Player Matchup

Cthulhu
Cthulhu
Masters
CinSlays
Cthulhu
Masters
Level 155
God Stats
45W - 6L
1,952 SR
Queue Stats
103W - 52L
2,469 MMR
Party 1
Agni
Agni
Masters
OffsetPaladin
Agni
Masters
Level 195
God Stats
48W - 7L
1,994 SR
Queue Stats
98W - 53L
2,306 MMR
Party 1
Shiva
Shiva
Masters
Ronnie503
Shiva
Masters
Level 156
God Stats
32W - 3L
1,920 SR
Queue Stats
135W - 46L
2,431 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 169
1,955 SR
2,402 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 118
1,427 SR
1,694 MMR
Odin
Odin
Platinum I
Birds2Godly
Odin
Platinum I
Level 166
God Stats
2W - 6L
1,586 SR
Queue Stats
240W - 294L
1,938 MMR
Solo
Nu Wa
Nu Wa
Gold I
TOUCHITAGAIN
Nu Wa
Gold I
Level 82
God Stats
0W - 3L
1,134 SR
Queue Stats
202W - 218L
1,776 MMR
Party 2
Nemesis
Nemesis
Gold V
iBeatKids420
Nemesis
Gold V
Level 107
God Stats
4W - 5L
1,560 SR
Queue Stats
166W - 180L
1,368 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
CinSlays
Cthulhu
15
0 / 1 / 5
9,214
709
9,327
13,238
12,515
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

15
4 / 1 / 0
9,664
743
12,456
10,019
4,223
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shiva
Ronnie503
Shiva
14
1 / 0 / 4
8,975
690
14,244
13,247
12,095
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
Ao KuangThothAchillesCharon

VS

Bans
BacchusKuzenboAnhurAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 1
8,592
661
5,562
16,859
17,128
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

15
1 / 0 / 1
9,045
696
10,535
8,101
6,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
iBeatKids420
Nemesis
12
0 / 4 / 0
8,069
621
8,295
16,561
13,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
4
5
Kills
2
2
Deaths
5
9
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
1
1
1.5
W
Cthulhu
CinSlays
Cthulhu
0
1
5
2.5
W
4
1
0
4
W
Shiva
Ronnie503
Shiva
1
0
4
3
L
1
0
1
1.5
L
Nemesis
iBeatKids420
Nemesis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,027
Damage
24,392
36,504
Taken
41,521
28,833
Mitigated
37,464
10,909
Healing
7,297
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,562
559
0
3,199
16,859
17,128
0
8,335
7,785
0
23,405
W
Cthulhu
CinSlays
Cthulhu
9,327
290
682
3,634
13,238
12,515
765
3,205
9,183
37,814
2,729
W
12,456
1,241
0
3,725
10,019
4,223
1,533
2,148
7,569
55,237
524
W
Shiva
Ronnie503
Shiva
14,244
1,429
238
2,630
13,247
12,095
836
4,579
7,724
0
44,094
L
10,535
3,415
0
1,780
8,101
6,344
216
3,446
4,427
49,482
0
L
Nemesis
iBeatKids420
Nemesis
8,295
3,003
0
2,318
16,561
13,992
0
7,396
8,546
0
26,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,853
Gold Earned
25,706
206
Minions Killed
146
0
Camps Cleared
0
808,177
Distance Traveled
773,968
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
8,592
661
34
3
0
260,648
5
W
Cthulhu
9,214
709
71
5
0
273,570
0
W
Agni
9,664
743
86
7
0
251,806
6
W
Shiva
8,975
690
49
4
0
282,801
2
L
Nu Wa
9,045
696
51
4
0
242,979
0
L
Nemesis
8,069
621
61
5
0
270,341
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role