Player Matchup

King Arthur
King Arthur
Masters
Bensworthy
King Arthur
Masters
Level 147
God Stats
15W - 9L
1,815 SR
Queue Stats
128W - 106L
2,594 MMR
Solo
Awilix
Awilix
Diamond IV
ItsCHAMU
Awilix
Diamond IV
Level 167
God Stats
9W - 7L
1,693 SR
Queue Stats
204W - 191L
2,119 MMR
Solo
Anhur
Anhur
Platinum III
TruPotential
Anhur
Platinum III
Level 143
God Stats
4W - 2L
1,915 SR
Queue Stats
33W - 21L
1,988 MMR
Party 1
Sobek
Sobek
Diamond IV
TrueKingReedis
Sobek
Diamond IV
Level 82
God Stats
14W - 15L
1,707 SR
Queue Stats
134W - 120L
2,112 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum I
シSon
Morgan Le Fay
Platinum I
Level 126
God Stats
7W - 5L
1,772 SR
Queue Stats
37W - 22L
2,185 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 133
1,780 SR
2,200 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 161
1,793 SR
2,199 MMR
Athena
Athena
Platinum I
AriesSama
Athena
Platinum I
Level 189
God Stats
4W - 4L
1,584 SR
Queue Stats
156W - 151L
2,078 MMR
Solo
Ne Zha
Ne Zha
Diamond IV
Brehend
Ne Zha
Diamond IV
Level 217
God Stats
2W - 2L
1,886 SR
Queue Stats
114W - 97L
2,079 MMR
Solo
Eset
Eset
Masters
BronzeBucket
Eset
Masters
Level 92
God Stats
13W - 7L
2,011 SR
Queue Stats
168W - 157L
2,479 MMR
Solo
Bellona
Bellona
Diamond IV
Melomaniash
Bellona
Diamond IV
Level 150
God Stats
12W - 6L
1,697 SR
Queue Stats
119W - 106L
2,167 MMR
Solo
Rama
Rama
Platinum I
Steel0range
Rama
Platinum I
Level 158
God Stats
24W - 10L
1,789 SR
Queue Stats
150W - 127L
2,191 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Bensworthy
King Arthur
18
3 / 4 / 5
11,749
534
15,705
28,177
36,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Awilix
ItsCHAMU
Awilix
18
5 / 9 / 9
11,197
509
15,085
22,479
10,059
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

20
1 / 2 / 4
11,858
539
10,280
12,880
6,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

15
4 / 5 / 9
10,581
481
9,775
24,265
27,897
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morgan Le Fay
シSon
Morgan Le Fay
20
4 / 4 / 6
11,582
526
17,554
11,353
5,599
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
OdinThorNutThanatos

VS

Bans
Ao KuangCharonCthulhuAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
AriesSama
Athena
17
3 / 6 / 13
11,706
532
8,004
28,506
31,651
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
Brehend
Ne Zha
20
6 / 4 / 11
12,817
583
12,303
20,962
13,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

20
4 / 2 / 10
13,417
610
15,328
13,413
6,999
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Bellona
Melomaniash
Bellona
19
6 / 5 / 8
13,062
594
16,372
28,990
30,799
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

20
5 / 0 / 10
14,141
643
21,819
13,312
5,421
Diamond Arrow

Diamond Arrow

+70
Basic Attack Damage
+100
Health
+10
Penetration

PASSIVE - When you kill an enemy you gain 7 gold and 25% Attack Speed for 8s. This can stack up to 3 times. If you kill an enemy god you gain 3 stacks and 21 gold immediately.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
76
17
Kills
24
24
Deaths
17
33
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Athena
AriesSama
Athena
3
6
13
1.58
L
King Arthur
Bensworthy
King Arthur
3
4
5
1.38
W
Ne Zha
Brehend
Ne Zha
6
4
11
2.88
W
4
2
10
4.5
L
Awilix
ItsCHAMU
Awilix
5
9
9
1.06
W
Bellona
Melomaniash
Bellona
6
5
8
2
W
5
0
10
10
L
1
2
4
1.5
L
4
5
9
1.7
L
Morgan Le Fay
シSon
Morgan Le Fay
4
4
6
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,399
Damage
73,826
99,154
Taken
105,183
85,820
Mitigated
87,874
20,250
Healing
30,389
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
AriesSama
Athena
8,004
1,340
0
3,485
28,506
31,651
1,152
7,915
20,236
39,360
0
L
King Arthur
Bensworthy
King Arthur
15,705
1,265
0
3,780
28,177
36,104
0
3,023
23,733
948
96,613
W
Ne Zha
Brehend
Ne Zha
12,303
2,769
0
6,208
20,962
13,004
2,122
6,037
14,605
0
126,634
W
15,328
1,430
2,090
3,350
13,413
6,999
225
5,760
7,340
124,446
760
L
Awilix
ItsCHAMU
Awilix
15,085
4,970
0
4,824
22,479
10,059
0
4,501
17,584
0
96,233
W
Bellona
Melomaniash
Bellona
16,372
6,257
0
8,679
28,990
30,799
230
4,369
24,487
0
84,263
W
21,819
13,227
0
6,577
13,312
5,421
3,632
3,209
9,927
0
166,416
L
10,280
4,169
0
4,977
12,880
6,161
0
1,837
10,900
0
126,992
L
9,775
625
0
5,636
24,265
27,897
0
8,290
15,453
31,890
1,310
L
Morgan Le Fay
シSon
Morgan Le Fay
17,554
537
0
1,033
11,353
5,599
0
4,742
6,171
97,548
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,967
Gold Earned
65,143
680
Minions Killed
763
0
Camps Cleared
0
2,168,306
Distance Traveled
2,280,470
18
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,706
532
31
1
0
470,279
6
L
King Arthur
11,749
534
151
7
0
419,024
9
W
Ne Zha
12,817
583
167
8
0
483,893
4
W
Eset
13,417
610
199
9
0
462,078
3
L
Awilix
11,197
509
124
6
0
461,346
0
W
Bellona
13,062
594
151
7
0
426,918
1
W
Rama
14,141
643
215
10
0
437,302
3
L
Anhur
11,858
539
205
9
0
403,890
1
L
Sobek
10,581
481
27
1
0
424,319
2
L
Morgan Le Fay
11,582
526
173
8
0
459,727
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role