Player Matchup

Artio
Artio
Diamond V
ClocksOfTime
Artio
Diamond V
Level 176
God Stats
1W - 2L
1,351 SR
Queue Stats
187W - 163L
1,986 MMR
Party 2
Ah Puch
Ah Puch
Platinum III
DegenerateBunny
Ah Puch
Platinum III
Level 156
God Stats
17W - 12L
1,507 SR
Queue Stats
106W - 98L
2,011 MMR
Solo
Loki
Loki
Platinum II
ElQueDigaUribe
Loki
Platinum II
Level 126
God Stats
33W - 22L
1,745 SR
Queue Stats
75W - 67L
2,022 MMR
Solo
Medusa
Medusa
Platinum I
Extenuat
Medusa
Platinum I
Level 80
God Stats
13W - 11L
1,705 SR
Queue Stats
112W - 98L
2,011 MMR
Party 2
Osiris
Osiris
Platinum II
Sølar
Osiris
Platinum II
Level 66
God Stats
2W - 0L
1,500 SR
Queue Stats
43W - 23L
2,025 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 121
1,562 SR
2,011 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 106
1,740 SR
2,011 MMR
Surtr
Surtr
Platinum III
ButteredUp69
Surtr
Platinum III
Level 93
God Stats
0W - 1L
1,655 SR
Queue Stats
55W - 44L
1,977 MMR
Solo
Artemis
Artemis
Platinum V
Oblivion1214
Artemis
Platinum V
Level 106
God Stats
7W - 3L
1,798 SR
Queue Stats
33W - 21L
2,019 MMR
Solo
Da Ji
Da Ji
Diamond V
PLSCommWithMe
Da Ji
Diamond V
Level 62
God Stats
4W - 2L
1,778 SR
Queue Stats
88W - 73L
1,981 MMR
Solo
Sobek
Sobek
Platinum III
TruPotential
Sobek
Platinum III
Level 143
God Stats
17W - 13L
1,756 SR
Queue Stats
33W - 21L
1,942 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Platinum I
シSon
Morgan Le Fay
Platinum I
Level 126
God Stats
7W - 5L
1,711 SR
Queue Stats
37W - 22L
2,139 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 3
6,903
628
2,054
9,429
7,783
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
1 / 0 / 1
7,309
664
3,712
3,391
1,236
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

13
0 / 0 / 1
7,607
692
5,147
5,845
1,771
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Medusa
Extenuat
Medusa
13
1 / 0 / 2
7,246
659
2,178
4,460
1,600
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Osiris
Sølar
Osiris
12
2 / 1 / 1
6,484
589
3,590
8,416
5,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
AresOdinKuzenbo

VS

Bans
BacchusAgniNut
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 0
5,899
536
3,732
8,859
5,253
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Artemis
Oblivion1214
Artemis
9
0 / 2 / 1
4,840
440
2,339
5,458
1,872
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

6
0 / 2 / 0
4,523
411
980
4,007
1,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 0 / 1
5,695
518
2,145
6,233
4,550
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Morgan Le Fay
シSon
Morgan Le Fay
12
1 / 0 / 0
6,258
569
3,336
3,110
1,253
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
3
5
Kills
1
1
Deaths
5
8
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
W
1
0
3
2.5
W
1
0
1
1.5
W
0
0
1
0.5
W
Medusa
Extenuat
Medusa
1
0
2
2
L
Artemis
Oblivion1214
Artemis
0
2
1
0.25
L
0
2
0
0
W
Osiris
Sølar
Osiris
2
1
1
2.5
L
0
0
1
0.5
L
Morgan Le Fay
シSon
Morgan Le Fay
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,681
Damage
12,532
31,541
Taken
27,667
17,900
Mitigated
14,132
11,220
Healing
8,774
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,732
1,530
0
2,092
8,859
5,253
0
0
8,859
1,080
39,473
W
2,054
332
175
3,065
9,429
7,783
0
1,913
7,462
33,694
2,641
W
3,712
129
0
1,047
3,391
1,236
0
1,153
2,140
61,039
0
W
5,147
637
0
974
5,845
1,771
0
113
5,383
0
63,421
W
Medusa
Extenuat
Medusa
2,178
1,371
0
2,438
4,460
1,600
552
1,221
3,191
0
59,593
L
Artemis
Oblivion1214
Artemis
2,339
887
0
686
5,458
1,872
0
1,520
3,938
0
22,247
L
980
239
0
1,586
4,007
1,204
0
337
3,670
0
17,465
W
Osiris
Sølar
Osiris
3,590
1,235
0
3,521
8,416
5,510
0
1,289
6,976
0
64,319
L
2,145
147
0
3,198
6,233
4,550
0
2,501
3,732
19,853
0
L
Morgan Le Fay
シSon
Morgan Le Fay
3,336
88
0
1,212
3,110
1,253
0
1,213
1,897
46,725
999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,549
Gold Earned
27,215
509
Minions Killed
305
0
Camps Cleared
0
1,252,555
Distance Traveled
964,989
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
5,899
536
92
8
0
166,917
2
W
Artio
6,903
628
53
5
0
260,544
2
W
Ah Puch
7,309
664
125
11
0
225,711
4
W
Loki
7,607
692
120
11
0
247,823
2
W
Medusa
7,246
659
116
11
0
216,684
2
L
Artemis
4,840
440
46
4
0
193,325
2
L
Da Ji
4,523
411
38
3
0
142,141
0
W
Osiris
6,484
589
95
9
0
301,793
2
L
Sobek
5,695
518
25
2
0
204,120
0
L
Morgan Le Fay
6,258
569
104
9
0
258,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role