Player Matchup

Medusa
Medusa
Platinum II
Blame Clutch
Medusa
Platinum II
Level 127
God Stats
29W - 22L
1,649 SR
Queue Stats
203W - 176L
1,932 MMR
Party 1
Gilgamesh
Gilgamesh
Platinum V
CharmedFungus93
Gilgamesh
Platinum V
Level 69
God Stats
12W - 6L
1,688 SR
Queue Stats
220W - 185L
1,753 MMR
Party 1
Bacchus
Bacchus
Platinum IV
psnaps
Bacchus
Platinum IV
Level 153
God Stats
6W - 6L
1,989 SR
Queue Stats
120W - 110L
1,834 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 116
1,775 SR
1,840 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 144
1,682 SR
1,818 MMR
Cthulhu
Cthulhu
Platinum IV
AnimePickle
Cthulhu
Platinum IV
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 32L
1,822 MMR
Solo
Hera
Hera
Gold III
NotoriousPaiin
Hera
Gold III
Level 149
God Stats
2W - 1L
1,828 SR
Queue Stats
43W - 50L
1,643 MMR
Solo
Neith
Neith
Platinum II
SuicideSlade
Neith
Platinum II
Level 129
God Stats
12W - 7L
1,719 SR
Queue Stats
99W - 94L
1,990 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
6 / 0 / 6
11,145
796
17,716
13,236
6,905
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gilgamesh
CharmedFungus93
Gilgamesh
16
4 / 0 / 8
10,667
762
9,951
20,460
21,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
psnaps
Bacchus
15
2 / 1 / 8
9,842
703
7,978
18,413
24,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
KuzenboThothCharonBake KujiraAchilles

VS

Bans
Ne ZhaMorgan Le FayOdinKukulkanHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AnimePickle
Cthulhu
15
0 / 2 / 1
9,080
649
17,321
20,604
23,798
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 7 / 0
8,755
625
8,717
9,924
4,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

14
0 / 3 / 0
9,134
652
8,725
9,774
4,814
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
2
12
Kills
1
1
Deaths
12
22
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
AnimePickle
Cthulhu
0
2
1
0.25
W
Medusa
6
0
6
9
W
Gilgamesh
CharmedFungus93
Gilgamesh
4
0
8
8
L
1
7
0
0.14
L
0
3
0
0
W
Bacchus
psnaps
Bacchus
2
1
8
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,645
Damage
34,763
52,109
Taken
40,302
53,504
Mitigated
32,785
17,635
Healing
6,966
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
AnimePickle
Cthulhu
17,321
443
155
4,721
20,604
23,798
0
3,921
15,672
39,034
2,766
W
Medusa
17,716
8,222
0
7,138
13,236
6,905
1,144
8,559
4,325
0
78,971
W
Gilgamesh
CharmedFungus93
Gilgamesh
9,951
1,576
0
4,251
20,460
21,753
676
7,304
12,540
392
37,078
L
8,717
1,238
0
182
9,924
4,173
0
1,151
8,118
26,915
0
L
8,725
1,993
0
1,908
9,774
4,814
0
1,316
7,998
0
45,929
W
Bacchus
psnaps
Bacchus
7,978
443
0
6,246
18,413
24,846
758
7,004
10,621
18,792
2,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,654
Gold Earned
26,969
175
Minions Killed
187
0
Camps Cleared
0
852,978
Distance Traveled
760,483
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,080
649
58
4
0
303,260
0
W
Medusa
11,145
796
99
7
0
273,919
0
W
Gilgamesh
10,667
762
37
3
0
292,030
2
L
Hera
8,755
625
47
3
0
220,374
0
L
Neith
9,134
652
82
6
0
236,849
0
W
Bacchus
9,842
703
39
3
0
287,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role