Player Matchup

Nox
Nox
 
Nox
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
 
Charybdis
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
ImInSpaceMan
Hun Batz
Level 143
God Stats
1W - 1L
1,832 SR
Queue Stats
63W - 65L
1,496 Elo+
Solo
Ganesha
Ganesha
Uchí
Ganesha
Level 167
God Stats
3W - 2L
1,534 SR
Queue Stats
122W - 112L
1,518 Elo+
Solo
Arachne
Arachne
stew74padasso
Arachne
Level 156
God Stats
4W - 10L
1,374 SR
Queue Stats
83W - 84L
1,479 Elo+
Solo
Team Averages
Level 146
1,548 SR
1,499 Elo+

VS

Team Averages
Level 122
1,642 SR
1,523 Elo+
Zhong Kui
Zhong Kui
DannyDinger14
Zhong Kui
Level 87
God Stats
2W - 3L
1,339 SR
Queue Stats
61W - 67L
1,421 Elo+
Party 1
Jormungandr
Jormungandr
Thérmical
Jormungandr
Level 158
God Stats
5W - 1L
1,719 SR
Queue Stats
93W - 71L
1,608 Elo+
Solo
Cerberus
Cerberus
bish22957
Cerberus
Level 123
God Stats
10W - 6L
1,568 SR
Queue Stats
133W - 130L
1,546 Elo+
Party 1
Fenrir
Fenrir
chc217
Fenrir
Level 96
God Stats
6W - 4L
1,722 SR
Queue Stats
118W - 113L
1,463 Elo+
Party 1
Nut
Nut
skycat56472
Nut
Level 145
God Stats
4W - 0L
1,862 SR
Queue Stats
15W - 13L
1,574 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
0 / 0 / 0
6,274
523
3,297
4,564
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
 
Charybdis
11
2 / 1 / 0
5,882
490
5,091
6,819
2,532
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hun Batz
ImInSpaceMan
Hun Batz
11
0 / 1 / 0
5,598
467
3,957
9,725
3,815
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ganesha
Uchí
Ganesha
10
0 / 3 / 2
6,048
504
3,838
9,054
6,203
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
10
0 / 3 / 0
5,716
476
3,117
9,177
3,916
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DannyDinger14
Zhong Kui
12
0 / 0 / 0
6,371
531
3,834
7,322
6,093
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Jormungandr
Thérmical
Jormungandr
13
3 / 0 / 1
7,752
646
7,579
7,162
7,663
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cerberus
bish22957
Cerberus
11
1 / 0 / 3
6,948
579
3,685
8,193
5,868
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Fenrir
chc217
Fenrir
13
2 / 0 / 1
6,668
556
1,424
8,345
3,515
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 2 / 3
6,565
547
5,980
6,372
2,668
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
2
Kills
8
8
Deaths
2
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
0
0
0
0
L
Charybdis
 
Charybdis
2
1
0
2
W
Zhong Kui
DannyDinger14
Zhong Kui
0
0
0
0
L
Hun Batz
ImInSpaceMan
Hun Batz
0
1
0
0
W
Jormungandr
Thérmical
Jormungandr
3
0
1
3.5
L
Ganesha
Uchí
Ganesha
0
3
2
0.33
W
Cerberus
bish22957
Cerberus
1
0
3
2.5
W
Fenrir
chc217
Fenrir
2
0
1
2.5
W
2
2
3
1.75
L
Arachne
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,300
Damage
22,502
39,339
Taken
37,394
18,406
Mitigated
25,807
10,766
Healing
17,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
3,297
413
0
750
4,564
1,940
0
2,513
2,051
44,429
643
L
Charybdis
 
Charybdis
5,091
2,899
0
1,118
6,819
2,532
0
1,837
4,982
0
45,308
W
Zhong Kui
DannyDinger14
Zhong Kui
3,834
154
55
5,338
7,322
6,093
0
2,627
4,695
50,953
0
L
Hun Batz
ImInSpaceMan
Hun Batz
3,957
1,118
0
5,096
9,725
3,815
0
3,031
6,576
0
53,803
W
Jormungandr
Thérmical
Jormungandr
7,579
2,215
0
2,340
7,162
7,663
339
0
7,162
56,636
2,955
L
Ganesha
Uchí
Ganesha
3,838
636
0
1,578
9,054
6,203
0
1,476
7,578
24,666
0
W
Cerberus
bish22957
Cerberus
3,685
275
0
2,623
8,193
5,868
0
1,889
6,304
28,905
3,634
W
Fenrir
chc217
Fenrir
1,424
434
0
6,072
8,345
3,515
0
483
7,862
0
48,185
W
5,980
3,929
0
1,246
6,372
2,668
0
2,073
4,299
0
51,401
L
Arachne
3,117
2,452
0
2,224
9,177
3,916
0
5,317
3,372
0
34,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,518
Gold Earned
34,304
349
Minions Killed
443
0
Camps Cleared
0
1,167,526
Distance Traveled
1,185,176
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
6,274
523
78
7
0
236,959
0
L
Charybdis
5,882
490
102
9
0
221,734
0
W
Zhong Kui
6,371
531
97
8
0
243,298
2
L
Hun Batz
5,598
467
96
8
0
258,484
5
W
Jormungandr
7,752
646
117
10
0
218,123
0
L
Ganesha
6,048
504
8
1
0
224,950
7
W
Cerberus
6,948
579
50
4
0
240,473
2
W
Fenrir
6,668
556
85
7
0
269,744
0
W
Nut
6,565
547
94
8
0
213,538
0
L
Arachne
5,716
476
65
5
0
225,399
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role