Player Matchup

Sol
Sol
AjarKey78
Sol
Level 69
God Stats
33W - 35L
1,546 SR
Queue Stats
158W - 139L
1,540 Elo+
Solo
The Morrigan
The Morrigan
Javier_M_D
The Morrigan
Level 138
God Stats
0W - 2L
1,500 SR
Queue Stats
73W - 57L
1,556 Elo+
Solo
Thanatos
Thanatos
LeoOrVyus
Thanatos
Level 116
God Stats
3W - 5L
1,506 SR
Queue Stats
99W - 98L
1,459 Elo+
Solo
Sylvanus
Sylvanus
McCheetoSmurfs
Sylvanus
Level 45
God Stats
11W - 8L
1,706 SR
Queue Stats
29W - 28L
1,579 Elo+
Solo
Shiva
Shiva
Yokai13
Shiva
Level 137
God Stats
1W - 4L
1,379 SR
Queue Stats
82W - 97L
1,474 Elo+
Solo
Team Averages
Level 101
1,527 SR
1,522 Elo+

VS

Team Averages
Level 87
1,492 SR
1,518 Elo+
Neith
Neith
AlpayAbi
Neith
Level 27
God Stats
7W - 1L
1,190 SR
Queue Stats
23W - 9L
1,459 Elo+
Party 2
Poseidon
Poseidon
DaSouthernBelle
Poseidon
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
25W - 26L
1,534 Elo+
Solo
Pele
Pele
DoenerYT
Pele
Level 49
God Stats
20W - 6L
1,704 SR
Queue Stats
24W - 9L
1,500 Elo+
Party 2
Geb
Geb
N3O x KILLER
Geb
Level 124
God Stats
6W - 9L
1,196 SR
Queue Stats
114W - 110L
1,544 Elo+
Party 1
Odin
Odin
N3O x TRASH
Odin
Level 113
God Stats
3W - 0L
1,871 SR
Queue Stats
111W - 93L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 1
4,968
414
4,817
5,853
1,681
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

The Morrigan
Javier_M_D
The Morrigan
11
1 / 3 / 0
6,381
532
4,958
7,120
2,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Thanatos
LeoOrVyus
Thanatos
11
5 / 1 / 0
6,373
531
2,755
9,482
4,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sylvanus
9
0 / 2 / 4
5,377
448
4,197
8,397
5,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shiva
Yokai13
Shiva
12
2 / 0 / 1
6,967
581
7,789
12,657
8,367
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
AlpayAbi
Neith
11
4 / 2 / 1
6,325
527
5,316
7,803
2,617
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Poseidon
11
3 / 1 / 1
6,406
534
3,061
4,518
1,447
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Pele
9
0 / 2 / 0
5,507
459
5,414
9,547
8,135
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 2 / 5
6,200
517
4,599
9,015
6,379
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

10
1 / 3 / 4
6,048
504
6,131
8,820
3,654
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
20
10
Kills
9
9
Deaths
10
6
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
3
1
0.83
W
Neith
AlpayAbi
Neith
4
2
1
2.25
W
Poseidon
3
1
1
3.5
W
Pele
0
2
0
0
L
The Morrigan
Javier_M_D
The Morrigan
1
3
0
0.33
L
Thanatos
LeoOrVyus
Thanatos
5
1
0
5
L
Sylvanus
0
2
4
1
W
1
2
5
1.75
W
1
3
4
1
L
Shiva
Yokai13
Shiva
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,516
Damage
24,521
43,509
Taken
39,703
22,461
Mitigated
22,232
20,197
Healing
9,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,817
2,368
0
2,333
5,853
1,681
504
1,375
4,478
22,882
0
W
Neith
AlpayAbi
Neith
5,316
1,647
105
3,603
7,803
2,617
842
3,914
3,889
0
48,401
W
Poseidon
3,061
301
0
812
4,518
1,447
0
3,082
1,436
37,921
830
W
Pele
5,414
1,702
0
989
9,547
8,135
180
0
8,880
2,468
34,857
L
The Morrigan
Javier_M_D
The Morrigan
4,958
1,165
0
1,743
7,120
2,667
0
3,109
3,232
46,864
3,049
L
Thanatos
LeoOrVyus
Thanatos
2,755
85
0
6,284
9,482
4,018
0
1,060
8,382
0
42,068
L
Sylvanus
4,197
1,736
446
2,893
8,397
5,728
0
1,456
6,941
21,890
10,449
W
4,599
634
0
2,940
9,015
6,379
0
3,675
5,340
27,326
0
W
6,131
1,764
0
1,155
8,820
3,654
0
2,678
6,016
0
42,676
L
Shiva
Yokai13
Shiva
7,789
1,196
110
6,388
12,657
8,367
0
843
11,814
0
56,623

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,066
Gold Earned
30,486
329
Minions Killed
299
0
Camps Cleared
0
966,619
Distance Traveled
1,139,050
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,968
414
30
3
0
126,757
0
W
Neith
6,325
527
78
7
0
193,041
0
W
Poseidon
6,406
534
77
6
0
181,493
0
W
Pele
5,507
459
52
4
0
243,558
0
L
The Morrigan
6,381
532
88
7
0
203,245
0
L
Thanatos
6,373
531
72
6
0
243,878
0
L
Sylvanus
5,377
448
41
3
0
154,697
0
W
Geb
6,200
517
32
3
0
254,739
0
W
Odin
6,048
504
60
5
0
266,219
0
L
Shiva
6,967
581
98
8
0
238,042
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role