Player Matchup

Eset
Eset
Araxea
Eset
Level 179
God Stats
4W - 0L
1,733 SR
Queue Stats
85W - 75L
1,564 Elo+
Solo
Cthulhu
Cthulhu
FatBoiJumpin
Cthulhu
Level 36
God Stats
2W - 0L
1,756 SR
Queue Stats
19W - 4L
1,720 Elo+
Solo
Serqet
Serqet
Gingy2211
Serqet
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 54L
1,555 Elo+
Solo
Kuzenbo
Kuzenbo
KierDracus
Kuzenbo
Level 89
God Stats
5W - 0L
1,832 SR
Queue Stats
115W - 91L
1,696 Elo+
Solo
Hachiman
Hachiman
bloodbath66647
Hachiman
Level 119
God Stats
4W - 0L
1,920 SR
Queue Stats
121W - 94L
1,613 Elo+
Solo
Team Averages
Level 116
1,748 SR
1,630 Elo+

VS

Team Averages
Level 137
1,607 SR
1,588 Elo+
Da Ji
Da Ji
Denzdebale
Da Ji
Level 143
God Stats
17W - 13L
1,756 SR
Queue Stats
118W - 104L
1,616 Elo+
Solo
Chaac
Chaac
InvertedNavi
Chaac
Level 127
God Stats
5W - 3L
1,720 SR
Queue Stats
108W - 106L
1,615 Elo+
Party 1
Xing Tian
Xing Tian
ItsMictian
Xing Tian
Level 107
God Stats
0W - 2L
1,500 SR
Queue Stats
115W - 111L
1,581 Elo+
Party 1
Anhur
Anhur
PhD PropheT
Anhur
Level 149
God Stats
2W - 1L
1,895 SR
Queue Stats
73W - 59L
1,561 Elo+
Solo
Thoth
Thoth
alixia2
Thoth
Level 157
God Stats
0W - 3L
1,164 SR
Queue Stats
108W - 106L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
Araxea
Eset
11
2 / 3 / 2
6,345
635
6,702
6,426
2,376
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cthulhu
FatBoiJumpin
Cthulhu
12
3 / 1 / 0
6,944
694
5,659
7,647
5,294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
Gingy2211
Serqet
11
5 / 2 / 1
6,119
612
6,648
7,943
3,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
KierDracus
Kuzenbo
9
2 / 0 / 6
5,974
597
5,249
7,424
7,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Hachiman
10
2 / 2 / 4
5,617
562
6,641
6,682
2,204
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
11
5 / 2 / 2
6,400
640
5,858
9,814
3,915
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 30% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 3 / 1
6,053
605
4,816
10,796
5,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xing Tian
ItsMictian
Xing Tian
8
0 / 4 / 2
5,156
516
3,911
12,747
7,024
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 2 / 1
5,525
553
4,909
7,983
2,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Thoth
alixia2
Thoth
12
2 / 3 / 1
6,449
645
3,518
5,898
1,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
15
14
Kills
8
8
Deaths
14
13
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Eset
Araxea
Eset
2
3
2
1
L
Da Ji
5
2
2
3
W
Cthulhu
FatBoiJumpin
Cthulhu
3
1
0
3
W
Serqet
Gingy2211
Serqet
5
2
1
2.75
L
1
3
1
0.5
L
Xing Tian
ItsMictian
Xing Tian
0
4
2
0.25
W
Kuzenbo
KierDracus
Kuzenbo
2
0
6
5
L
0
2
1
0.25
L
Thoth
alixia2
Thoth
2
3
1
0.83
W
Hachiman
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,899
Damage
23,012
36,122
Taken
47,238
20,385
Mitigated
21,104
9,459
Healing
9,329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Eset
Araxea
Eset
6,702
929
0
527
6,426
2,376
0
3,578
2,848
51,961
1,477
L
Da Ji
5,858
1,637
0
750
9,814
3,915
0
1,756
7,646
0
40,561
W
Cthulhu
FatBoiJumpin
Cthulhu
5,659
583
0
2,170
7,647
5,294
0
0
7,647
41,888
1,491
W
Serqet
Gingy2211
Serqet
6,648
1,883
0
2,174
7,943
3,080
0
580
7,363
0
37,606
L
4,816
977
0
2,382
10,796
5,494
0
4,685
5,290
0
43,664
L
Xing Tian
ItsMictian
Xing Tian
3,911
1,085
0
1,607
12,747
7,024
0
5,313
7,350
17,451
1,353
W
Kuzenbo
KierDracus
Kuzenbo
5,249
2,546
0
2,114
7,424
7,431
20
1,260
6,164
15,441
0
L
4,909
3,348
0
3,614
7,983
2,903
0
1,868
6,052
0
48,682
L
Thoth
alixia2
Thoth
3,518
200
0
976
5,898
1,768
0
3,208
2,690
52,513
890
W
Hachiman
6,641
4,411
0
2,474
6,682
2,204
0
1,533
5,149
0
39,513

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,999
Gold Earned
29,583
333
Minions Killed
342
0
Camps Cleared
0
1,090,786
Distance Traveled
982,447
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Eset
6,345
635
91
9
0
209,858
2
L
Da Ji
6,400
640
60
6
0
230,149
0
W
Cthulhu
6,944
694
105
11
0
214,430
0
W
Serqet
6,119
612
59
6
0
245,481
2
L
Chaac
6,053
605
74
7
0
196,469
0
L
Xing Tian
5,156
516
29
3
0
194,475
0
W
Kuzenbo
5,974
597
15
2
0
227,296
0
L
Anhur
5,525
553
87
9
0
178,503
1
L
Thoth
6,449
645
92
9
0
182,851
0
W
Hachiman
5,617
562
63
6
0
193,721
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role