Player Matchup

Anubis
Anubis
 
Anubis
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Demonlordsora
King Arthur
Level 191
God Stats
1W - 2L
1,320 SR
Queue Stats
195W - 204L
1,562 Elo+
Solo
Chang'e
Chang'e
Ryanocerus
Chang'e
Level 153
God Stats
1W - 0L
1,500 SR
Queue Stats
317W - 306L
1,530 Elo+
Solo
Hercules
Hercules
SlaggySackMcGee
Hercules
Level 206
God Stats
2W - 1L
1,229 SR
Queue Stats
83W - 92L
1,506 Elo+
Solo
Anhur
Anhur
xXYSAMELXx
Anhur
Level 128
God Stats
6W - 0L
1,901 SR
Queue Stats
116W - 74L
1,641 Elo+
Solo
Team Averages
Level 164
1,490 SR
1,548 Elo+

VS

Team Averages
Level 163
1,643 SR
1,538 Elo+
Chernobog
Chernobog
ManBaerPiggz
Chernobog
Level 106
God Stats
4W - 1L
1,892 SR
Queue Stats
272W - 274L
1,535 Elo+
Solo
Maui
Maui
MasterSlignSh0t
Maui
Level 134
God Stats
0W - 2L
1,500 SR
Queue Stats
183W - 161L
1,554 Elo+
Solo
Terra
Terra
Reshram
Terra
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 81L
1,549 Elo+
Solo
Nemesis
Nemesis
VividCalf194369
Nemesis
Level 135
God Stats
2W - 1L
1,851 SR
Queue Stats
65W - 64L
1,531 Elo+
Solo
Tyr
Tyr
krip2nite420
Tyr
Level 285
God Stats
7W - 8L
1,473 SR
Queue Stats
376W - 379L
1,519 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
0 / 1 / 5
5,248
1,050
1,563
2,236
749
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
Demonlordsora
King Arthur
11
2 / 1 / 5
5,833
1,167
4,655
5,481
4,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Chang'e
Ryanocerus
Chang'e
9
1 / 1 / 4
5,393
1,079
2,166
3,461
1,341
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Hercules
10
0 / 0 / 6
5,731
1,146
3,544
5,167
5,137
Warding Sigil

Warding Sigil

+15
Physical Power
+10
Physical Protection
+15
Magical Protection
+75
Health

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anhur
10
3 / 1 / 3
6,005
1,201
3,657
4,402
1,623
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ManBaerPiggz
Chernobog
9
0 / 1 / 1
4,784
957
3,576
2,824
1,255
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

9
0 / 0 / 2
4,992
998
1,866
3,962
3,205
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Terra
Reshram
Terra
10
1 / 3 / 2
4,975
995
1,519
6,392
3,632
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

1
0 / 0 / 0
1,212
242
0
0
0
7
0 / 3 / 1
4,458
892
2,860
4,921
2,303
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
7
6
Kills
1
4
Deaths
7
23
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
0
1
5
2.5
W
King Arthur
Demonlordsora
King Arthur
2
1
5
4.5
L
Chernobog
ManBaerPiggz
Chernobog
0
1
1
0.5
L
0
0
2
1
L
Terra
Reshram
Terra
1
3
2
0.67
W
Chang'e
Ryanocerus
Chang'e
1
1
4
3
W
Hercules
0
0
6
3
L
0
0
0
0
L
0
3
1
0.17
W
Anhur
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,585
Damage
9,821
20,747
Taken
18,099
13,596
Mitigated
10,395
9,801
Healing
4,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
1,563
289
127
116
2,236
749
1,088
245
1,991
5,177
0
W
King Arthur
Demonlordsora
King Arthur
4,655
293
454
14
5,481
4,746
106
778
4,703
0
8,884
L
Chernobog
ManBaerPiggz
Chernobog
3,576
1,117
0
334
2,824
1,255
0
1,569
1,255
0
13,367
L
1,866
85
514
751
3,962
3,205
0
1,049
2,913
3,213
0
L
Terra
Reshram
Terra
1,519
89
1,768
846
6,392
3,632
0
901
5,491
3,178
424
W
Chang'e
Ryanocerus
Chang'e
2,166
0
2,331
858
3,461
1,341
140
705
2,756
4,897
0
W
Hercules
3,544
363
336
2,590
5,167
5,137
681
985
4,182
1,421
7,635
L
0
0
0
0
0
0
0
0
0
0
0
L
2,860
0
0
425
4,921
2,303
0
1,439
3,482
0
4,147
W
Anhur
3,657
926
1,454
1,521
4,402
1,623
1,052
303
4,099
0
11,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,210
Gold Earned
20,421
58
Minions Killed
29
0
Camps Cleared
0
492,277
Distance Traveled
339,020
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,248
1,050
10
2
0
84,804
0
W
King Arthur
5,833
1,167
10
2
0
112,775
0
L
Chernobog
4,784
957
20
4
0
77,495
0
L
Maui
4,992
998
0
0
0
96,945
0
L
Terra
4,975
995
8
2
0
77,119
0
W
Chang'e
5,393
1,079
9
2
0
88,864
0
W
Hercules
5,731
1,146
7
1
0
112,165
0
L
Nemesis
1,212
242
0
0
0
0
0
L
Tyr
4,458
892
1
0
0
87,461
0
W
Anhur
6,005
1,201
22
4
0
93,669
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role