Player Matchup

Da Ji
Da Ji
Gold I
 
Da Ji
Gold I
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Gold I
Feelingadc
Neith
Gold I
Level 156
God Stats
3W - 1L
1,822 SR
Queue Stats
199W - 190L
1,638 MMR
Solo
Sobek
Sobek
Gold II
Georgemoko
Sobek
Gold II
Level 156
God Stats
7W - 5L
1,616 SR
Queue Stats
97W - 94L
1,644 MMR
Solo
King Arthur
King Arthur
Gold III
Lucker37
King Arthur
Gold III
Level 219
God Stats
26W - 25L
1,626 SR
Queue Stats
115W - 115L
1,626 MMR
Solo
Kukulkan
Kukulkan
Gold I
Marsh1911
Kukulkan
Gold I
Level 128
God Stats
3W - 3L
1,857 SR
Queue Stats
130W - 124L
1,648 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 153
1,684 SR
1,611 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 169
1,617 SR
1,560 MMR
Cthulhu
Cthulhu
Gold III
 
Cthulhu
Gold III
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Thanatos
Thanatos
Platinum III
 
Thanatos
Platinum III
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Charon
Charon
Gold II
 
Charon
Gold II
Level 178
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold I
YouTubeChemoney
Eset
Gold I
Level 159
God Stats
5W - 4L
1,673 SR
Queue Stats
173W - 168L
1,680 MMR
Solo
Rama
Rama
Gold I
pensilvania1
Rama
Gold I
Level 129
God Stats
2W - 1L
1,912 SR
Queue Stats
208W - 211L
1,618 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
11
1 / 2 / 0
5,780
525
2,315
9,410
3,037
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Neith
11
0 / 2 / 1
5,814
529
3,284
6,949
2,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
8
0 / 5 / 0
5,086
462
4,225
12,905
10,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
Lucker37
King Arthur
11
0 / 1 / 0
6,417
583
5,089
11,532
7,509
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kukulkan
Marsh1911
Kukulkan
10
0 / 2 / 0
5,626
511
2,152
4,047
1,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bans
AresAo KuangAwilixOdin

VS

Bans
AgniBake KujiraThorSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
2 / 0 / 0
6,427
584
5,966
8,561
8,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
 
Thanatos
12
4 / 0 / 6
6,291
572
6,985
8,612
3,735
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Charon
 
Charon
10
1 / 0 / 7
6,124
557
5,682
7,227
5,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
4 / 1 / 0
6,603
600
4,223
3,923
1,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

12
1 / 0 / 2
6,586
599
3,352
5,627
1,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
27
1
Kills
12
12
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
2
0
0.5
W
Cthulhu
 
Cthulhu
2
0
0
2
W
Thanatos
 
Thanatos
4
0
6
7
W
Charon
 
Charon
1
0
7
4.5
L
Neith
0
2
1
0.25
L
Sobek
0
5
0
0
L
King Arthur
Lucker37
King Arthur
0
1
0
0
L
Kukulkan
Marsh1911
Kukulkan
0
2
0
0
W
4
1
0
4
W
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,065
Damage
26,208
44,843
Taken
33,950
23,858
Mitigated
21,797
15,501
Healing
18,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
2,315
534
0
4,162
9,410
3,037
0
1,540
7,688
0
33,748
W
Cthulhu
 
Cthulhu
5,966
1,006
29
3,013
8,561
8,899
0
300
8,261
42,317
1,563
W
Thanatos
 
Thanatos
6,985
2,035
0
8,925
8,612
3,735
0
1,147
7,465
0
55,579
W
Charon
 
Charon
5,682
1,517
0
2,456
7,227
5,626
0
2,655
4,572
15,899
0
L
Neith
3,284
980
0
1,857
6,949
2,010
0
955
5,994
0
46,879
L
Sobek
4,225
392
70
4,266
12,905
10,017
0
5,308
7,315
16,186
895
L
King Arthur
Lucker37
King Arthur
5,089
483
0
4,384
11,532
7,509
0
4,551
6,178
0
55,280
L
Kukulkan
Marsh1911
Kukulkan
2,152
291
0
762
4,047
1,285
0
1,644
2,323
50,040
1,803
W
4,223
327
188
1,314
3,923
1,581
0
1,593
2,330
47,848
978
W
3,352
2,755
0
2,822
5,627
1,956
0
352
5,275
0
62,117

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,723
Gold Earned
32,031
365
Minions Killed
417
0
Camps Cleared
0
1,096,773
Distance Traveled
1,142,720
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
5,780
525
65
6
0
256,203
0
W
Cthulhu
6,427
584
91
8
0
247,156
1
W
Thanatos
6,291
572
84
8
0
269,182
0
W
Charon
6,124
557
25
2
0
219,941
1
L
Neith
5,814
529
85
8
0
196,257
0
L
Sobek
5,086
462
19
2
0
217,209
0
L
King Arthur
6,417
583
100
9
0
223,657
0
L
Kukulkan
5,626
511
96
9
0
203,447
0
W
Eset
6,603
600
107
10
0
213,052
4
W
Rama
6,586
599
110
10
0
193,389
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role