Player Matchup

Agni
Agni
ChanGizz
Agni
Level 109
God Stats
2W - 2L
1,445 SR
Queue Stats
41W - 35L
1,521 Elo+
Solo
Sylvanus
Sylvanus
FlipperYapper04
Sylvanus
Level 68
God Stats
4W - 0L
1,896 SR
Queue Stats
38W - 24L
1,552 Elo+
Solo
Hun Batz
Hun Batz
Hipsterlicious
Hun Batz
Level 106
God Stats
10W - 1L
1,905 SR
Queue Stats
248W - 219L
1,541 Elo+
Solo
Nut
Nut
TENGRETI
Nut
Level 162
God Stats
9W - 9L
1,377 SR
Queue Stats
173W - 184L
1,456 Elo+
Solo
Atlas
Atlas
TWS4169
Atlas
Level 106
God Stats
3W - 2L
1,431 SR
Queue Stats
130W - 122L
1,513 Elo+
Solo
Team Averages
Level 110
1,611 SR
1,517 Elo+

VS

Team Averages
Level 99
1,560 SR
1,504 Elo+
Bellona
Bellona
Faster_Flame
Bellona
Level 128
God Stats
0W - 3L
1,313 SR
Queue Stats
84W - 79L
1,419 Elo+
Solo
Rama
Rama
Fulton-K
Rama
Level 64
God Stats
2W - 2L
1,749 SR
Queue Stats
64W - 57L
1,533 Elo+
Solo
Ra
Ra
Nev0x
Ra
Level 62
God Stats
8W - 12L
1,736 SR
Queue Stats
142W - 123L
1,537 Elo+
Solo
Fenrir
Fenrir
Skr1lla
Fenrir
Level 115
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 67L
1,521 Elo+
Solo
Ares
Ares
TheGVader
Ares
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
197W - 181L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
16
10 / 3 / 6
10,267
604
14,070
9,574
4,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
14
2 / 1 / 12
9,401
553
12,153
12,047
10,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Hun Batz
20
10 / 1 / 5
11,606
683
12,223
12,860
6,123
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

15
4 / 2 / 10
9,312
548
11,965
9,060
4,300
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Atlas
TWS4169
Atlas
14
3 / 2 / 15
9,603
565
13,119
18,526
18,607
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 325 total Protections, you gain 7.5% Damage Mitigation. If you have over 525 total Protections, you gain an additional 7.5% Damage Mitigation.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Faster_Flame
Bellona
14
1 / 6 / 1
8,441
497
8,055
18,987
19,290
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Rama
14
2 / 5 / 1
8,083
475
5,416
13,005
4,970
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

Ra
12
1 / 8 / 3
7,290
429
8,109
14,800
6,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Skr1lla
Fenrir
14
4 / 4 / 3
8,134
478
8,521
16,739
9,796
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ares
10
1 / 6 / 3
6,862
404
7,199
18,726
16,206
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

77
Kill Participation
20
29
Kills
9
9
Deaths
29
48
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Agni
10
3
6
4.33
L
Bellona
Faster_Flame
Bellona
1
6
1
0.25
W
Sylvanus
2
1
12
8
L
Rama
2
5
1
0.5
W
Hun Batz
10
1
5
12.5
L
Ra
1
8
3
0.31
L
Fenrir
Skr1lla
Fenrir
4
4
3
1.38
W
4
2
10
4.5
W
Atlas
TWS4169
Atlas
3
2
15
5.25
L
Ares
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,530
Damage
37,300
62,067
Taken
82,257
43,077
Mitigated
56,437
19,336
Healing
17,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
14,070
809
0
910
9,574
4,018
0
3,062
6,446
67,125
763
L
Bellona
Faster_Flame
Bellona
8,055
2,487
0
5,250
18,987
19,290
0
9,790
9,197
0
66,189
W
Sylvanus
12,153
4,058
1,140
5,262
12,047
10,029
798
1,076
10,971
55,053
10,669
L
Rama
5,416
4,251
0
3,211
13,005
4,970
0
4,521
8,484
0
56,592
W
Hun Batz
12,223
3,842
0
6,569
12,860
6,123
506
2,984
9,766
0
118,743
L
Ra
8,109
195
288
1,072
14,800
6,175
0
8,972
5,828
43,217
633
L
Fenrir
Skr1lla
Fenrir
8,521
2,375
0
4,028
16,739
9,796
0
7,041
9,698
0
60,849
W
11,965
7,048
0
918
9,060
4,300
1,473
3,134
5,836
0
66,758
W
Atlas
TWS4169
Atlas
13,119
5,017
330
4,207
18,526
18,607
225
4,666
13,740
39,424
0
L
Ares
7,199
563
509
3,152
18,726
16,206
0
8,115
10,611
19,356
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,189
Gold Earned
38,810
544
Minions Killed
387
0
Camps Cleared
0
1,700,542
Distance Traveled
1,532,020
1
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
10,267
604
104
6
0
347,676
0
L
Bellona
8,441
497
124
7
0
304,611
4
W
Sylvanus
9,401
553
115
7
0
283,839
0
L
Rama
8,083
475
92
5
0
271,755
1
W
Hun Batz
11,606
683
190
11
0
401,457
1
L
Ra
7,290
429
69
4
0
318,835
1
L
Fenrir
8,134
478
89
5
0
337,217
3
W
Nut
9,312
548
96
6
0
325,824
0
W
Atlas
9,603
565
39
2
0
341,746
0
L
Ares
6,862
404
13
1
0
299,602
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role