Player Matchup

Bacchus
Bacchus
Masters
CinSlays
Bacchus
Masters
Level 155
God Stats
4W - 1L
1,873 SR
Queue Stats
103W - 52L
2,394 MMR
Party 1
Agni
Agni
Diamond I
OffsetPaladin
Agni
Diamond I
Level 195
God Stats
48W - 7L
1,968 SR
Queue Stats
98W - 53L
2,231 MMR
Party 1
Shiva
Shiva
Masters
Ronnie503
Shiva
Masters
Level 156
God Stats
32W - 3L
1,878 SR
Queue Stats
135W - 46L
2,356 MMR
Party 1
Team Averages
Masters
Masters
Average Tier
Level 169
1,906 SR
2,327 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 149
1,569 SR
1,829 MMR
Baron Samedi
Baron Samedi
Bronze III
BMoney014
Baron Samedi
Bronze III
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,396 MMR
Solo
Fenrir
Fenrir
Platinum I
DeLuxeDaKing
Fenrir
Platinum I
Level 149
God Stats
3W - 3L
1,792 SR
Queue Stats
67W - 80L
2,085 MMR
Solo
Cthulhu
Cthulhu
Diamond IV
jaymezy123
Cthulhu
Diamond IV
Level 173
God Stats
4W - 6L
1,415 SR
Queue Stats
317W - 228L
2,007 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CinSlays
Bacchus
14
7 / 0 / 3
8,744
874
8,255
7,412
7,292
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 0 / 10
8,264
826
10,596
8,427
3,250
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Shiva
Ronnie503
Shiva
13
4 / 0 / 7
8,348
835
9,136
7,885
6,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
Ao KuangAresAchillesCharonThoth

VS

Bans
Ne ZhaVulcanGebMorgan Le FayHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BMoney014
Baron Samedi
11
0 / 5 / 0
6,386
639
3,243
7,734
2,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
11
0 / 4 / 0
6,327
633
3,890
12,612
7,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
jaymezy123
Cthulhu
12
0 / 3 / 0
6,524
652
7,768
12,035
10,183
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
12
Kills
0
0
Deaths
12
20
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
BMoney014
Baron Samedi
0
5
0
0
W
Bacchus
CinSlays
Bacchus
7
0
3
8.5
L
Fenrir
0
4
0
0
W
1
0
10
6
W
Shiva
Ronnie503
Shiva
4
0
7
7.5
L
Cthulhu
jaymezy123
Cthulhu
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,987
Damage
14,901
23,724
Taken
32,381
16,644
Mitigated
20,859
8,733
Healing
5,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
BMoney014
Baron Samedi
3,243
135
358
1,169
7,734
2,986
0
4,440
2,745
17,987
0
W
Bacchus
CinSlays
Bacchus
8,255
1,016
0
1,910
7,412
7,292
447
2,802
4,247
20,716
679
L
Fenrir
3,890
343
0
2,587
12,612
7,690
0
5,933
5,827
0
15,931
W
10,596
1,537
0
3,501
8,427
3,250
1,136
3,941
3,966
39,202
0
W
Shiva
Ronnie503
Shiva
9,136
1,051
922
2,400
7,885
6,102
659
3,917
3,534
0
30,684
L
Cthulhu
jaymezy123
Cthulhu
7,768
338
218
1,530
12,035
10,183
0
5,853
5,298
29,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,356
Gold Earned
19,237
137
Minions Killed
109
0
Camps Cleared
0
615,709
Distance Traveled
570,842
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
6,386
639
38
4
0
183,169
0
W
Bacchus
8,744
874
18
2
0
209,157
0
L
Fenrir
6,327
633
26
3
0
193,218
0
W
Agni
8,264
826
76
8
0
204,558
6
W
Shiva
8,348
835
43
4
0
201,994
0
L
Cthulhu
6,524
652
45
5
0
194,455
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role