Player Matchup

Nut
Nut
 
Nut
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
Caonabo12
Nike
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
140W - 139L
1,493 Elo+
Solo
Arachne
Arachne
IsahiJesus
Arachne
Level 61
God Stats
17W - 20L
1,510 SR
Queue Stats
81W - 76L
1,564 Elo+
Solo
Agni
Agni
Mindfreak_AVP
Agni
Level 140
God Stats
1W - 2L
1,500 SR
Queue Stats
26W - 19L
1,584 Elo+
Solo
Bellona
Bellona
ThePolemic
Bellona
Level 40
God Stats
1W - 3L
1,500 SR
Queue Stats
49W - 58L
1,513 Elo+
Solo
Team Averages
Level 102
1,502 SR
1,531 Elo+

VS

Team Averages
Level 118
1,598 SR
1,522 Elo+
Chaac
Chaac
 
Chaac
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
AghastWalls4
Fenrir
Level 154
God Stats
7W - 8L
1,603 SR
Queue Stats
111W - 96L
1,507 Elo+
Solo
Ra
Ra
Darkness0621
Ra
Level 123
God Stats
2W - 2L
1,474 SR
Queue Stats
118W - 94L
1,572 Elo+
Solo
Sol
Sol
Makani01
Sol
Level 100
God Stats
11W - 3L
1,916 SR
Queue Stats
266W - 245L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
6
0 / 1 / 0
3,491
582
1,752
4,045
1,443
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nike
4
0 / 2 / 0
3,369
562
1,272
4,829
2,187
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Arachne
IsahiJesus
Arachne
6
0 / 1 / 0
3,509
585
545
3,639
1,093
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

7
0 / 1 / 0
3,781
630
2,116
3,227
1,004
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bellona
ThePolemic
Bellona
8
0 / 1 / 0
4,055
676
2,706
5,407
5,086
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
8
1 / 0 / 1
4,869
812
3,427
5,480
4,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Sobek
 
Sobek
7
3 / 0 / 0
4,589
765
1,932
3,336
2,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Fenrir
8
1 / 0 / 1
3,986
664
1,892
4,708
1,952
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
1 / 0 / 1
4,466
744
1,987
2,527
761
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 0 / 3
4,025
671
3,414
2,848
692
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
12
0
Kills
6
6
Deaths
0
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
0
1
0
0
W
Chaac
 
Chaac
1
0
1
1.5
W
Sobek
 
Sobek
3
0
0
3
W
Fenrir
1
0
1
1.5
L
Nike
0
2
0
0
W
1
0
1
1.5
L
Arachne
IsahiJesus
Arachne
0
1
0
0
W
0
0
3
1.5
L
0
1
0
0
L
Bellona
ThePolemic
Bellona
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,391
Damage
12,652
21,147
Taken
18,899
10,813
Mitigated
9,690
5,871
Healing
7,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
1,752
1,176
0
837
4,045
1,443
0
2,431
1,614
0
15,618
W
Chaac
 
Chaac
3,427
781
0
2,394
5,480
4,057
0
0
5,480
0
32,141
W
Sobek
 
Sobek
1,932
210
0
1,483
3,336
2,228
0
0
3,336
8,914
0
W
Fenrir
1,892
437
0
799
4,708
1,952
0
473
4,065
0
23,975
L
Nike
1,272
143
0
1,018
4,829
2,187
0
2,439
2,390
0
9,947
W
1,987
149
36
1,043
2,527
761
0
1,115
1,054
24,334
543
L
Arachne
IsahiJesus
Arachne
545
374
0
2,032
3,639
1,093
0
552
2,991
0
15,420
W
3,414
2,326
0
1,552
2,848
692
0
0
2,848
24,743
8,752
L
2,116
189
0
500
3,227
1,004
0
1,164
1,909
19,101
0
L
Bellona
ThePolemic
Bellona
2,706
1,312
0
1,484
5,407
5,086
0
0
5,407
0
26,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,205
Gold Earned
21,935
183
Minions Killed
242
0
Camps Cleared
0
599,225
Distance Traveled
644,970
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
3,491
582
39
7
0
112,209
0
W
Chaac
4,869
812
72
12
0
125,378
0
W
Sobek
4,589
765
6
1
0
133,166
2
W
Fenrir
3,986
664
34
6
0
141,091
1
L
Nike
3,369
562
11
2
0
95,355
0
W
Ra
4,466
744
60
10
0
130,749
0
L
Arachne
3,509
585
33
6
0
159,811
0
W
Sol
4,025
671
70
12
0
114,586
0
L
Agni
3,781
630
48
8
0
121,626
0
L
Bellona
4,055
676
52
9
0
110,224
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role