed
185
0
Camps Cleared
0
819,457
Distance Traveled
762,049
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
11,435
817
138
10
0
272,693
0
L
Anhur
10,487
749
115
8
0
260,744
0
L
Sobek
8,226
588
21
2
0
245,955
1
L
Thor
9,668
691
49
4
0
255,350
0
W
Shiva
10,193
728
23
2
0
288,079
0
W
Cthulhu
9,975
713
48
3
0
258,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role